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Ghinis, D.; Chadjipantelis, Th.; Bersimis, S. – Teaching Statistics: An International Journal for Teachers, 2005
In this article, we present the main findings of an experiment which involves teaching statistics in the 5th and 6th grade classes of Greek elementary schools. This experiment focused on the evaluation of the potentials of teaching statistical concepts and methods using directed projects.
Descriptors: Foreign Countries, Elementary School Mathematics, Statistics, Teaching Methods
Campbell, Connie M. – PRIMUS, 2004
As students are first learning to construct mathematical proofs, it is often helpful for them to have the opportunity to see and evaluate proofs that others have written. In fact, several textbooks designed for use in a transition or bridge course include a few exercises in which students are given a proposed proof and asked to determine if it…
Descriptors: Textbooks, Active Learning, Mathematical Logic, Validity
Ello, Linda M. – Journal of Teaching in Social Work, 2006
This paper discusses the use of poster sessions to showcase and celebrate student research efforts. Poster presentations provide an opportunity for students to display and discuss research completed during the course of their graduate social work education. The author provides a descriptive analysis of data compiled during four years of teaching…
Descriptors: Social Work, Masters Programs, Graduate Students, Student Research
Crump, Jeff R. – Journal of Geography, 2002
Community-based Learning (CSBL) is based on the idea that learning is facilitated when the classroom is linked with real-world experience. This paper presents an overview of the pedagogical basis of community service-based learning (CSBL) and compares CSBL projects carried out in two very different settings. The findings indicate that in order to…
Descriptors: Student Projects, Service Learning, Community Organizations, Educational Change
Moore, Tim – Tech Directions, 2005
As a teacher, the author gets his biggest charge from seeing students' eyes light up when he asks them a question related to a topic on which they are the experts and he is the novice. Skateboarding provides a prime example. Since most of his students have a personal interest and involvement in skateboarding, he introduced a skateboard project to…
Descriptors: Teacher Student Relationship, Student Interests, Learning Activities, Student Projects
Tanem, Michelle – American School & University, 2005
School facility improvements typically are addressed by school administrators, school boards, parent and community supporters, and outside partners. But one resource within the schools often is overlooked for achieving even better, greener facilities--students. Students' sense of environmental responsibility, paired with their creativity and fresh…
Descriptors: Student Projects, Educational Facilities Improvement, Conservation (Environment), Energy Conservation
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
Hwang, Yujong – Behaviour & Information Technology, 2010
Instructors and trainers are increasingly using online education and technology-mediated learning (TML) to supplement or replace traditional approaches to classroom teaching. Because mandatory involvement requirements may not intrinsically motivate learners to achieve high quality learning, social factors with commitment, such as identification…
Descriptors: Sociolinguistics, Student Motivation, Social Influences, Group Activities
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews
Bonk, Curtis J.; Lee, Mimi Miyoung; Kim, Nari; Lin, Meng-Fen Grace – Internet and Higher Education, 2009
Wikis have the potential to change learning environments from traditional knowledge transmission models to knowledge transformative ones where students generate, share, and reshape knowledge. In this three-part study, graduate students created wikibooks across institutional settings. One of these projects extended to universities in China, Taiwan,…
Descriptors: Constructivism (Learning), Graduate Students, Transformative Learning, Foreign Countries
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Werner, Linda; Denning, Jill – Journal of Research on Technology in Education, 2009
Few early intervention efforts have improved the representation of women in computer science and engineering (CSE) disciplines, but pair programming has shown promise for reducing gender differences among college students. The current study is the first to examine this promising practice in middle school. In an effort to better understand what…
Descriptors: Intervention, Females, Problem Solving, Gender Issues
Middleton, Andrew – ALT-J: Research in Learning Technology, 2009
This paper discusses a university-wide pilot designed to encourage academics to creatively explore learner-centred applications for digital audio. Participation in the pilot was diverse in terms of technical competence, confidence and contextual requirements and there was little prior experience of working with digital audio. Many innovative…
Descriptors: Pilot Projects, Case Studies, Interviews, Higher Education
Tousignant, Wayne; Stanley, Darren; Salinitri, Geri; Smith, Kara – Collected Essays on Learning and Teaching, 2008
In 1994, the National Arts Education Association created a research agenda to address major research issues in the field of visual arts education for the purpose of examining, negotiating, and modifying commonly held beliefs in the field of art education. Research by arts educators has done much to inform visual arts education theory and practice,…
Descriptors: Educational Research, Art Education, Visual Arts, Curriculum Development
LaBanca, Frank – ProQuest LLC, 2008
Problem finding is a creative process whereby individuals develop original ideas for study. Secondary science students who successfully participate in authentic, novel, open inquiry studies must engage in problem finding to determine viable and suitable topics. This study examined problem finding strategies employed by students who successfully…
Descriptors: Educational Strategies, Learning Theories, Creativity, Student Projects

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