Publication Date
| In 2026 | 0 |
| Since 2025 | 661 |
| Since 2022 (last 5 years) | 3043 |
| Since 2017 (last 10 years) | 5673 |
| Since 2007 (last 20 years) | 8610 |
Descriptor
Source
Author
| de Jong, Ton | 23 |
| Gwo-Jen Hwang | 19 |
| Candace Walkington | 17 |
| Makransky, Guido | 16 |
| Klopfer, Eric | 15 |
| Lan, Yu-Ju | 15 |
| Hwang, Gwo-Jen | 14 |
| Johnson, L. | 14 |
| Ke, Fengfeng | 14 |
| Pellas, Nikolaos | 14 |
| Adams Becker, S. | 13 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 512 |
| Teachers | 508 |
| Researchers | 281 |
| Administrators | 56 |
| Policymakers | 50 |
| Students | 48 |
| Media Staff | 13 |
| Parents | 6 |
| Community | 4 |
| Support Staff | 4 |
| Counselors | 2 |
| More ▼ | |
Location
| Turkey | 267 |
| Australia | 234 |
| China | 214 |
| Taiwan | 201 |
| United Kingdom | 185 |
| Spain | 151 |
| Germany | 133 |
| United States | 127 |
| Indonesia | 123 |
| Canada | 120 |
| Japan | 87 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 3 |
| Meets WWC Standards with or without Reservations | 3 |
| Does not meet standards | 1 |
Evagorou, Maria; Korfiatis, Kostas; Nicolaou, Christiana; Constantinou, Costas – International Journal of Science Education, 2009
The purpose of this study was to investigate the impact of a simulation-based learning environment on elementary school students' (11-12 years old) development of system thinking skills. The learning environment included interactive simulations using the Stagecast Creator software to simulate the ecosystem of a marsh. Simulations are an important…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Ecology
Plass, Jan L.; Homer, Bruce D.; Hayward, Elizabeth O. – Journal of Computing in Higher Education, 2009
This paper reviews research on learning from dynamic visual representations and offers principles for the design of animations and simulations that assure their educational effectiveness. In addition to established principles, new and revised design principle are presented that have been derived from recent research. Our review focuses on the…
Descriptors: Higher Education, Educational Technology, Instructional Effectiveness, Instructional Design
Hannes Kaufmann; Bernd Meyer – Themes in Science and Technology Education, 2009
We present an immersive virtual reality (VR) application for physics education. It utilizes a recent physics engine developed for the PC gaming market to simulate physical experiments correctly and accurately. Students are enabled to actively build their own experiments and study them. A variety of tools are provided to analyze forces, mass, paths…
Descriptors: Physics, Science Instruction, Simulated Environment, Computer Simulation
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
Tezer, Murat – Online Submission, 2007
At universities in the faculties of Engineering, Sciences, Business and Economics together with higher education in Computing, it is stated that because of the difficulty, calculators and computers can be used in Numerical Analysis (NA). In this study, the learning computer supported NA will be discussed together with important usage of the…
Descriptors: Mathematics Education, Calculators, Computer Simulation, Computer Uses in Education
Kelly, Jonathan W.; Avraamides, Marios N.; Loomis, Jack M. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2007
Four experiments investigated the conditions contributing to sensorimotor alignment effects (i.e., the advantage for spatial judgments from imagined perspectives aligned with the body). Through virtual reality technology, participants learned object locations around a room (learning room) and made spatial judgments from imagined perspectives…
Descriptors: Computer Simulation, Memory, Imagery, Testing
Tettegah, Sharon; Bailey, Brian P.; Taylor, Kona – Journal of Negro Education, 2007
A newly developed software application (Clover) is presented for constructing animated narrative vignette. The results have indicated that Clover is a viable tool for providing the process of self discovery, cognitions and identity by using animated narrative vignette simulations.
Descriptors: Computer Software, Computer Simulation, Animation, Educational Technology
Hutchison, David – Social Studies, 2007
In this article the author explores the construction of place within virtual worlds and, in particular, in video games that appeal widely to children and youths. With the notable exception of "edutainment" titles, gaming and education have traditionally been viewed as separate pursuits. Yet, after school, millions of children and teens spend…
Descriptors: Educational Environment, Instructional Design, Video Games, Computer Simulation
Tobias, Sigmund; Fletcher, J. D. – Educational Technology, 2007
Empirical research was reviewed to identify recommendations that game designers and developers could use to improve the pedagogical effectiveness of games for instruction. Findings from the research literature suggested 13 recommendations, which are discussed in this article. Distinctions between instructional games and instructional simulations…
Descriptors: Computers, Educational Games, Computer Simulation, Instructional Design
Nakata, Satoshi; Matsuo, Kyoko; Kirisaka, Junko – Journal of Chemical Education, 2007
The self-motion of an ester boat is investigated depending on the physicochemical properties of the surface-active substance. The results show that the ester boat moves towards the higher surface tension generating as the driving force.
Descriptors: Chemistry, Water, Motion, Science Instruction
Moldenhauer, Judith A. – Visible Language, 2010
The concept and use of the synchronous and asynchronous forms of virtual conferencing is central to the experience of global design education. Easy and ready access to people and information worldwide is at the heart of a paradigm shift in design practice and education, defined by collaboration and digital technology. The dream of smooth, global…
Descriptors: Foreign Countries, Video Technology, Computer Mediated Communication, Adjustment (to Environment)
Inman, Chris; Wright, Vivian H.; Hartman, Julia A. – Journal of Interactive Online Learning, 2010
This study reviewed empirical research conducted in Second Life by educators since Second Life's launch in 2003. The study's purpose was to identify how Second Life is being used in both K-12 and higher education. The methodology, findings, and recommendations of 27 research studies were analyzed. Researchers identified potential problems when…
Descriptors: Higher Education, Elementary Secondary Education, Distance Education, Educational Technology
Lahoud, Hilmi A.; Krichen, Jack P. – Journal of Technology Studies, 2010
Several techniques have been used to provide hands-on educational experiences to online learners, including remote labs, simulation software, and virtual labs, which offer a more structured environment, including simulations and scheduled asynchronous access to physical resources. This exploratory study investigated how these methods can be used…
Descriptors: Electronic Learning, Online Courses, Computer Assisted Instruction, Learning Experience
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Dalgarno, Barney; Lee, Mark J. W. – British Journal of Educational Technology, 2010
This article explores the potential learning benefits of three-dimensional (3-D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3-D VLEs, which includes aspects of their representational fidelity and aspects of the learner-computer interactivity they…
Descriptors: Experiential Learning, Knowledge Representation, Virtual Classrooms, Educational Research

Peer reviewed
Direct link
