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ERIC Number: EJ1479592
Record Type: Journal
Publication Date: 2025
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-2205-0795
Available Date: 0000-00-00
A Model for Running Effective Educational Scavenger Hunts during Campus Orientation to Onboard New University Students. A Practice Report
Zachary Fitz-Walter; Nicholas O’Donnell; Joshua Hall; Henry Sun; Justin Carter
Student Success, v16 n2 p81-90 2025
University orientation plays a crucial role in fostering student engagement, social integration, and retention. This practice report describes the development and refinement of a game-based orientation activity: a digital scavenger hunt designed to enhance engagement, social connectedness, and campus familiarisation. The activity was guided by the ENGAGE framework, a practical six-stage model for creating effective scavenger hunts. Over three years (2023 to 2025), it was iteratively improved based on participant feedback and evaluated using the MEEGA+ game evaluation framework. Feedback highlighted strong outcomes in social interaction, campus exploration, and enjoyment. Importantly, the initiative demonstrates how game-based activities can be scaled across years with minimal staff input. This report shares lessons learned and presents a practical, low-effort, and effective model that other institutions can adapt to improve student transitions and success through engaging, game-based orientation experiences.
Queensland University of Technology. QUT Library, GPO Box 2434, Brisbane, OLD 4001, Australia. Tel: +61-07-3138-5345; e-mail: journal@unistars.org; Web site: https://studentsuccessjournal.org/
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A