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Chow, Meyrick – Australasian Journal of Educational Technology, 2016
There is a growing body of evidence that feeling present in virtual environments contributes to effective learning. Presence is a psychological state of the user; hence, it is generally agreed that individual differences in user characteristics can lead to different experiences of presence. Despite the fact that user characteristics can play a…
Descriptors: Structural Equation Models, Self Efficacy, Technology Uses in Education, Educational Technology
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Wilton, Lesley; Noël, Tonya – Collected Essays on Learning and Teaching, 2011
Digital technologies that enhance computer-mediated communications are provoking change in the way educators interact with learners. As online course offerings expand and enrollment numbers increase, the challenges of effective online learning call for innovation and creativity. It is beneficial to introduce activities which establish trust and…
Descriptors: Computer Mediated Communication, Online Courses, Simulated Environment, Self Concept
Kelly, Valerie Hunter – ProQuest LLC, 2011
Virtual environments, virtual worlds, simulations, 3D models are loaded with potential, promise, and problems. While learning in virtual settings is still being researched, instructional designers are challenged as to which instructional design practices are best suited for virtual environments (VEs). The problem is there is a lack of a conceptual…
Descriptors: Instructional Design, Virtual Classrooms, Humanities, Computer Simulation
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Schonbrodt, Felix D.; Asendorpf, Jens B. – Psychological Assessment, 2011
Computer games are advocated as a promising tool bridging the gap between the controllability of a lab experiment and the mundane realism of a field experiment. At the same time, many authors stress the importance of observing real behavior instead of asking participants about possible or intended behaviors. In this article, the authors introduce…
Descriptors: Psychological Evaluation, Games, Computer Simulation, Simulated Environment
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Neal, Jack A.; Dawson, Mary; Madera, Juan M. – Journal of Food Science Education, 2011
Abstract: Students must be prepared to lead a diverse workforce. The objective of this study was to establish a teaching method that helps students identify barriers to food safety while working in a simulated environment with communication barriers. This study employed a perspective taking exercise based upon the principles of social learning…
Descriptors: Safety, Food, Barriers, Simulated Environment
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Rusch, Edith A.; Brunner, C. Cryss – Journal of Transformative Education, 2013
Schein contends that "unless leaders become learners themselves … acknowledg[ing] vulnerabilities and uncertainties--then transformational learning will never take that lead to transformative learning, the authors engaged educational leadership doctoral students in an 'Experimental Simulation', using masked identities in a virtual…
Descriptors: Transformational Leadership, Educational Technology, Simulated Environment, Computer Simulation
Janson, Barbara – ProQuest LLC, 2013
Use of 3D (three-dimensional) avatars in a synchronous virtual world for educational purposes has only been adopted for about a decade. Universities are offering synchronous, avatar-based virtual courses for credit - within 3D worlds (Luo & Kemp, 2008). Faculty and students immerse themselves, via avatars, in virtual worlds and communicate…
Descriptors: Higher Education, College Faculty, College Students, Virtual Classrooms
Crary, Wendy M. – ProQuest LLC, 2012
The research question of this study was: to what degree do nursing students perceive using the High Fidelity Simulation (HFS) learning environment to be helpful in their ability to achieve clinical competency. The research sub-questions (7) explored the students' demographics as an influence on rating of reality and helpfulness and the…
Descriptors: Nursing Students, Student Attitudes, Simulation, Nursing Education
Capelo, Carlos; Lopes, Ana Isabel; Mata, Ana – International Association for Development of the Information Society, 2012
Kaplan and Norton introduced the Balanced Scorecard (BSC) which is based on a systems perspective of the business strategy and performance measurement. Many organizations around the world are using the BSC to define, implement and manage strategy. Nevertheless there exist studies that identify problems and limitations associated with the…
Descriptors: Undergraduate Students, Business Administration Education, Performance Based Assessment, Learning Theories
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Weal, M. J.; Michaelides, D. T.; Page, K.; De Roure, D. C.; Monger, E.; Gobbi, M. – IEEE Transactions on Learning Technologies, 2012
Skills-based learning environments are used to promote the acquisition of practical skills as well as decision making, communication, and problem solving. It is important to provide feedback to the students from these sessions and observations of their actions may inform the assessment process and help researchers to better understand the learning…
Descriptors: Semantics, Documentation, Electronic Learning, Educational Technology
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Machet, Tania; Lowe, David; Gutl, Christian – European Journal of Engineering Education, 2012
This paper explores the hypothesis that embedding a laboratory activity into a virtual environment can provide a richer experimental context and hence improve the understanding of the relationship between a theoretical model and the real world, particularly in terms of the model's strengths and weaknesses. While an identified learning objective of…
Descriptors: Laboratory Experiments, Teaching Methods, Models, Theory Practice Relationship
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Hamshire, Claire; Cullen, W. Rod – International Journal of Virtual and Personal Learning Environments, 2014
The transition to higher education can be problematic for some students as they adapt to institutional procedures and degree level working at the same time as developing new social networks. To help facilitate these complex transitions institutions are increasingly turning towards digital technologies to provide both flexible access to resources…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Student Adjustment
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Nussli, Natalie; Oh, Kevin; McCandless, Kevin – Journal of Educational Multimedia and Hypermedia, 2014
The purpose of this mixed methods study was to help pre-service teachers experience and evaluate the potential of Second Life, a three-dimensional immersive virtual environment, for potential integration into their future teaching. By completing collaborative assignments in Second Life, nineteen pre-service general education teachers explored an…
Descriptors: Preservice Teachers, Cooperative Learning, Science Education, Electronic Learning
Beach, Jason; Wendt, Jeremy – International Association for Development of the Information Society, 2014
The purpose of this pilot study was to determine if participants could improve their social interaction skills by participating in a virtual immersive environment. The participants used a developing virtual reality head-mounted display to engage themselves in a fully-immersive environment. While in the environment, participants had an opportunity…
Descriptors: Interaction, Interpersonal Relationship, Simulated Environment, Educational Environment
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Hayes, Elisabeth R.; Gee, James Paul – E-Learning and Digital Media, 2010
Drawing on the New Literacy Studies, the authors argue that game literacy takes multiple forms and is embedded in different practices associated with particular games and gaming communities. They examine one specific game literacy practice that involves players of "The Sims" creating challenges for other players, and they identify how playing and…
Descriptors: Games, Literacy, Problem Solving, Reader Text Relationship
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