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Heather Ebba Maib; Laura Holyoke – American Association for Adult and Continuing Education, 2024
Trauma-informed practices have emerged as a promising approach to fostering equitable and inclusive learning environments. Initially applied in human services and K-12 education, these practices are expanding into adult and continuing education due to the pervasive nature of trauma. As the adoption of a trauma-informed approach grows, so does the…
Descriptors: Trauma, Inclusion, Instructional Design, Access to Education
Paras Sharma; Angela E. B. Stewart; Qichang Li; Krit Ravichander; Erin Walker – International Educational Data Mining Society, 2024
Open-ended learning environments (OELEs) involve high learner agency in defining learning goals and multiple pathways to achieve those goals. These tasks involve learners transitioning through self-regulated learning (SRL) phases by actively setting goals, applying different strategies for those goals, and monitoring performance to update their…
Descriptors: Self Management, Learning Strategies, Learning Activities, Models
Peer reviewedEduardo Davalos; Namrata Srivastava; Yike Zhang; Amanda Goodwin; Gautam Biswas – Grantee Submission, 2024
As online learning tools become more widespread, understanding student behaviors through learning analytics is increasingly important. Traditional methods relying on system log data fall short of capturing the full range of cognitive strategies students use. To address this, we developed an in-depth post-assignment reflection dashboard that…
Descriptors: Visualization, Eye Movements, Electronic Learning, Online Courses
Maxwell, Katia; Pittman, Shannon; Hester, Leigh; Miller-Curtis, Vanessa; Roberts, Kim; Smith, Derrek – New Directions for Teaching and Learning, 2022
Higher education today is no longer what it once was. Once upon a time, students only had the option to attend classes in person. The first shift from this format happened when students began taking classes through correspondence, where materials were physically mailed out. Later, as technology increased, a new format led to students being able to…
Descriptors: Higher Education, Education Work Relationship, Educational History, Educational Change
McQueen, Heather A.; Colegrave, Nick – International Journal of STEM Education, 2022
Quectures are flipped lectures with embedded 'quecture questions', which employ metacognitive reflection as an active learning intervention. Quecture questions are students' own questions, identified and constructed by students around learning objectives during lectures. The quecture question intervention aims to support each student to engage…
Descriptors: Educational Attainment, Low Achievement, Learner Engagement, Individualized Instruction
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Kurianski, Kristin M.; Marzocchi, Alison S.; Soto, Roberto C. – International Journal of Mathematical Education in Science and Technology, 2022
Among many consequences of the pandemic was an abrupt switch to virtual instruction coupled with feelings of isolation around mandated lockdowns. This situation pushed us to humanize our mathematics classes in ways we had not done previously. Our takeaway from this experience is that community building must be done intentionally and actively. The…
Descriptors: Humanization, Mathematics Instruction, Teaching Methods, Electronic Learning
Brooks, Lauren J.; Kerschen, Katherine – Unterrichtspraxis/Teaching German, 2022
This article describes the implementation of project-based learning in an upper-level German as a Foreign Language writing course at a North American university. This pedagogical approach focuses on active learning, learner autonomy, collaboration among peers, tangible products, and developing transferable skills with meaningful, real-world tasks…
Descriptors: Student Projects, Active Learning, German, Second Language Learning
Sigit, Diana Vivanti; Ristanto, Rizhal Hendi; Mufida, Siti Nur – International Journal of Instruction, 2022
"The Science, Technology, Engineering, Art and Mathematics" (STEAM) approach is increasingly used as it is believed to be capable of facilitating students to understand subjects and adjust to the 21st century competency framework. Integrating a project-based learning (PjBL) model with STEAM is part of good teaching practice. The…
Descriptors: Active Learning, Student Projects, Electronic Learning, STEM Education
Zhenhao Cao; Zhicheng Mao – RELC Journal: A Journal of Language Teaching and Research, 2024
While a surge of research has investigated the use of reformulations and models as positive evidence feedback (PEF) in second language (L2) writing, so far no research synthesis seeking to review the status quo of this particular topic has been published. To fill the gap, the present study synthesized 23 studies on reformulations and models as PEF…
Descriptors: Feedback (Response), Second Language Learning, Students
Stephanie J. Blackmon; Robert L. Moore – Journal of Computing in Higher Education, 2024
As learning analytics use grows across U.S. colleges and universities, so does the need to discuss the plans, purposes, and paths for the data collected via learning analytics. More specifically, students, faculty, and others who are impacted by learning analytics use should have more information about their campus' learning analytics practices…
Descriptors: Learning Analytics, Networks, Models, Ethics
Zilal Meccawy; Najwan Sebai – Journal of Education and Learning, 2025
This qualitative study uses a semi-structured interview to investigate why Saudi learners stop learning a third language and whether these reasons are permanent or temporary. The participants were six female master's degree students who had experience learning a third language outside of formal education or informal settings. This study identifies…
Descriptors: Learning Motivation, Attribution Theory, Learning Processes, Social Media
Wu Berberich, Bing – Action Learning: Research and Practice, 2022
This paper introduces a facilitated co-constructed action learning approach with a narrative account of the author's own learning on designing and delivering an executive education programme. Action learning has double inference in this context as the author developed and improved teaching design and delivery through action learning. He also…
Descriptors: Experiential Learning, Management Development, Inservice Education, Foreign Countries
Science Day and Night: Embedding Nocturnal Animal Science Centers in a 5E Inquiry for Young Learners
Schneider, Laura B.; Grable, Stephanie – Science and Children, 2022
Science centers provide an engaging way for young learners to explore related concepts. The hands-on nature of each exercise secures the stimulation necessary to maintain focused attention. In this article, the authors describe a multi-day 5E (Engage, Explore, Explain, Elaborate, Evaluate) lesson on nocturnal and diurnal animals with science…
Descriptors: Science Instruction, Hands on Science, Animals, Student Centered Learning
Oliveira, Wilk; Hamari, Juho; Joaquim, Sivaldo; Toda, Armando M.; Palomino, Paula T.; Vassileva, Julita; Isotani, Seiji – Smart Learning Environments, 2022
Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user's traits. Currently, there is a dearth of research on the…
Descriptors: Game Based Learning, Learner Engagement, Learning Motivation, Personality Traits

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