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Riveros, Héctor G. – European Journal of Physics Education, 2019
This paper discusses the importance of one of the most crucial elements in science and technology education: the development of the individual capacity to cope with new problems. Also, discuss the importance of being aware of the existence of "formative objectives" and "tacit knowledge". In the planning of a course, taking into…
Descriptors: Physics, Science Instruction, Instructional Design, Curriculum Design
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Taber, Keith S. – Studies in Science Education, 2019
Experimental studies are often employed to test the effectiveness of teaching innovations such as new pedagogy, curriculum, or learning resources. This article offers guidance on good practice in developing research designs, and in drawing conclusions from published reports. Random control trials potentially support the use of statistical…
Descriptors: Instructional Innovation, Educational Research, Research Design, Research Methodology
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Tannebaum, Rory P.; Tannebaum, Ashley E. – Journal of Social Studies Education Research, 2019
The purpose of this conceptual work is to explore ways in which K-12 classrooms can be used as a physical and abstract model for society in which students can practice becoming effective, participatory citizens. The authors framed this manuscript around ways in which the K-12 learning environment can be transformed into "a miniature community…
Descriptors: Social Studies, Democracy, Citizenship Education, Architecture
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Petrova, Miroslava – Design and Technology Education, 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. Typically implementing a project-based approach, it is characterised by learning by doing, collaborative learning and a prominent studio culture. The traditional notion is that the social domain of the studio has a counterpart in the…
Descriptors: Design, Student Projects, Active Learning, Cooperative Learning
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Huynh, Tra; Madsen, Adrian; McKagan, Sarah; Sayre, Eleanor – Information and Learning Sciences, 2021
Purpose: Personas are lifelike characters that are driven by potential or real users' personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users' needs. However, the use of personas in educational research and design requires certain adjustments from its original use in…
Descriptors: Phenomenology, Instructional Design, Classification, Faculty Development
Getenet, Seyum – Mathematics Education Research Group of Australasia, 2023
Informed by teaching statistics across curriculum areas strategies, this study investigated the skills of 36 pre-service teachers (PSTs) who designed numeracy activities that focused on the statistics strand of the Australian curriculum. The data were analysed using descriptive statistics. The results showed that the PSTs designed numeracy…
Descriptors: Preservice Teachers, Instructional Design, Statistics Education, Mathematics Instruction
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Kerneža, Maja – International Baltic Symposium on Science and Technology Education, 2023
With the rapid advancement of technology, education is undergoing a transformational change. Chatbots have become increasingly popular in recent years and are being utilized as teaching assistants to support teachers and students in various ways. However, little research has been done on the skills required by teachers to prepare curriculum…
Descriptors: Thinking Skills, Educational Technology, Computer Mediated Communication, Artificial Intelligence
Digital Promise, 2023
Individual Education Programs (IEPs) are the entry point to the design of teaching and learning for students with disabilities. This guidebook provides teachers with reflective questions, a sample response bank, strategies from the research-based Learner Variability Navigator, and other resources to write strength-based IEPs. Strength-based…
Descriptors: Individualized Education Programs, Instructional Design, Educational Strategies, Sense of Community
Dominguez, Ximena; Vidiksis, Regan; Leones, Tiffany; Kamdar, Danae; Presser, Ashley Lewis; Bueno, Marcia; Orr, Jillian – Digital Promise, 2023
There is growing recognition of the need and importance for high-quality science teaching and learning in early childhood. The increased emphasis on science stems from recognition of the following: (1) young children are curious and interested in making sense of the world around them (Larimore, 2020); (2) early science experiences not only support…
Descriptors: Preschool Education, Science Education, Curriculum Design, Parent Participation
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Yildiz Durak, Hatice – Education and Information Technologies, 2023
Chatbots are tools that have the potential to effectively support interpersonal communication and interaction. Chatbots can provide great opportunities in education. The use of chatbots in education can be used to employ interactive methods, to provide learners information and different types of info, and to guide learners. Indeed, chatbots…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Use Studies, Student Satisfaction
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Bogossian, Fiona; New, Karen; George, Kendall; Barr, Nigel; Dodd, Natalie; Hamilton, Anita L.; Nash, Gregory; Masters, Nicole; Pelly, Fiona; Reid, Carol; Shakhovskoy, Rebekah; Taylor, Jane – Advances in Health Sciences Education, 2023
Introduction: Implementation of interprofessional education (IPE) is recognised as challenging, and well-designed programs can have differing levels of success depending on implementation quality. The aim of this review was to summarise the evidence for implementation of IPE, and identify challenges and key lessons to guide faculty in IPE…
Descriptors: Interprofessional Relationship, Program Design, Faculty Development, Program Implementation
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Kim, Byungsoo; Joines, Sharon; Feng, Jing – International Journal of Technology and Design Education, 2023
The Industrial Design (ID) education offers numerous opportunities for students to learn the market and user-centered approach; however, in cases in which design students lack technical knowledge, they can have difficulty and lack confidence in technology-driven design projects. The purpose of this study is to answer a research question "how…
Descriptors: Mentors, Teaching Methods, Industrial Arts, Design
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Reis, Arianne; Nguyen, Vivien; Saheb, Rowena; Rutherford, Erin; Sperandei, Sandro – Health Education Journal, 2023
Objectives: University students represent a vulnerable population to mental health and wellbeing issues. However, young people are likely to delay or fail to engage in help-seeking behaviours. Embedding mental health learning opportunities in curriculum design may improve the mental health and wellbeing of students, but there are challenges to…
Descriptors: Mental Health, College Students, Multiple Literacies, Experiential Learning
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Genc-Tosun, Derya; Yucesoy-Ozkan, Serife; Dalgin, Ozlem – Journal of Theoretical Educational Science, 2023
The main purpose of this study was to systematically review and meta-analyse the single-case studies on the use of activity schedules with individuals with autism spectrum disorders. The other purposes were to describe the characteristics of activity schedule studies, assess the design standards of activity schedule studies, estimate the treatment…
Descriptors: Autism Spectrum Disorders, Scheduling, Visual Stimuli, Behavior Modification
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Tiemann, Rüdiger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving
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