NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,921 to 4,935 of 10,848 results Save | Export
Lyon, Louise Ann – ProQuest LLC, 2013
Computer science not only displays the pattern of underrepresentation of many other science, technology, engineering, and math (STEM) fields, but has actually experienced a "decline" in the number of women choosing the field over the past two decades. Broken out by gender and race, the picture becomes more nuanced, with the ratio of…
Descriptors: Undergraduate Students, Females, Computer Science Education, Majors (Students)
Powell, Valerie J. H.; Sirinterlikci, Arif; Zomp, Christopher; Johnson, Randall S.; Miller, Phillip; Powell, James C. – International Association for Development of the Information Society, 2013
This paper updates the efforts to educate blind students in higher education in the digital age and describes how to support the development of mental models in learning through tactile learning and 3D-printing technology. It cites research documenting a drop in Braille literacy along with the growth in use of digital technologies by blind…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Sheridan, Kimberly M.; Clark, Kevin; Williams, Asia – Urban Education, 2013
Collaboration (GDMC), an informal education program in 3D computer modeling and 2D interactive game design serving primarily African American youth aged 7 to 19 years in the Washington, D.C. metro area, transformed from a program designed and taught by adults to one designed and taught by youth. In Year 1, 8% of youth participants held a…
Descriptors: Urban Education, Informal Education, Youth Programs, African American Students
Peer reviewed Peer reviewed
Direct linkDirect link
Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan – International Journal of Game-Based Learning, 2011
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…
Descriptors: Educational Games, Computation, Thinking Skills, Programming
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Vilanova, Ramon; Ponsa, Pedro – Journal of Technology and Science Education, 2011
Universities are currently undergoing a significant amount of changes of a conceptual and methodological nature, in compliance with the European Higher Education Area (EHEA). This new scenario promotes new learning and teaching methodologies under specific criteria. In a global sense it can be stated that the main outcome of this new approach is…
Descriptors: Feedback (Response), Student Adjustment, Study Habits, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Anderson, Nicole; Zhang, Mingrui; McMaster, Kirby – Information Systems Education Journal, 2011
Computer Science is a rich field with many growing application areas, such as Health Information Systems. What we suggest here is that multi-disciplinary threads can be introduced to supplement, enhance, and strengthen the primary area of study in a course. We call these supplementary materials "threads," because they are executed…
Descriptors: Case Studies, Information Systems, Databases, Computer Science Education
Wright, Linda J. – ProQuest LLC, 2011
Computer-mediated communication (CMC) technologies have been an integral part of distance education for many years. They are found in both synchronous and asynchronous platforms and are intended to enhance the learning experience for students. CMC technologies add an interactive element to the online learning environment. The findings from this…
Descriptors: Electronic Learning, Computer Mediated Communication, Distance Education, Online Courses
Ahrens, Andreas; Zascerinska, Jelena – Online Submission, 2011
Enterprise 3.0 offers potential solutions for the quality, maintenance and sustainable development of services. The synergy between Enterprise 3.0 and engineering education advances the development of innovative products, processes and services in the European economy. Aim of the research is to analyze student engineers' use of Enterprise 3.0…
Descriptors: Engineering Education, Summer Programs, Educational Technology, Information Science
Peer reviewed Peer reviewed
Direct linkDirect link
Rias, Riaza Mohd; Zaman, Halimah Badioze – Asia-Pacific Forum on Science Learning and Teaching, 2011
Higher learning based instruction may be primarily concerned in most cases with the content of their academic lessons, and not very much with their instructional delivery. However, the effective application of learning theories and technology in higher education has an impact on student performance. With the rapid progress in the computer and…
Descriptors: Computer Science Education, Learning Theories, Behaviorism, Epistemology
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Jae-Shin; Cho, Hichang – Educational Technology & Society, 2011
The purpose of this study was to identify and analyze the processes of seeking information online and evaluating this information. We hypothesized that individuals' social network, in-out group categorization, and cultural proclivity would influence their online information-seeking behavior. Also, we tested whether individuals differentiated…
Descriptors: Network Analysis, Information Sources, Information Seeking, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Garmpis, Aristogiannis – Journal of Information Technology Education, 2011
Operating Systems (OS) is an important and mandatory discipline in many Computer Science, Information Systems and Computer Engineering curricula. Some of its topics require a careful and detailed explanation from the instructor as they often involve theoretical concepts and somewhat complex mechanisms, demanding a certain degree of abstraction…
Descriptors: Electronic Learning, Undergraduate Students, Computer Software, Information Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Lobina, David J. – Language and Cognitive Processes, 2011
The term "recursion" is used in at least four distinct theoretical senses within cognitive science. Some of these senses in turn relate to the different levels of analysis described by David Marr some 20 years ago; namely, the underlying competence capacity (the "computational" level), the performance operations used in real-time processing (the…
Descriptors: Grammar, Cognitive Psychology, Cognitive Science, Competence
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Miseviciene, Regina; Ambraziene, Danute; Tuminauskas, Raimundas; Pažereckas, Nerijus – Informatics in Education, 2012
Many factors influence education nowadays. Educational institutions are faced with budget cuttings, outdated IT, data security management and the willingness to integrate remote learning at home. Virtualization technologies provide innovative solutions to the problems. The paper presents an original educational infrastructure using virtualization…
Descriptors: Computer Simulation, Universities, College Students, College Faculty
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Porta, Marcela; Mas-Machuca, Marta; Martinez-Costa, Carme; Maillet, Katherine – International Journal of Education and Development using Information and Communication Technology, 2012
Technology Enhanced Learning (TEL) is a new pedagogical domain aiming to study the usage of information and communication technologies to support teaching and learning. The following study investigated how this domain is used to increase technical skills in Computer Science (CS). A Delphi method was applied, using three-rounds of online survey…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Delphi Technique
Peer reviewed Peer reviewed
Direct linkDirect link
Xie, Bo; Druin, Allison; Fails, Jerry; Massey, Sheri; Golub, Evan; Franckel, Sonia; Schneider, Kiki – Behaviour & Information Technology, 2012
As new technologies emerge that can bring older adults together with children, little has been discussed by researchers concerning the design methods used to create these new technologies. Giving both children and older adults a voice in a shared design process comes with many challenges. This paper details an exploratory study focusing on…
Descriptors: Cooperation, Older Adults, Children, Case Studies
Pages: 1  |  ...  |  325  |  326  |  327  |  328  |  329  |  330  |  331  |  332  |  333  |  ...  |  724