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Adnan, Nor Hafizah; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2018
The failure of many instructional design initiatives is often attributed to poor instructional design. Current instructional design models do not provide much insight into design processes for creating e-learning instructional solutions. Given the similarities between the fields of instructional design and software engineering, instructional…
Descriptors: Instructional Design, Computer Software, Design, Electronic Learning
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Johansson, B. Tomas – International Journal of Mathematical Education in Science and Technology, 2018
Evaluation of the cosine function is done via a simple Cordic-like algorithm, together with a package for handling arbitrary-precision arithmetic in the computer program Matlab. Approximations to the cosine function having hundreds of correct decimals are presented with a discussion around errors and implementation.
Descriptors: Mathematics, Computation, Mathematical Concepts, Arithmetic
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Mayer, V. V.; Varaksina, E. I. – Physics Education, 2018
We propose the use of a laptop with a program generator and a transistor power amplifier to control the frequency, duration and amplitude of the LED stroboscope flashes. Examples of the stroboscopic photographs are given.
Descriptors: Physics, Science Instruction, Laptop Computers, Lighting
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Luo, Yong – Educational and Psychological Measurement, 2018
Mplus is a powerful latent variable modeling software program that has become an increasingly popular choice for fitting complex item response theory models. In this short note, we demonstrate that the two-parameter logistic testlet model can be estimated as a constrained bifactor model in Mplus with three estimators encompassing limited- and…
Descriptors: Computer Software, Models, Statistical Analysis, Computation
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O'Neill, Ian – Computer Science Education, 2018
This article reminds readers of the benefits that use cases bring to the software development process. Use cases, as featured in the UML (Unified Modeling Language), are contrasted with the much terser "user stories" favoured by agile methods. With their normal and alternative flows, and extending and included behaviours, use cases…
Descriptors: Computer Software, Teaching Methods, Undergraduate Students, Courseware
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Schutte, Sebastian; Haer, Roos – International Journal of Social Research Methodology, 2018
In this report, we introduce a system for running reimbursed surveys via text messages and mobile cash. The key advantage of this approach is the ability to conduct rapid surveys at an extremely low cost. After reviewing existing literature, we describe an automated system for conducting such surveys and demonstrate its merits in a…
Descriptors: Computer Software, Policy Analysis, Surveys, Synchronous Communication
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Buckley, Jim; DeWille, Tabea; Exton, Chris; Exton, Geraldine; Murray, Liam – Journal of Educational Technology Systems, 2018
Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be…
Descriptors: Games, Design, Educational Technology, Computer Software
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Farideh Hamidi; Shokoofeh Soleymani; Sara Dazy; Maryam Meshkat – Athens Journal of Education, 2024
This study strived to determine the effectiveness of integrative teaching of reading strategies and working memory on basic math and problem-solving skills. It is a quasi-experimental pretest-posttest study carried out on 50 second-graders from Chahashk Shandiz village in the academic year of 2020-2021 who were randomly selected by cluster…
Descriptors: Mathematics Instruction, Reading Strategies, Grade 2, Elementary School Students
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Christian Metaxas; Terry Greene; Jessica Malcolm; Njoki Muriithi; Esther Schacter; Mollie Schnurr – OTESSA Journal, 2024
As we enter a new age of technological innovation and subsequent educational instrumentation change, there is increasing demand for innovative methods that encourage student learning experiences in virtual, online spaces. ePortfolios and e-book projects are designed and owned by students and are centered within the student's learning. They provide…
Descriptors: Electronic Publishing, Educational Change, Books, Portfolios (Background Materials)
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Hyunkyung Lee; Curtis J. Bonk – Technology, Pedagogy and Education, 2024
This study examined the effects of reflective practices (RP) on self-directed learning competencies (SDLC) as well as the relationship between technology-mediated collaborative learning (TMCL) as a reflective practice and SDLC in a preservice teachers' class. Regression analyses were conducted to examine the effects of RP on SDLC. In addition, a…
Descriptors: Independent Study, Preservice Teachers, Teacher Education Programs, Comparative Analysis
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Linwan Wu; Allyssa Andrews – Journal of Advertising Education, 2024
Programmatic advertising has come to dominate the landscape of digital media planning. To prepare ad majors for their future careers in the industry, it is essential to teach students programmatic buying and provide them with hands-on experience. In this article, the authors present their approach of integrating teaching programmatic buying into a…
Descriptors: Advertising, Professional Education, Teaching Methods, Purchasing
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Tatyana Shelestova; Aizhan Nabiyeva; Anna Kalizhanova; Daniyar Chuishbekov; Saltanat Turkenova – Journal of Educators Online, 2024
This article reports the results of an explorative, quantitative study designed to investigate the pedagogical potential of Flip (formerly Flipgrid) as a connectivist and transmedia tool for developing English language learners' productive skills to provide a basis for their continued improvement. The study suggests that the connectivist practice…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
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Zandile Mboneni; Johannes Cronje – International Association for Development of the Information Society, 2024
Mobile technologies illustrate a positive effect when used in mathematics learning. However, user experience evaluations are mostly quantitative. The study adopted a qualitative case study approach using semi-structured interviews to examine the experiences of educators at a special needs school in the Western Cape, South Africa. Thematic analysis…
Descriptors: Computer Assisted Instruction, Handheld Devices, Mathematics Instruction, Learning Processes
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Cheng Ching Ho – Online Learning, 2024
Artificial intelligence (AI) tools have become a popular topic in the education field. Most of the schools in Hong Kong focus on how to properly use AI software to help students' learning experience. As this is still a relatively new technology, the stance for most of the schools in Hong Kong is skeptical. This study aims to find out whether…
Descriptors: Artificial Intelligence, Writing Ability, Technology Uses in Education, Foreign Countries
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Fruzsina Szabó; Joanna Szoke – ELT Journal, 2024
In recent years, artificial intelligence (AI) has increasingly made advances across various fields, including ELT. In this article we embrace an egalitarian dialogue framework to explore and understand the role of AI in language education. This format provides a useful backdrop for navigating the dual responses--enthusiasm and scepticism--by which…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Software
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