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Wilson, Spencer C. – Tech Directions, 2005
Building and launching model rockets makes a great activity for a technology education class. A model rocket curriculum provides a valuable tool for improving students' technical skills that includes, but is not limited to, following technical instructions and procedures while learning about aerospace technology. This article describes a way that…
Descriptors: Space Sciences, Educational Technology, Aviation Mechanics, Aerospace Education
Nowak, Aandrzej; Vallacher, Robin R.; Zochowski, Michal – Developmental Review, 2005
We conceptualize personality and individual variation from the perspective of dynamical systems. People's thoughts, feelings, and predispositions for action are inherently dynamic, displaying constant change due to internal mechanisms and external forces, but over time the flow of thought and action converges on a narrow range of states--a…
Descriptors: Individual Differences, Personality Development, Interpersonal Relationship, Computer Simulation
Wilkie, Richard M.; Wann, John P. – Journal of Experimental Psychology: Human Perception and Performance, 2005
During locomotion, retinal flow, gaze angle, and vestibular information can contribute to one's perception of self-motion. Their respective roles were investigated during active steering: Retinal flow and gaze angle were biased by altering the visual information during computer-simulated locomotion, and vestibular information was controlled…
Descriptors: Visual Perception, Spatial Ability, Psychomotor Skills, Error Patterns
Highhouse, Scott; Stanton, Jeffrey M.; Reeve, Charlie L. – Journal of Career Assessment, 2004
The approach taken in the present investigation was to examine reactions to positive and negative employer information by eliciting online (i.e., moment-to-moment) reactions in a simulated computer-based job fair. Reactions to positive and negative information commonly reveal a negatively biased asymmetry. Positively biased asymmetries have been…
Descriptors: Vocational Interests, Computer Simulation, Psychological Patterns, Recruitment
Prodan, Augustin; Campean, Remus – Campus-Wide Information Systems, 2005
Purpose: The aim of this work is to implement bootstrapping methods into software tools, based on Java. Design/methodology/approach: This paper presents a category of software e-tools aimed at simulating laboratory works and experiments. Findings: Both students and teaching staff use traditional statistical methods to infer the truth from sample…
Descriptors: Computer Software, Computers, Statistical Analysis, Laboratory Experiments
Finkelstein, N. D.; Adams, W. K.; Keller, C. J.; Kohl, P. B.; Perkins, K. K.; Podolefsky, N. S.; Reid, S.; LeMaster, R. – Physical Review Special Topics - Physics Education Research, 2005
This paper examines the effects of substituting a computer simulation for real laboratory equipment in the second semester of a large-scale introductory physics course. The direct current circuit laboratory was modified to compare the effects of using computer simulations with the effects of using real light bulbs, meters, and wires. Two groups of…
Descriptors: Computer Simulation, Physics, Laboratory Equipment, Undergraduate Students
Boger, George – Mathematics and Computer Education, 2005
If larger and larger samples are successively drawn from a population and a running average calculated after each sample has been drawn, the sequence of averages will converge to the mean, [mu], of the population. This remarkable fact, known as the law of large numbers, holds true if samples are drawn from a population of discrete or continuous…
Descriptors: Workbooks, Numbers, Computer Simulation, Spreadsheets
Bos, Nathan; Shami, N. Sadat – Educational Technology Research and Development, 2006
The rapid acceleration of online course offerings presents a design challenge for instructors who want to take materials developed for face-to-face settings and adapt them for asynchronous online usage. Broadcast lectures are relatively easy to transfer, but adapting content is harder when classes use small-group discussions, as in role-playing or…
Descriptors: Play, Online Courses, Feedback (Response), Computer Simulation
Fields, Alexa W.; Shelton, Amy L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
Spatial skills are known to vary widely among normal individuals. This project was designed to address whether these individual differences are differentially related to large-scale environmental learning from route (ground-level) and survey (aerial) perspectives. Participants learned two virtual environments (route and survey) with limited…
Descriptors: Individual Differences, Spatial Ability, Visual Measures, Computer Simulation
Velasco, S.; Roman, F. L.; Gonzalez, A.; White, J. A. – International Journal of Mathematical Education in Science & Technology, 2006
In the nineteenth century many people tried to seek a value for the most famous irrational number, [pi], by means of an experiment known as Buffon's needle, consisting of throwing randomly a needle onto a surface ruled with straight parallel lines. Here we propose to extend this experiment in order to evaluate other irrational numbers, such as…
Descriptors: Geometric Concepts, Probability, Computer Simulation, Monte Carlo Methods
Wilks, Clarissa; Meara, Paul; Wolter, Brent – Second Language Research, 2005
This article explores some critical methodological and theoretical issues that emerge from recent research into word association behaviour in second language (L2) learners. The studies that we discuss here all use computer simulations as a tool to investigate L2 lexical networks, and to compare these networks with those of first language (L1)…
Descriptors: Second Language Learning, Computer Simulation, Research Methodology, Native Speakers
Blair, Kristen Pilner – ProQuest LLC, 2009
Research addressing the effectiveness of feedback for learning has focused on many dimensions of feedback, including the timing (Kulik & Kulik, 1988), type (Mory, 2004), and amount of available information (Dempsey et. al, 1993). Much of the feedback research in education has tacitly assumed that the available information is perceived, and any…
Descriptors: Feedback (Response), Instructional Design, Error Correction, Computer Software
Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Volkau, Ihar; Marchenko, Yevgen; Aminah, Bivi; Gelas, Arnaud; Huang, Su; Lee, Looi Chow; Liu, Jimin; Ng, Ting Ting; Nowinska, Natalia G.; Qian, Guoyu Yu; Puspitasari, Fiftarina; Runge, Val M. – Anatomical Sciences Education, 2009
The increasing complexity of human body models enabled by advances in diagnostic imaging, computing, and growing knowledge calls for the development of a new generation of systems for intelligent exploration of these models. Here, we introduce a novel paradigm for the exploration of digital body models illustrating cerebral vasculature. It enables…
Descriptors: Medical Education, Models, Human Body, Brain

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