NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 5,011 to 5,025 of 10,848 results Save | Export
Chan, Pat P. W. – International Association for Development of the Information Society, 2014
With the advancement of information and communication technology, collaboration and knowledge sharing through technology is facilitated which enhances the learning process and improves the learning efficiency. The purpose of this paper is to review the methods of assessment and strategy of collaboration and knowledge sharing in a computer course,…
Descriptors: Information Technology, Access to Information, Technology Uses in Education, Evaluation Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pukkaew, Chadchadaporn – International Review of Research in Open and Distance Learning, 2013
This study assesses the effectiveness of internet-based distance learning (IBDL) through the VClass live e-education platform. The research examines (1) the effectiveness of IBDL for regular and distance students and (2) the distance students' experience of VClass in the IBDL course entitled Computer Programming 1. The study employed the common…
Descriptors: Foreign Countries, Distance Education, Electronic Learning, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
Peer reviewed Peer reviewed
Direct linkDirect link
Piyayodilokchai, Hongsiri; Panjaburee, Patcharin; Laosinchai, Parames; Ketpichainarong, Watcharee; Ruenwongsa, Pintip – Educational Technology & Society, 2013
With the benefit of multimedia and the learning cycle approach in promoting effective active learning, this paper proposed a learning cycle approach-based, multimedia-supplemented instructional unit for Structured Query Language (SQL) for second-year undergraduate students with the aim of enhancing their basic knowledge of SQL and ability to apply…
Descriptors: Multimedia Instruction, Active Learning, Computer Science Education, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Jagger, Suzy – Innovations in Education and Teaching International, 2013
A commonly used teaching method to promote student engagement is the classroom debate. This study evaluates how affective characteristics, as defined in Bloom's taxonomy, were stimulated during debates that took place on a professional ethics module for first year computing undergraduates. The debates led to lively interactive group discussions…
Descriptors: Computer Science Education, Undergraduate Students, Debate, Group Discussion
Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur – International Association for Development of the Information Society, 2013
Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Zendler, Andreas; Spannagel, Christian – Journal on Educational Resources in Computing, 2008
The design of computer science curricula should rely on central concepts of the discipline rather than on technical short-term developments. Several authors have proposed lists of basic concepts or fundamental ideas in the past. However, these catalogs were based on subjective decisions without any empirical support. This article describes the…
Descriptors: Computer Science Education, Computers, Multivariate Analysis, Computer Science
Association Supporting Computer Users in Education, 2017
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Software, Conferences (Gatherings)
Peer reviewed Peer reviewed
Direct linkDirect link
Chiu, Chiung-Fang; Lee, Greg C. – Computers & Education, 2009
The current practice of traditional in-class lecture for learning computer science (CS) in the high schools of Taiwan is in need of revamping. Teachers instruct on the use of commercial software instead of teaching CS concepts to students. The lack of more suitable teaching materials and limited classroom time are the main reasons for the…
Descriptors: High Schools, Computer Science, Foreign Countries, Lecture Method
Peer reviewed Peer reviewed
Direct linkDirect link
Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
Ballera, Melvin; Elssaedi, Mosbah Mohamed – Association for the Advancement of Computing in Education, 2012
There is an unrealized potential in the use of socially-oriented pedagogical agent and interactive simulation in e-learning system. In this paper, we investigate the impact of having a socially oriented tutor agent and the incorporation of interactive simulation in e-learning into student performances, perceptions and experiences for non-native…
Descriptors: Simulation, Foreign Countries, Computer Science, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Boustedt, Jonas – Computer Science Education, 2012
The software industry needs well-trained software designers and one important aspect of software design is the ability to model software designs visually and understand what visual models represent. However, previous research indicates that software design is a difficult task to many students. This article reports empirical findings from a…
Descriptors: Foreign Countries, Computer Software, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Todorovich, E.; Marone, J. A.; Vazquez, M. – IEEE Transactions on Education, 2012
Due to significant technological advances and industry requirements, many universities have introduced programmable logic and hardware description languages into undergraduate engineering curricula. This has led to a number of logistical and didactical challenges, in particular for computer science students. In this paper, the integration of some…
Descriptors: Engineering Education, Computer Science Education, Programming, Electronics
Peer reviewed Peer reviewed
Direct linkDirect link
Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
Pages: 1  |  ...  |  331  |  332  |  333  |  334  |  335  |  336  |  337  |  338  |  339  |  ...  |  724