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Hawthorne, G. B., Jr. – 1968
A basically tutorial point of view is taken in this general discussion. The author examines the basic concepts and principles of simulation and modelling and the application of digital computers to these tasks. Examples of existing simulations, a discussion of the applicability and feasibility of simulation studies, a review of simulation…
Descriptors: Computer Programs, Computers, Design, Digital Computers
Massachusetts Univ., Amherst. School of Education. – 1970
This exercise simulates the planning of an instructional program for the second week of the sixth grade in an elementary school. The goal is to influence the planning so that the personal talents and interests of each member of the six person staff team will be best used in the planned activities. The six staff roles are senior instructor,…
Descriptors: Differentiated Staffs, Elementary Education, Elementary School Teachers, Inservice Teacher Education
Thomas, David B.; And Others – 1971
A computer-based learning simulation was developed at Florida State University which allows for high interactive responding via a time-sharing terminal for the purpose of demonstrating descriptive and inferential statistics. The statistical simulation (STATSIM) is comprised of four modules--chi square, t, z, and F distribution--and elucidates the…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Hypothesis Testing, Simulation
Goebel, Ronald A.; And Others – 1970
Under a background condition of either recorded radio chatter or no radio chatter, the individual performances of two flights of mid-phase instrument student pilots were measured during a simulated instrument cross-country mission in the T-38 ground trainer. Operational constraints prevented the exercise of optimal experimental controls, thereby…
Descriptors: Auditory Stimuli, Flight Training, Military Personnel, Performance Tests
King, Barry C.; Fowler, Frank D. – 1972
In the design of visual simulation equipment for training systems, one key decision is the nature of the image storage medium to be used. One consideration in this complex issue is the adequacy of the depth cues which can be derived from imagery based on two- rather than three-dimensional sources. Although motion parallax is a relatively minor…
Descriptors: Comparative Analysis, Depth Perception, Flight Training, Military Training
Tade, George T. – 1973
The hypothesis that a communication professor's consulting activities in the "real world" improve his classroom instruction is largely unprovable. Perhaps this can be attributed to the complexity of the variables involved. It is possible, however, to identify striking similarities in the role of consultant and professor. The author outlines and…
Descriptors: College Instruction, Communication (Thought Transfer), Consultants, Course Content
Benson, Dennis – 1971
Eleven simulation/learning games designed to be used by churches and religious groups are described here. The games can have anywhere from 8 to 100 participants. Basically they deal with personal interaction among the group members with the anticipated result being "increased love for God and spiritual enlightment." Several of the games use…
Descriptors: Audience Participation, Educational Games, Games, Group Activities
Naval Training Equipment Center, Orlando, FL. Training Analysis and Evaluation Group. – 1972
This report summarizes, evaluates, and synthesizes the data on the training value of training devices. The report discusses the issues of substitution of some operational training time by training devices and the relationship between training effectiveness and cost (fidelity of simulation). These general conclusions were made: 1) Experiments…
Descriptors: Audiovisual Aids, Cost Effectiveness, Flight Training, Simulation
California Univ., Berkeley. – 1971
El Barrio is a simulation game representing the experience of Chicanos newly arrived in the urban barrio from rural areas. Players try to make friendship ties, avoid trouble with the police, improve their English, get citizenship papers, buy a car, and participate in the payoffs of the system. The game is played through a physical representation…
Descriptors: Cross Cultural Training, Cultural Awareness, Mexican Americans, Role Playing
Collet, LeVerne S.; And Others – 1971
This project represents the first year of a proposed two-year program to develop FEHR-PRACTICUM (Formative Evaluation and Heuristic Research), a computerized game which simulates experience in a research evaluation assistantship or practicum. In the game teams of from two to five players are given the task of finding the "best" among several…
Descriptors: Computer Assisted Instruction, Decision Making, Educational Development, Educational Research
Thomas, Warren H. – 1972
A Statistical Experiment Simulator (STEXSIM) has been developed which permits one to stimulate on a digital computer a wide range of experimental environments. As a teaching aid in applied statistics, it provides a means for an instructor to define a completely crossed factorial model with up to seven fixed or random main effects, three two-factor…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Programs, Experiments
BRATTEN, JACK E. – 1965
SYSTEMS ANALYSIS AND COMPUTER SIMULATION TECHNIQUES WERE APPLIED IN DESCRIBING THE BIOLOGY COURSE AT THE THEODORE HIGH SCHOOL, THEODORE, ALABAMA, WHICH WAS SELECTED AS THE UNIT OF STUDY BECAUSE OF ITS ORGANIZATION OF COURSES FOR INDIVIDUAL PROGRESS. A DESCRIPTIVE ANALYSIS OF THE BIOLOGY COURSE WAS PRESENTED IN TERMS OF THE (1) INSTRUCTIONAL MEDIA,…
Descriptors: Biology, High Schools, Individualized Programs, Instructional Innovation
Kleiman, Glenn M. – 1977
The aim of this study was to determine whether a general or specific context facilitation mechanism should be incorporated into information-processing models of reading. General facilitation models claim that a context can facilitate recognition of any word that is related to it. Specific facilitation models claim that a context will facilitate…
Descriptors: Context Clues, Decoding (Reading), Models, Psychological Studies
Anundsen, Kristin; Mankoff, Albert W. – Personnel, 1976
An organizational development experiment that included every level of a 600-person accounting firm heightened human interrelationships and personal growth. (For availability see EA 507 168) (Author/MLF)
Descriptors: Accountants, Change Strategies, Individual Development, Management Games
Pagano, Jo Ann M. – Simulation/Gaming/News, 1976
A look at "Some People Argue Constantly" (SPAC), a simulation game designed to demonstrate the effects of social and group pressure on decision-making. (Author/HB)
Descriptors: Decision Making, Decision Making Skills, Educational Games, Group Dynamics


