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Konstantinidis, Angelos – Knowledge Management & E-Learning, 2022
Despite popular myths related to the design and development of an online course, the endeavor is rather complicated. Universal Course Shell Templates (UCSTs) can alleviate teachers' workload, support teachers in taking pedagogically sound decisions, and assist students in their engagement with the course. The study begins with a review of the…
Descriptors: Online Courses, Universities, Misconceptions, Design
Bonett, Douglas G. – Journal of Educational and Behavioral Statistics, 2022
The limitations of Cohen's ? are reviewed and an alternative G-index is recommended for assessing nominal-scale agreement. Maximum likelihood estimates, standard errors, and confidence intervals for a two-rater G-index are derived for one-group and two-group designs. A new G-index of agreement for multirater designs is proposed. Statistical…
Descriptors: Statistical Inference, Statistical Data, Interrater Reliability, Design
Kniffin, Lori E.; Priest, Kerry – New Directions for Student Leadership, 2022
This article serves as an overview of qualitative inquiry for leadership development practitioner-scholars both new and experienced. It begins with a discussion of the need for the qualitative inquiry to create knowledge about leadership development. Then, it overviews design components and includes examples of both research and assessment. We…
Descriptors: Qualitative Research, Inquiry, Leadership Training, Research Design
McCreary, Michael – To Improve the Academy, 2022
If the challenges of teaching and learning do not amount to simple empirical questions about effective pedagogical strategies but are instead complex "wicked problems" that may be impossible to solve, where does that leave the practice of backward design? Drawing on the intellectual history of instructional design, I argue that the use…
Descriptors: Instructional Design, Behavioral Objectives, Teaching Methods, Educational Strategies
Tori, Allan Amaral; Tori, Romero; Nunes, Fatima de Lourdes dos Santos – IEEE Transactions on Learning Technologies, 2022
Inclusion of game elements in health education has proved to be effective in helping student training. Commonly termed as "serious games" these gamified systems can be an alternative to empower and motivate students during the learning process. The literature contains serious games for professional training in many health-related areas,…
Descriptors: Health Education, Educational Games, Gamification, Program Evaluation
Helen Lenane – ProQuest LLC, 2022
Though the number of instructional design models has increased, the usefulness of an instructional design process (linear or iterative) when making design decisions for e-learning solutions remains uncertain. This basic qualitative study was used to explore the perspectives of corporate instructional designers who were mandated to move from a…
Descriptors: Instructional Design, Electronic Learning, Corporations, Decision Making
E. Woo; Margaret Wooldridge; Elizabeth Ann LaPorte – International Journal of Sustainability in Higher Education, 2025
Purpose: The purpose of this study was to evaluate the effectiveness of sustainability-focused, cocurricular, interdisciplinary programming for graduate students at creating future leaders in sustainability, i.e. did interdisciplinary sustainability programming further prepared graduate students in sustainability leadership beyond the scope of the…
Descriptors: Sustainable Development, Interdisciplinary Approach, Graduate Students, Leadership Training
Peter Z. Schochet – Journal of Educational and Behavioral Statistics, 2025
Random encouragement designs evaluate treatments that aim to increase participation in a program or activity. These randomized controlled trials (RCTs) can also assess the mediated effects of participation itself on longer term outcomes using a complier average causal effect (CACE) estimation framework. This article considers power analysis…
Descriptors: Statistical Analysis, Computation, Causal Models, Research Design
Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
Kevin Slonka; Matthew North; Neelima Bhatnagar; Anthony Serapiglia – Information Systems Education Journal, 2025
Continuing to fill the literature gap, this research replicated and expands a prior study of student performance in database normalization in an introductory database course. The data was collected from four different universities, each having different prerequisite courses for their database course. Student performance on a database normalization…
Descriptors: Required Courses, Academic Achievement, Information Systems, Databases
Aleksandra Zielinska; Izabela Lebuda; Marta Czerwonka; Maciej Karwowski – Journal of Creative Behavior, 2025
While people approach creative actions in diverse ways, navigating them effectively requires self-regulatory effort. In this preregistered experiment, we examined whether simple self-regulation prompts, provided across the stages of the creative process, make the outcomes more creative. Participants (N = 332) engaged in one of three creativity…
Descriptors: Self Control, Prompting, Creativity, Performance
Sarah Hinshaw; Julianna Finelli; Lindsay Usry; Camille Knable; Geoffrey Nagle; Charles H. Zeanah – Infant Mental Health Journal: Infancy and Early Childhood, 2025
There are considerable data documenting the importance of early experiences for healthy human development. Though widely accepted amongst mental health clinicians, developmental researchers and early childhood policymakers, this information is not well known by much of the public. We describe a specialized program designed for established and…
Descriptors: Early Experience, Young Children, Leaders, Information Dissemination
Amine Hatun Atas; Zahide Yildirim – Educational Technology Research and Development, 2025
This study advances the emerging research on shared metacognition through the lens of the community of inquiry framework. It seeks components and utterances of the community of inquiry and shared metacognition in online collaborative learning environments to bring an instructional design model to the fore. A three-cycle design-based research…
Descriptors: Metacognition, Instructional Design, Models, Electronic Learning
Elahe Javadi; Judith Gebauer; Season Tanner – Journal of Information Systems Education, 2025
In this teaching tip, we describe our approach to elevating the quality of group work in an information technology (IT) project management course by implementing three practices of experiential and peer learning that work more effectively when combined. The first practice addresses slacking in group work by applying a flipped classroom style that…
Descriptors: Experiential Learning, Flipped Classroom, Information Technology, Group Activities
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration

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