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Lee, Victor R.; Wilkerson, Michelle Hoda; Lanouette, Kathryn – Educational Researcher, 2021
There is growing interest in how to better prepare K-12 students to work with data. In this article, we assert that these discussions of teaching and learning must attend to the human dimensions of data work. Specifically, we draw from several established lines of research to argue that practices involving the creation and manipulation of data are…
Descriptors: Elementary Secondary Education, Statistics Education, Humanism, Data Collection
Lelis, Catarina – Design and Technology Education, 2021
University students often struggle with choosing a topic for their final projects due to the lack of a supporting and defining framework for said selection. Should the student be oriented toward reflecting on how each of the possible topics to choose from can become an impactful project in the short, mid and long run, maybe that selection becomes…
Descriptors: Student Projects, Design, Selection Tools, Visualization
Powell, Anne; Barber, Connie S. – Journal of Information Systems Education, 2021
This teaching case presents a cross-team systems analysis and design case requiring integration of multiple, interdependent systems. Case deliverables are a mix of both traditional and agile methodologies. Students are introduced to methodology tools and techniques including data flow diagrams, use case diagrams, user stories, and…
Descriptors: Systems Analysis, Information Systems, Systems Development, Undergraduate Study
Ercömert, Çisem; Günes, Serkan – Design and Technology Education, 2021
Due to their birth at the same time interval, according to the generation theories based on the idea that the individuals who were exposed to the same social, historical, and cultural events and thus have common experiences, similar attitudes to similar thoughts and behaviors, nowadays five generations, which are the Silent Generation, Baby…
Descriptors: Industrial Arts, Design, Educational Change, Age Groups
Ganino, Giovanni – Research on Education and Media, 2021
The article presents a systematic analysis of international literature concerning the design of educational audiovisual texts at university level. The theme appears very important in light of the extensive use of these cognitive artefacts in flipped, blended, Massive Online Open Courses (MOOCs) teaching processes. This is even more important in…
Descriptors: Audiovisual Aids, College Instruction, Educational Research, Educational Technology
Miller, Michael T. – Journal of Practical Studies in Education, 2021
New faculty orientation programs can serve as an important introduction to an academic community. They can create expectations, provide exposure to technical assistance, and welcome faculty members to new communities. The current study explored new faculty orientation programs, cataloging their activities to identify the most common practices in…
Descriptors: Beginning Teachers, Teacher Orientation, College Faculty, Research Universities
Fleischmann, Katja – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2021
The heart of design studio teaching is traditionally linked to one-on-one teaching activities and to the exchange of feedback prompting many design educators to think it does not lend itself to online delivery. This study explored how design educators can translate the essence of design studio pedagogy into a blended learning environment. The…
Descriptors: Blended Learning, Studio Art, Design, Undergraduate Students
Lyon, Joseph A.; Magana, Alejandra J. – Journal of Engineering Education, 2021
Background: Computation and computational thinking are of great interest to both engineering research and teaching communities. Effective learning environments are needed to incorporate computational thinking within the engineering disciplines. Design-based research is uniquely positioned to address this need for designing effective learning…
Descriptors: Environmental Education, Capstone Experiences, Models, Computer Science
Simonton, Kelly L.; Layne, Todd E.; Irwin, Carol C. – Curriculum Studies in Health and Physical Education, 2021
Innovative Physical Education (PE) instructional and curriculum models have had a modest effect on PE programs in the United States (U.S.). In general, although several evidence-based models have been developed, there has been less adoption within schools. Notwithstanding, science, technology, engineering, arts, and math (STEAM) curriculum and…
Descriptors: Active Learning, Student Projects, Physical Education, Instructional Design
Grannetino, Joshua – Technology and Engineering Teacher, 2021
Creating a community rather than an institution is a goal that all educators should strive to meet. To do this, school districts try to unify their student bodies by bringing attention to an obstacle too many children face--bullying. In the Technology and Education (TE) classroom, topics involving bullying can be difficult to include in everyday…
Descriptors: Grade 8, Student Empowerment, Bullying, Middle School Students
Davis, Robert O.; Park, Taejung; Vincent, Joseph – Journal of Research on Technology in Education, 2021
Early researchers suggested that virtual humans (animated pedagogical agents) required a persona if they were to be anthropomorphized by the user. Over the past two decades, research has focused on design features that target the perception of persona in order to increase the anthropomorphization of the agent toward the end of increased learning…
Descriptors: Animation, Design, Nonverbal Communication, Computer Simulation
Blount, Jeb – John Wiley & Sons, Inc, 2021
Virtual Instructor-Led Training combines the structure, accountability, and social learning benefits of classroom training with speed, agility, and significant cost savings. With VILTs, you can train more people in less time while realizing a much higher return on training investments than physical classroom training. It also has a significantly…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Training
Culver, K. C.; Harper, Jordan; Kezar, Adrianna – Pullias Center for Higher Education, 2021
This toolkit helps design teams engage in this process of implementing the "Design for Equity in Higher Education" model. For each phase of the model, this toolkit provides a short description and offers some questions and suggestions to guide practice. [For the companion report, "Design for Equity in Higher Education," see…
Descriptors: Design, Program Implementation, Equal Education, Higher Education
Ball, Sarah; Leach, Brandi; Bousfield, Jennifer; Smith, Pamina; Marjanovic, Sonja – RAND Europe, 2021
These annexes accompany "Arts-Based Approaches to Public Engagement with Research: Lessons from a Rapid Review." The findings of the study are based on a literature review that followed the principles of a rapid evidence assessment, complemented by interviews with six experts in the field of arts-based public engagement. Key findings…
Descriptors: Citizen Participation, Visual Arts, Theater Arts, Games
OECD Publishing, 2021
Students in Scotland (United Kingdom) engage in learning through Curriculum for Excellence (CfE), which aims to provide them with a holistic, coherent, and future-oriented approach to learning between the ages of 3 and 18. CfE offers an inspiring and widely supported philosophy of education. Schools design their own curriculum based on a common…
Descriptors: Foreign Countries, Educational Practices, Curriculum Design, Curriculum Implementation

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