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Somyürek, Sibel; Brusilovsky, Peter; Çebi, Ayça; Akhüseyinoglu, Kamil; Güyer, Tolga – International Journal of Information and Learning Technology, 2021
Purpose: Interest is currently growing in open social learner modeling (OSLM), which means making peer models and a learner's own model visible to encourage users in e-learning. The purpose of this study is to examine students' views about the OSLM in an e-learning system. Design/methodology/approach: This case study was conducted with 40…
Descriptors: Student Attitudes, Self Evaluation (Individuals), Peer Evaluation, Electronic Learning
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Malik, Sohail Iqbal; Tawafak, Ragad M.; Shakir, Mohanaad – International Journal of Information and Communication Technology Education, 2021
A teaching approach plays an important role in teaching and learning process of an introductory programming (IP) course. The teaching approach should focus on different programming skills required by novice programmers. In this study, we introduced the teaching and learning approach based on an ADRI (Approach, Deployment, Result, Improvement)…
Descriptors: Computer Science Education, Programming, Teaching Methods, Learning Processes
Nonye Alozie; Hui Yang; Andrea Beesley – National Comprehensive Center, 2021
This is the third whitepaper in the National Comprehensive Center's series on designing curricula for diversity. It provides state and local education leaders recommendations on the use of the Equity and Inclusion Framework for Curriculum Development in the design and adaptation of STEM+CS [science, technology, engineering, mathematics, and…
Descriptors: Inclusion, Diversity, Equal Education, Curriculum Design
Ann Marie Wofford – ProQuest LLC, 2021
Tensions between enrollment growth, faculty shortages, and persistent inequity characterize the current landscape of postsecondary computing education. As individuals who pursue graduate studies in computing are likely future leaders in the tech industry and academic computing spaces, colleges and universities need to restructure mechanisms of…
Descriptors: Graduate Students, Computer Science Education, Student Attitudes, Individual Development
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Magdy S. Aqel – International Journal of Information and Communication Technology Education, 2021
The study aimed to design learning environment based on ISTE standards for students and computer science educators. For answering the questions of the study, the researchers adopted the descriptive approach, they identified the ISTE standards and analyzed the content of instructional technology course based on ISTE standards for students and for…
Descriptors: Computer Science Education, Educational Environment, Standards, Course Content
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Yulin Zhao; Junke Li; Kai Liu – Education and Information Technologies, 2024
Information technology is a significant action to promote education informatization. Currently, there are numerous literature studies on information technology education, but existing research lacks a comparative summary of the research status, research hot spots, and research trend of information technology in China and abroad from an overall…
Descriptors: Foreign Countries, Educational Research, Educational Trends, Information Technology
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Fujiko Robledo Yamamoto; Lecia Barker; Amy Voida – ACM Transactions on Computing Education, 2024
Service learning, a high-impact pedagogy, involves integrating academic outcomes with service to the community. The success of service learning experiences depends on the development of mutually reciprocal relationships between students, instructors, and community partners, ensuring equitable benefits for all stakeholders. To explore how…
Descriptors: Service Learning, Computer Science Education, Information Science Education, Partnerships in Education
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Valentina Dagiene; Gintautas Grigas; Tatjana Jevsikova – Informatics in Education, 2024
The work of Niklaus Wirth, designer of the Pascal programming language, has led to the introduction of programming in schools in many countries often leading to a transformation in the way of thinking. In this article, we provide a retrospective analysis of the Lithuanian experience driven by Pascal and discuss the main ideas about teaching…
Descriptors: Programming Languages, Computer Science Education, Foreign Countries, Programming
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Joel B. Jalon Jr.; Goodwin A. Chua; Myrla de Luna Torres – International Journal of Education in Mathematics, Science and Technology, 2024
ChatGPT is largely acknowledged for its substantial capacity to enhance the teaching and learning process despite some concerns. Based on the available literature, no study compares groups of students using ChatGPT and those who did not, more so in programming. Therefore, the main goal of this study was to examine how ChatGPT affects SHS students'…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
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Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes
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John Mark R. Asio – Malaysian Online Journal of Educational Sciences, 2024
Understanding and securely using AI systems and tools requires AI literacy. In contrast, AI self-efficacy is a person's confidence in completing an AI task. Also, AI self-competence is the ability to explain how AI technologies are used at work and how they affect society. This study examines college students' AI literacy, self-efficacy, and…
Descriptors: Artificial Intelligence, Computer Software, Technological Literacy, Self Esteem
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Ruiz, Jenny; Serral Asensio, Estefania; Snoeck, Monique – IEEE Transactions on Learning Technologies, 2020
The user interface (UI) is a key component of an interactive software application; therefore, it is important to provide software developers with basic UI design skills. However, teaching UI design is challenging, even at a basic level, and there is little teaching support. In this article, we investigate the benefits of the feedback-enriched…
Descriptors: Computer Interfaces, Computer System Design, Computer Software, Feedback (Response)
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Smith, Mariah; Peterson, Donna J.; Downey, Laura H. – Journal of Extension, 2020
The lesson study methodology allows Extension educators to reflect on instructional practices and gather formative data that can be used to refine curricula. We trained Extension educators and formed a community of practice (CoP) of agents who used the lesson study method to inform improvements of a 4-H coding curriculum. The CoP planned and set…
Descriptors: Curriculum Development, Extension Education, Teacher Collaboration, Communities of Practice
Somyürek, Sibel; Brusilovsky, Peter; Guerra, Julio – Research and Practice in Technology Enhanced Learning, 2020
Research has demonstrated that people generally think both their knowledge and performance levels are greater than they are. Although several studies have suggested that knowledge and progress visualization offered by open learner modeling (OLM) technology might influence students' self-awareness in a positive way, insufficient evidence exists to…
Descriptors: Knowledge Level, Self Evaluation (Individuals), Self Concept, College Students
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Lockwood, Elise; De Chenne, Adaline – International Journal of Research in Undergraduate Mathematics Education, 2020
When solving counting problems, students often struggle with determining what they are trying to count (and thus what problem type they are trying to solve and, ultimately, what formula appropriately applies). There is a need to explore potential interventions to deepen students' understanding of key distinctions between problem types and to…
Descriptors: Thinking Skills, Programming Languages, Computer Science Education, Introductory Courses
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