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Carmichael, Patrick; Burchmore, Helen – Internet and Higher Education, 2010
In order to develop potentially transformative Web 2.0 tools in higher education, the complexity of existing academic practices, including current patterns of technology use, must be recognised. This paper describes how a series of participatory design activities allowed postgraduate students in education, social sciences and computer sciences to…
Descriptors: Educational Technology, Graduate Students, Educational Practices, College Environment
Kealy, W. A.; Ritzhaupt, A. D. – Journal of Educational Computing Research, 2010
Educational researchers have "rarely" addressed the problem of how to provide feedback on constructed responses. All participants (N = 76) read a story and completed short-answer questions based on the text, with some receiving feedback consisting of the exact material on which the questions were based. During feedback, two groups receiving…
Descriptors: Feedback (Response), Reading Comprehension, Recall (Psychology), Short Term Memory
Ncube, Lisa B. – Simulation & Gaming, 2010
This article discusses the functions and effectiveness of games and simulations in the learning processes, in particular as an experiential learning methodology. The application of the game Lemonade Tycoon in the development of lean manufacturing concepts is described. This article addresses the use of the game to teach the principles of lean…
Descriptors: Experiential Learning, Cooperative Learning, Learning Processes, Teaching Methods
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Hoskins, Barbara J. – Journal of Continuing Higher Education, 2010
Today, teachers are facing a new generation of students known as the Millennials, or the digital generation. They have grown up with the Internet, cell phones, and multiple methods of electronic communication; however, they learned in traditional classrooms where they were required to disconnect. Faculty members generally fall into the Baby Boomer…
Descriptors: Age Groups, Conventional Instruction, Teacher Characteristics, Baby Boomers
Darrow, Rob – School Administrator, 2010
A few school administrators in Clovis, California, began a quest to introduce online high school courses in their school district, believing it might cost less to teach classes online than it would to teach students face to face in a classroom. They figured instead of having one teacher fielding a load of 150 students per course, an online course…
Descriptors: Online Courses, School Districts, High Schools, Computer Assisted Instruction
Glass, Gene V. – School Administrator, 2010
Virtual schooling is a rapidly growing and, to many, an increasingly troubling phenomenon. In a decade, online education has grown from being a novelty act to an established mode of education, consisting of asynchronous, computer-mediated interaction between a teacher and students over the Internet. Although exact figures are hard to come by,…
Descriptors: Electronic Learning, Teacher Effectiveness, Online Courses, Credits
Pifarre, Manoli; Cobos, Ruth – International Journal of Computer-Supported Collaborative Learning, 2010
This paper aims to better understand the development of students' metacognitive learning processes when participating actively in a CSCL system called KnowCat. To this end, a longitudinal case study was designed, in which 18 university students took part in a 12-month (two semesters) learning project. The students followed an instructional…
Descriptors: Metacognition, Interaction, Learning Processes, Longitudinal Studies
Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
Chiu, Chiung-Hui; Hsiao, Hsieh-Fen – Computers & Education, 2010
This study explored the differences among online elementary school student groups based on their communication features. Two hundred and ninety-one Taiwanese students, ranging in age from 11 to 12 years old, participated in this study. The students were randomly arranged within-class into three-member groups. Each group was asked to use a…
Descriptors: Concept Mapping, Differences, Group Dynamics, Multivariate Analysis
Schwienhorst, Klaus – Themes in Science and Technology Education, 2009
When looking at virtual environments and language learning we can take our pick where to begin. Should it be technology or pedagogy? I will use the pedagogical concept of learner autonomy to approach virtual environments in different ways. First, there is a need to look at interaction and online interaction; second, reflection as an essential…
Descriptors: Second Language Learning, Educational Benefits, Second Language Instruction, Computer Simulation
Liang, Jiajuan; Pan, William S. Y. – American Journal of Business Education, 2009
MATLAB is a powerful package for numerical computation. MATLAB contains a rich pool of mathematical functions and provides flexible plotting functions for illustrating mathematical solutions. The course of calculus-based business mathematics consists of two major topics: 1) derivative and its applications in business; and 2) integration and its…
Descriptors: Calculus, Mathematics Education, Business Administration Education, Undergraduate Students
Davis, Jamie M. – Online Submission, 2009
The integration of Computer-Assisted Instruction (CAI) into the language arts classroom can greatly assist teachers meet the needs of diverse literacy learners. However, this new technology does not come without some concerns, including but not limited to ease of implementation, funding for new hardware and software, appropriate teacher support,…
Descriptors: Computer Assisted Instruction, Teacher Characteristics, Teacher Attitudes, Educational Environment
Hirose, Beth Erica – Online Submission, 2009
Family and consumer sciences (FACS) high school teachers were surveyed on their use of technology to teach higher order thinking skills (HOTS). This study determined if teachers had enough support and training to use technology. Lesson plans were accumulated that required both technology and higher order thinking skills. These lessons were then…
Descriptors: Lesson Plans, Consumer Science, Training, Secondary School Teachers

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