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Wells, Mary Sara; Ruddell, Edward; Paisley, Karen – Journal of Physical Education, Recreation & Dance (JOPERD), 2006
Sportsmanship is a component that is increasingly missing in youth sports. Negative experiences resulting from poor sportsmanship may lead children to limit their participation in sports or drop out all together. Parks, recreation, and tourism professionals may look to systems modeling to help develop programs and policies in the hope of…
Descriptors: Athletics, Sportsmanship, Recreation, Negative Attitudes
Bos, Nathan; Shami, N. Sadat – Educational Technology Research and Development, 2006
The rapid acceleration of online course offerings presents a design challenge for instructors who want to take materials developed for face-to-face settings and adapt them for asynchronous online usage. Broadcast lectures are relatively easy to transfer, but adapting content is harder when classes use small-group discussions, as in role-playing or…
Descriptors: Play, Online Courses, Feedback (Response), Computer Simulation
Fields, Alexa W.; Shelton, Amy L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
Spatial skills are known to vary widely among normal individuals. This project was designed to address whether these individual differences are differentially related to large-scale environmental learning from route (ground-level) and survey (aerial) perspectives. Participants learned two virtual environments (route and survey) with limited…
Descriptors: Individual Differences, Spatial Ability, Visual Measures, Computer Simulation
Lee, Sik-Yum – Psychometrika, 2006
A Bayesian approach is developed for analyzing nonlinear structural equation models with nonignorable missing data. The nonignorable missingness mechanism is specified by a logistic regression model. A hybrid algorithm that combines the Gibbs sampler and the Metropolis-Hastings algorithm is used to produce the joint Bayesian estimates of…
Descriptors: Mathematics, Structural Equation Models, Bayesian Statistics, Goodness of Fit
Malliet, Steven – Learning, Media & Technology, 2006
An attempt is made to translate the concept of perceived realism from the domain of general media studies to the domain of videogame studies. In order to make such a translation, a thorough knowledge and integration is required of the simulation aspects that distinguish videogames from older media such as film or television. The different meanings…
Descriptors: Realism, Adolescents, Attitude Measures, Research
Velasco, S.; Roman, F. L.; Gonzalez, A.; White, J. A. – International Journal of Mathematical Education in Science & Technology, 2006
In the nineteenth century many people tried to seek a value for the most famous irrational number, [pi], by means of an experiment known as Buffon's needle, consisting of throwing randomly a needle onto a surface ruled with straight parallel lines. Here we propose to extend this experiment in order to evaluate other irrational numbers, such as…
Descriptors: Geometric Concepts, Probability, Computer Simulation, Monte Carlo Methods
Wilks, Clarissa; Meara, Paul; Wolter, Brent – Second Language Research, 2005
This article explores some critical methodological and theoretical issues that emerge from recent research into word association behaviour in second language (L2) learners. The studies that we discuss here all use computer simulations as a tool to investigate L2 lexical networks, and to compare these networks with those of first language (L1)…
Descriptors: Second Language Learning, Computer Simulation, Research Methodology, Native Speakers
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
Oliver, Kevin; Kellogg, Shaun; Townsend, Latricia; Brady, Kevin – Distance Education, 2010
Eight teams of elementary and middle school teachers developed pilot online courses for the North Carolina Virtual Public School (NCVPS) in the USA. A qualitative case study with focus groups and a follow-up survey helped to identify common needs of these non-traditional course designers during course development efforts. Findings suggest virtual…
Descriptors: Feedback (Response), Focus Groups, Web Based Instruction, Middle School Teachers
Carr, Diane – London Review of Education, 2010
In this paper the online construction of disability is investigated and the implications for educators working in virtual worlds are considered. Based on the analysis of data collected through interviews with deaf residents of "Second Life", it is argued that research into online identity, disability and education needs to allow room for…
Descriptors: Electronic Learning, Disabilities, Deafness, Special Needs Students
Blair, Kristen Pilner – ProQuest LLC, 2009
Research addressing the effectiveness of feedback for learning has focused on many dimensions of feedback, including the timing (Kulik & Kulik, 1988), type (Mory, 2004), and amount of available information (Dempsey et. al, 1993). Much of the feedback research in education has tacitly assumed that the available information is perceived, and any…
Descriptors: Feedback (Response), Instructional Design, Error Correction, Computer Software
Fero, Laura J. – ProQuest LLC, 2009
Alternative approaches to evaluating critical thinking skills are needed, as pencil and paper assessments may not accurately predict simulated or actual clinical performance. To ensure patient safety, it is imperative to determine how to best promote and measure critical thinking skills. Few studies have examined how these skills are related to…
Descriptors: Nursing Students, Standardized Tests, Program Effectiveness, Critical Thinking
McFarland, Daniel A.; Rodan, Simon – Sociology of Education, 2009
Prior work has proposed different theoretical mechanisms to explain students' course-taking patterns in schools. On the one hand, there are oversocialized accounts that claim that rules, social background factors, and supply-side factors shape observed career patterns. On the other hand, there are undersocialized accounts that claim that the…
Descriptors: Course Selection (Students), Socioeconomic Background, High School Students, Mathematics Instruction
Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience

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