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William McGalliard; Samuel Otten – Digital Experiences in Mathematics Education, 2025
This article considers the rise of generative Artificial Intelligence (GenAI) in the context of secondary mathematics education, focusing on its responses to cognitively demanding tasks and the pedagogical implications of these interactions. Using tools such as ChatGPT (OpenAI) and Gemini (Google), we investigate how GenAI engages in complex…
Descriptors: Artificial Intelligence, Secondary School Mathematics, Computer Uses in Education, Mathematics Education
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Alden J. Edson; Ashley Fabry; Ahmad Wachidul Kohar; Leslie Bondaryk; Elizabeth Difanis Phillips – Digital Experiences in Mathematics Education, 2025
This article reports on a novel approach to integrate artificial intelligence into a digital collaborative platform embedded with a problem-based mathematics curriculum. Using design research methodologies, we developed a new "proof-of-concept" design feature called "student proportional reasoning arrows (SPArrows)." SPArrows…
Descriptors: Artificial Intelligence, Documentation, Problem Based Learning, Computer Uses in Education
Frank Morley; Emma Walland – Research Matters, 2025
The recent development of Large Language Models (LLMs) such as Claude, Gemini, and GPT has led to widespread attention on potential applications of these models. Marking exams is a domain which requires the ability to interpret and evaluate student responses (often consisting of written text), and the potential for artificial intelligence (AI)…
Descriptors: Ethics, Artificial Intelligence, Automation, Scoring
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Xi Lin – Australian Educational Researcher, 2025
Utilising a mixed-research method, this preliminary study explored the use of ChatGPT for seeking effective assignment feedback among a total of 11 adult learners in a graduate-level asynchronous online course in the Spring 2024 semester. Through analysing these learners' experiences on the activity of using ChatGPT to seek effective assignment…
Descriptors: Adult Students, Student Attitudes, Artificial Intelligence, Assignments
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Christina Dillahunt-Aspillaga – Rehabilitation Research, Policy, and Education, 2025
Research on the use of artificial intelligence (AI) in case management activities and within the forensic vocational rehabilitation (VR) and life care planning (LCP) arena is limited. This white paper aims to illuminate the potential benefits of AI in these fields. The paper delves into the application of AI in case management and forensic VR and…
Descriptors: Artificial Intelligence, Caseworker Approach, Vocational Rehabilitation, Ethics
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Zhipeng Zhou; Ziyao Zhang; Ying Lu; Zilong Wang; Jianqiang Cui; Guodong Ni – Education and Information Technologies, 2024
For working students, reconciling work and school lives is a major challenge. Emerging ubiquitous information and communication technologies (ICTs) further exacerbate this challenge, as a constant connection to work via ICTs blurring the boundaries between work and school domains. While the influence of ICTs on users' work and personal lives has…
Descriptors: Information Technology, Student Employment, Coping, Computer Use
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Turalbayeva, Almash; Zhubandykova, Akgul; Nabuova, Roza; Buzaubakova, Klara; Mailybaeva, Gulmira; Abdullina, Gulzhan – World Journal on Educational Technology: Current Issues, 2021
The aim of this research is to evaluate the formation of students' knowledge culture through information technology with student views. In the research, qualitative methods were used to collect the data, and the content analysis method was used for the analysis of the data. The data were collected by the researcher through semi-structured…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Computer Uses in Education
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Lukáš Vízek; Libuše Samková; Jon R. Star – International Journal of Mathematical Education in Science and Technology, 2025
This contribution focuses on reasoning about quadrilaterals provided by lower secondary school students when working with pre-prepared dynamic constructions. On this topic, we present an exploratory empirical qualitative study carried out within a GeoGebra Classroom environment, and our diagnostic instrument consists of a set of dynamic…
Descriptors: Geometric Concepts, Secondary School Students, Foreign Countries, Logical Thinking
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Katrin Kraus; Martin Berger; Thomas Keller; Elke Brucker-Kley – International Journal for Research in Vocational Education and Training, 2025
Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. It was one part of a project which developed a prototype VR environment that enables apprentices to practice testing an electrical installation in a…
Descriptors: Workplace Learning, Computer Simulation, Computer Uses in Education, Apprenticeships
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Andrea Nolan; Deborah Moore – Early Childhood Education Journal, 2025
Young children engage with digital technologies from a very young age. Often this is considered detrimental to their social development as it is seen as a socially isolating experience. This paper presents the findings of an Australian Research Council funded research project that focused on what characterises infants and toddlers peer-to-peer…
Descriptors: Infants, Toddlers, Peer Relationship, Interaction
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Swarupa Asish Dash; S. Vijayakumar Bharathi – Journal of Educators Online, 2025
In today's fast-paced digital world, understanding Artificial Intelligence (AI) is crucial for management students. This paper explores using the Turing test, a famous method to see if AI can act like a human, as a key tool in management education. The focus is on how this test can help students learn about AI more deeply. This paper introduces an…
Descriptors: Artificial Intelligence, Business Education, Digital Literacy, Critical Thinking
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Yining Zhao; Yavor Bozhkov; Xiaolei Chen; Katharina Fuchs; Michael Buchfelder; Lars Fester; Daniela Souza de Oliveira; Alessandro Del Vecchio; Thomas Kinfe – Educational Technology Research and Development, 2025
To date, neuroanatomy education courses are still based on two-dimensional (2D) illustrations combined with cadaver dissections. To gain a more comprehensive understanding of neuroanatomy, we offered mixed reality experience using a head-mounted device (HMD) for medical students during their neuroanatomy course. This pilot study´s purpose was to…
Descriptors: Anatomy, Medical Education, Computer Simulation, Computer Uses in Education
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Nana A. Kwofie; Xanne Janssen; John J. Reilly – Journal of Motor Learning and Development, 2025
Background: Several studies have reported low adherence to World Health Organization sedentary behavior (SB) guidelines in the early years. The purpose of this review is to examine the associations between time spent in different types of SB (screen time and habitual SB) and motor competence (MC; fundamental motor skills, fine and gross motor…
Descriptors: Preschool Children, Computer Use, Television Viewing, Physical Activity Level
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Vidya Anesti; Irwanto Irwanto – Journal of Learning for Development, 2025
Currently, advancements in science and technology have a significant impact on various aspects of human life, particularly in the field of education. In this context, augmented reality plays a crucial role in enhancing both learning and teaching experiences. This study presents the findings of a bibliometric analysis on published articles related…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Research, Computer Uses in Education
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Yanyi Wu – Anatomical Sciences Education, 2025
The increasing adoption of advanced simulation technologies (virtual reality, augmented reality, sophisticated mannequins) in anatomical science education offers undeniable pedagogical advantages, including safe practice environments and enhanced visualization of complex structures. This article explores the simulation paradox, arguing that the…
Descriptors: Anatomy, Computer Simulation, Computer Uses in Education, Visualization
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