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Dubinsky, Ed – Journal of Computers in Mathematics and Science Teaching, 1997
Reports on a study of students learning the concepts of universal and existential quantification in undergraduate mathematics courses in which the instruction was based on previous research into what it means to understand this concept. Concludes that, as a result of making the computer constructions, students will tend to make more effective…
Descriptors: Computer Uses in Education, Educational Technology, Higher Education, Mathematics Instruction

Deavor, James P. – Journal of Chemical Education, 2001
Explains how to use the "Who Wants to Be a Millionaire" TV show to teach general organic biochemistry to liberal arts students. (YDS)
Descriptors: Chemistry, Higher Education, Programming (Broadcast), Science Education
Stott, Nick – Micromath, 2001
Shares experiences of a project aimed at developing and refining programs written on a Casio FX9750G graphing calculator. Describes in detail some programs used to develop mental strategies and problem solving skills. (MM)
Descriptors: Classroom Research, Graphing Calculators, Mathematics Education, Programming

Ginat, David – International Journal of Mathematical Education in Science and Technology, 2001
Presents an approach for illustrating, on an intuitive level, the significance of loop invariants for algorithm design and analysis. The illustration is based on mathematical games that require the exploration of regularities via problem-solving heuristics. (Author/MM)
Descriptors: Algorithms, Educational Games, Heuristics, Higher Education
Monaghan, Peter – Chronicle of Higher Education, 2001
Describes how at Rice University's radio station, students talk about artistic vision while administrators talk about responsibility. Discusses the heated events following Rice's demand that a university-paid general manager be placed at the station, raising the issue of whether the station is a university asset or something held in trust for…
Descriptors: College Role, Conflict, Programming (Broadcast), Radio
Feldman, Yishai A. – Journal on Educational Resources in Computing, 2005
Computer science students need to learn how to write high-quality software. An important methodology for achieving quality is design-by-contract, in which code is developed together with its specification, which is given as class invariants and method pre- and postconditions. This paper describes practical experience in teaching design-by-contract…
Descriptors: Teacher Effectiveness, Computer Software, Programming, Computer Science
Baudry, Andreas; Bungenstock, Michael; Mertsching, Baerbel – International Journal on E-Learning, 2005
This article introduces the architecture and implementation of an authoring system capable of modular and standard compatible course development. This system enables the aggregation of learning objects into higher course structures and reuse in different learning scenarios. The concept of modular course development is based on the construction kit…
Descriptors: Management Systems, Programming, Curriculum Development, Learning Modules
Goldberg, Robert; Waxman, Jerry – Mathematics and Computer Education, 2004
This paper reports on an ongoing effort to incorporate a programming component into exploratory mathematics courses and analyzes some of the many practical considerations required for successfully managing such a course in large lecture hall classes. Two pedagogical paradigms (top-down and bottom-up) are compared and contrasted for teaching Visual…
Descriptors: Programming, Mathematics Instruction, Lecture Method, Group Dynamics
Lum, Lydia – Black Issues in Higher Education, 2004
As television and print news outlets increasingly form partnerships with each other to gain larger audiences, journalism educators are cross-training more students. At a growing number of journalism schools across the country students are not only learning a specific craft such as newspapering or TV broadcasting, but they're also getting…
Descriptors: Programming (Broadcast), Higher Education, Journalism, Audiences

Russell, Jill – Technology Teacher, 2005
ITEA's Standards for Technological Literacy (STL) document is generally thought of as a tool for K-12 schooling that identifies what students should know and be able to do in order to achieve technological literacy. And that is true. However, the standards in STL are moving into another, broader venue, one that will potentially reach youth and…
Descriptors: Standards, Technological Literacy, Programming (Broadcast), Elementary Secondary Education
Baltodano, Heather M.; Mathur, Sarup R.; Rutherford, Robert B. – Exceptionality, 2005
Identifying factors that contribute to delinquency and recidivism is critical in predicting the success of incarcerated youth transitioning back to the community. The task of identifying these salient factors becomes increasingly complex when compounded by the disproportionate representation of youth with disabilities in juvenile corrections.…
Descriptors: Programming, Disabilities, Peer Influence, Locus of Control
Huitzing, Hiddo A.; Veldkamp, Bernard P.; Verschoor, Angela J. – Journal of Educational Measurement, 2005
Several techniques exist to automatically put together a test meeting a number of specifications. In an item bank, the items are stored with their characteristics. A test is constructed by selecting a set of items that fulfills the specifications set by the test assembler. Test assembly problems are often formulated in terms of a model consisting…
Descriptors: Testing Programs, Programming, Mathematics, Item Sampling
Dicheva, Darina; Dichev, Christo – Journal of Interactive Learning Research, 2004
This article presents a general framework for building conceptbased digital course libraries. The framework is based on the idea of using a conceptual structure that represents a subject domain ontology for classification of the course library content. Two aspects, domain conceptualization, which supports findability and ontologies, which support…
Descriptors: Electronic Libraries, Information Retrieval, Internet, Classification
Lattu, Matti; Meisalo, Veijo; Tarhio, Jorma – Computers & Education, 2003
As algorithms have been seen to be hard to teach and learn, teachers have tried to look for help in algorithm animation. While the effect of algorithm animation on learning has been studied, but not reliably evidenced, this study tries to approach the problem from a different perspective. Sixty hours of assignment sessions in an introductory…
Descriptors: Animation, Programming, Teaching Methods, Introductory Courses
Lytras, Miltiadis D., Ed.; Gasevic, Dragan, Ed.; Ordonez de Pablos, Patricia, Ed.; Huang, Weihong, Ed. – IGI Publishing, 2008
With the shift towards the knowledge society, the change of working conditions, and the high-speed evolution of information and communication technologies, peoples' knowledge and skills need continuous updating. Learning based on collaborative working, creativity, multidisciplinarity, adaptiveness, intercultural communication, and problem solving…
Descriptors: Technology Uses in Education, Preschool Education, Kindergarten, Programming