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Yuchun Zhong; Kai Guo; Luke Kutszik Fryer; Samuel Kai Wah Chu; Hao Deng – Education and Information Technologies, 2025
Esports (electronic sports) or competitive video gaming has taken its place as a leading form of entertainment for young people worldwide. However, esports were generally studied as a popular form of entertainment, and rarely have studies examined esports from an educational perspective. This study aimed to investigate the perceived impact of…
Descriptors: Video Games, College Students, 21st Century Skills, Communication Skills
Annetta Grant – Marketing Education Review, 2025
Creative confidence is a necessary and valuable skill to prepare students for marketing careers. Marketers need to be trained to offer creative solutions to enhance marketing offerings. To help address this need, the aim of this paper is to provide logistical instructions for a class module that enhances students' creative confidence through…
Descriptors: Marketing, Business Education, Design, Creative Thinking
Shania Putri Apriani; S. Supriyatin; R. Rusdi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
This study investigates the effectiveness of siproman digital comics as a learning medium to enhance critical and creative thinking skills in biology, specifically on the human reproductive system. Recognizing the importance of these skills in the 21st century and their current low levels among students, this research employed Educational Design…
Descriptors: Cartoons, Electronic Publishing, Critical Thinking, Creative Thinking
Isaac J. Pérez-López; Carmen Navarro-Mateos; Jose Mora-Gonzalez – Innovations in Education and Teaching International, 2025
The training of future teachers requires innovative strategies that involve and motivate students. The aim of this study was to analyse the impact of a digital serious game on students' emotional variables. A total of 62 students aged 22-23 years of age from a Master's degree participated. A digital serious game called 'The case of the stolen…
Descriptors: Computer Games, Educational Games, Psychological Patterns, Emotional Response
Ophélie A. Desmet; Seger McGuire; Rosieana Johnson – Journal for the Education of the Gifted, 2025
This qualitative study explored how teachers in a university-based K-8 enrichment program perceived creativity and fostered creative thinking in their classrooms. Twelve enrichment program teachers participated in interviews examining their views on creativity and teaching strategies used to foster creative skills. Findings revealed teachers…
Descriptors: Creative Thinking, Academically Gifted, Enrichment, Gifted Education
Ika Wardani; Murni Sapta Sari; S. Sulisetijono; Abdul Gofur; Zainudin bin Hassan; M. Arsyad – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Entrepreneurship project-based learning model on the problem-solving skills of Biology Education study. This study aims to describe the structural correlation construction of creative thinking skills, problem-solving skills, and entrepreneurial self-efficacy among biology education students in East Java. The population in this study was…
Descriptors: Student Projects, Problem Based Learning, Creative Thinking, Thinking Skills
Maribeth Kradel-Weitzel; Dana Scott – Assessment Update, 2025
Educational systems must equip students with skills to thrive in volatile, uncertain, complex, and ambiguous environments. Creativity is an essential skill for both success and resiliency in such an environment, but not all curricula explicitly prioritize creativity skills. Thomas Jefferson University's Creativity Core Curriculum has proactively…
Descriptors: Higher Education, Undergraduate Study, Creativity, College Curriculum
Kim, Hye Jeong; Yi, Pilnam; Ko, Byung Wook – Journal of Applied Research in Higher Education, 2023
Purpose: This study explored students' experiences of creative problem-solving using a design thinking approach in higher education, mainly focusing on the importance of empathetic approach in the problem identification and definition phase. Design/methodology/approach: The authors used a descriptive qualitative research design and thematic…
Descriptors: Problem Solving, Empathy, Undergraduate Students, Social Problems
Buczak, Philip; Huang, He; Forthmann, Boris; Doebler, Philipp – Journal of Creative Behavior, 2023
Traditionally, researchers employ human raters for scoring responses to creative thinking tasks. Apart from the associated costs this approach entails two potential risks. First, human raters can be subjective in their scoring behavior (inter-rater-variance). Second, individual raters are prone to inconsistent scoring patterns…
Descriptors: Computer Assisted Testing, Scoring, Automation, Creative Thinking
Smare, Zaina; Elfatihi, Mohamed – Issues in Educational Research, 2023
This article reviews the methodologies used in 76 empirical studies conducted on creative thinking in primary school education and published between 2011 and 2021. The studies were analysed for their context, foci of investigation and the methodologies used. Each study was coded and analysed quantitatively and qualitatively. The findings are…
Descriptors: Research Methodology, Creative Thinking, Foreign Countries, Elementary Education
Anderson, Ross C.; Beghetto, Ronald A.; Glaveanu, Vlad; Basu, Marina – Creativity Research Journal, 2023
The "consensual assessment technique" (CAT) represents one of the most popular evaluation techniques used by researchers to assess creative artifacts. In this paper we discuss how the prototypical use of the CAT, while useful for identifying unambiguous examples of creative artifacts, can inadvertently kill the curiosity of researchers…
Descriptors: Evaluation Methods, Creativity, Creative Activities, Self Expression
Weisberg, Robert W. – Creativity Research Journal, 2023
Much modern laboratory research on creative thinking, or "in vitro" research, is based on the "remote-associates" perspective, which assumes that creative advances arise through bringing together ideas which were previously "remotely associated," that is, not directly linked. That view has provided the foundation for…
Descriptors: Creativity, Creative Thinking, Neurosciences, Scientific Research
Gökçe Ketizmen; Hakan Keles – Design and Technology Education, 2023
The primary objective of this study is to evaluate the divergent thinking abilities of first-year architecture students who are currently enrolled in a course focused on thinking in architecture. The statistical analysis of student's studio works with Wallach Kogan's divergent thinking pre/post-tests results demonstrated that the post-test score…
Descriptors: Creative Thinking, Architecture, College Freshmen, Thinking Skills
Mcloughlin, Kristen – ProQuest LLC, 2023
With the drastic change in societal needs over the past several decades, there is no surprise that creativity has become a subject of heightened interest to the field of teaching (Plucker, et al., 2004). This qualitative study investigated the meaning of creative experiences according to K-6 administrators and teachers. This research aims to draw…
Descriptors: Creativity, Creative Thinking, Creative Development, Program Implementation
Selcuk Acar; Kelly Berthiaume; Katalin Grajzel; Denis Dumas; Charles Flemister; Peter Organisciak – Gifted Child Quarterly, 2023
In this study, we applied different text-mining methods to the originality scoring of the Unusual Uses Test (UUT) and Just Suppose Test (JST) from the Torrance Tests of Creative Thinking (TTCT)--Verbal. Responses from 102 and 123 participants who completed Form A and Form B, respectively, were scored using three different text-mining methods. The…
Descriptors: Creative Thinking, Creativity Tests, Scoring, Automation

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