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Sanaa Shehayeb; Eman Shaaban; Jinan Karameh Shayya – International Society for Technology, Education, and Science, 2023
OECD (2019) defined student agency as the ability to set goals, reflect, and act responsibly to endorse change. It is quality of students' engagement and interaction with peers, teachers, parents and the wider community. The purpose of this research is to investigate and track the factors of promoting student agency and community engagement…
Descriptors: Personal Autonomy, High School Students, Student Attitudes, Foreign Countries
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Wang, Lei; Zhen, Ziqi; Wo, Tianyu; Jiang, Bo; Sun, Hailong; Long, Xiang – IEEE Transactions on Education, 2020
Contribution: The design of an operating system (OS) experiment course with a gentle learning curve is proposed and a scalable OS experiment platform supporting learning behavior analysis is presented. Background: In the teaching practice of the OS experiment course, several problems were faced. First, the learning curve for the students is too…
Descriptors: Computer Science Education, Student Behavior, Feedback (Response), Difficulty Level
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Trussell, H. Joel; Gumpertz, Marcia L. – IEEE Transactions on Education, 2020
Contribution: This article compares the predictive performance of the scores on WeBWorK homework (online) with those of standard handwritten homework. The comparison is done across six undergraduate electrical engineering classes where each of the nine instructors have used both homework modalities. Background: Online homework systems have been…
Descriptors: Instructional Effectiveness, Electronic Learning, Web Based Instruction, Homework
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Johnson, Matthew R.; Eickholt, Jesse; Hinton, Quentrese – Journal on Excellence in College Teaching, 2020
Traditional active learning classrooms can support student collaboration and increase student engagement, but they are costly (Park & Choi, 2014). This study examined students' perceptions of a traditional active learning classroom ($250,000 approximate cost) and a low-cost active learning classroom ($10,000 approximate cost) in an…
Descriptors: Active Learning, Undergraduate Students, Cooperative Learning, Teaching Methods
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Sabjan, Aniza; Wahab, Alawiyah Abd; Ahmad, Azizah; Ahmad, Rahayu; Hassan, Syahida; Wahid, Juliana – Asian Journal of University Education, 2020
The purpose of this study is to investigate the quality design criteria for developing a Massive Open Online Course (MOOC). Currently, there are limited studies that highlight the required design criteria for the MOOC programming courses. A descriptive analysis was conducted to examine the characteristics of the three important quality design…
Descriptors: Online Courses, Educational Quality, Design Requirements, Instructional Design
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Wongwuttiwat, Jittima; Winley, Graham Kenneth – Journal of Education for Business, 2020
This is an exploratory classroom project involving lecturers and students in an ICT degree program at a university in Thailand. Twenty creativity traits derived from neuroscience are used as a framework to examine and compare: (a) the importance that lecturers assign to these traits as attributes of students; and (b) the extent to which students…
Descriptors: Creativity, College Faculty, College Students, Neurosciences
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Young, Jacob A. – Journal of Information Systems Education, 2020
Despite advancements in pedagogy and technology, students often yearn for more applied opportunities in information security education. Further, small businesses are likely to have inadequate information security postures due to limited budgets and expertise. To address both issues, an advanced course in ethical hacking was developed which allows…
Descriptors: Service Learning, Information Security, Computer Security, Computer Science Education
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Tijani, Fatimah; Callaghan, Ronel; de Villers, Rian – African Journal of Research in Mathematics, Science and Technology Education, 2020
The use of Scratch programming in introducing text-based programming to novices at all levels of education has gained prominence in computer science but is still hardly known among pre-service teachers. With affordances of Scratch in learning text-based programming, we present an experience report on how we supported our first-year pre-service…
Descriptors: Preservice Teachers, Computer Science Education, Preservice Teacher Education, Programming
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Prvan, Marina; Ožegovic, Julije – ACM Transactions on Computing Education, 2020
This article provides a survey of methods and paradigms for teaching Computer Networks (CN). Since the theoretical concepts are rather abstract in this subject, and students often find them too technical and difficult to understand, many authors attempt to answer the question on how to improve students' motivation and interest for the complex…
Descriptors: Teaching Methods, Computer Networks, Computer Science Education, Educational Research
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Wilinski, Antoni; Kupracz, Lukasz – Informatics in Education, 2020
The aim of the article is to determine in the studied groups the multiple intelligence distribution defined in the 1980s by Howard Gardner. The research was conducted in three groups of respondents. The first study group was first-year students of computer science, the second was master (2nd degree) students, educationally 4 years older than the…
Descriptors: Multiple Intelligences, Intelligence Tests, College Freshmen, Graduate Students
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Frydenberg, Mark; Lorenz, Birgy – Information Systems Education Journal, 2020
Learning cybersecurity awareness builds on basic information technology concepts and digital literacy skills. In an effort to raise cybersecurity awareness among information technology students, this paper describes a series of three different interactive sessions offered to students of all levels at a business university. The sessions introduced…
Descriptors: Computer Security, Computer Science Education, Computer Literacy, Information Technology
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Carlson, Charles; Peterson, Garrett; Day, Dwight – IEEE Transactions on Education, 2020
Contribution: Portable learning instrumentation has become common in university classrooms and laboratories, but few publications assess the effects of these technologies on student retention. This paper addresses this under-researched connection between the use of portable learning technologies, incorporated into an Introduction to Computer…
Descriptors: Active Learning, Educational Technology, Technology Uses in Education, Learner Engagement
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Yildiz Durak, Hatice – Technology, Knowledge and Learning, 2020
The aim of this research is to determine the effects of Scratch and Alice tools and programming teaching practices on student engagement, reflective thinking and problem-solving skills and computational thinking (CT) comparatively. A quasi-experimental design was used in the research and patterns with pretest-posttest control group were chosen for…
Descriptors: Secondary School Students, Computer Science Education, Programming, Programming Languages
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Umapathy, Karthikeyan; Ritzhaupt, Albert D.; Xu, Zhen – Journal of Educational Computing Research, 2020
The purpose of this research was to examine college students' conceptions of learning computer science and approaches to learning computer science and to examine the relationships among these two important constructs and possible moderating factors. Student data (N = 193) were collected using the conceptions of learning computer science and the…
Descriptors: Computer Science Education, Prior Learning, Learning Motivation, Programming
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Chou, Pao-Nan – Journal of Educational Computing Research, 2020
This study investigated young children's computational thinking (CT) development by integrating ScratchJr into a programming curriculum. Twelve third graders (six males and six females) voluntarily participated in an experiment-based computer class conducted at a public elementary school in Taiwan. This study adopted a case study methodology to…
Descriptors: Grade 3, Computer Science Education, Thinking Skills, Elementary School Students
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