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Morris, Ronald Vaughan – International Journal of Social Education, 2008
Glaciers are an excellent subject for elementary social studies classes. Their effects are easy for students to model with inexpensive teaching supplies, such as sand and ice. Students can conduct research nationally with virtual field trips or locally with real field trips. The models and research can be used as starting point for a discussion of…
Descriptors: Field Trips, Social Studies, Elementary School Students, Models
Edwards, Peter – Kappa Delta Pi Record, 2008
Assistive technology (AT)--the use of technology to assist individuals with disabilities--encompasses a wide range of applications including problems with reading, writing, and language arts; speech-language disorders; students with mild disabilities; and older students. An exciting and motivational use of AT to assist readers that has not been…
Descriptors: Educational Technology, Creative Thinking, Assistive Technology, Thinking Skills
Grove, T. T.; Masters, M. F. – Physics Teacher, 2008
The exponential function model of radioactive decay and the concept of a half-life are used in nuclear experiments that appear in introductory and intermediate laboratories. In our interactions with students, we have found that students at all levels have significant confusion about both the term exponential and what is meant by a half-life as…
Descriptors: Measurement, Science Activities, Radiation, Mathematical Concepts
Gonzalez, Carina S.; Blanco, Francisco – Simulation & Gaming, 2008
Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players…
Descriptors: Constructivism (Learning), Video Games, Educational Games, Integrated Curriculum
Monahan, Teresa; McArdle, Gavin; Bertolotto, Michela – Computers & Education, 2008
In the past, the term e-learning referred to any method of learning that used electronic delivery methods. With the advent of the Internet however, e-learning has evolved and the term is now most commonly used to refer to online courses. A multitude of systems are now available to manage and deliver learning content online. While these have proved…
Descriptors: Distance Education, Computer Simulation, Online Courses, Lifelong Learning
Hughes, Katherine L.; Golann, Joanne Wang – Techniques: Connecting Education and Careers (J1), 2008
This article describes how students learn invaluable job-readiness and academic skills by setting up and running their own businesses in a virtual world. Virtual Enterprises (VE) International is a high school career and technical education (CTE) program that teaches students about business by having a class create and operate its own virtual…
Descriptors: High Schools, Educational Technology, Vocational Education, Active Learning
Passig, David; Moshe, Ronit – Journal of Educational Computing Research, 2008
This study investigated whether participating in a 3D immersive virtual reality world simulating the experience of test-anxiety would affect preservice teachers' awareness to the phenomenon. Ninety subjects participated in this study, and were divided into three groups. The experimental group experienced a 3D immersive simulation which made…
Descriptors: Experimental Groups, Computer Simulation, Control Groups, Preservice Teachers
Schafer, Joseph L.; Kang, Joseph – Psychological Methods, 2008
In a well-designed experiment, random assignment of participants to treatments makes causal inference straightforward. However, if participants are not randomized (as in observational study, quasi-experiment, or nonequivalent control-group designs), group comparisons may be biased by confounders that influence both the outcome and the alleged…
Descriptors: Research Methodology, Inferences, Psychological Studies, Simulation
Boulet, John R.; van Zanten, Marta; de Champlain, Andre; Hawkins, Richard E.; Peitzman, Steven J. – Advances in Health Sciences Education, 2008
While checklists are often used to score standardized patient based clinical assessments, little research has focused on issues related to their development or the level of agreement with respect to the importance of specific items. Five physicians independently reviewed checklists from 11 simulation scenarios that were part of the former…
Descriptors: Check Lists, Foreign Medical Graduates, Patients, Clinical Experience
Gehlbach, Hunter; Brown, Scott W.; Ioannou, Andri; Boyer, Mark A.; Hudson, Natalie; Niv-Solomon, Anat; Maneggia, Donalyn; Janik, Laura – Contemporary Educational Psychology, 2008
This study examined the potential of simulations to bolster interest in middle school social studies classrooms. Using a pre-post-design, we examined 305 middle school students (49% female) who participated in the web-based "GlobalEd" simulation. In contrast to the motivation declines middle school students usually experience, participants in this…
Descriptors: Middle School Students, Self Efficacy, Perspective Taking, Internet
Sigurdsson, Sigurdur O.; Austin, John – Journal of Applied Behavior Analysis, 2008
The purpose of the current study was to examine the effects of a multicomponent intervention that included discrimination training, real-time visual feedback, and self-monitoring on postural behavior at a computer workstation in a simulated office environment. Using a nonconcurrent multiple baseline design across 8 participants, the study assessed…
Descriptors: Feedback (Response), Intervention, Self Management, Safety
Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
Calongne, Cynthia M. – EDUCAUSE Review, 2008
Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or…
Descriptors: Online Courses, Learning Experience, Social Networks, Virtual Classrooms
Rivera, Sharon Werning; Simons, Janet Thomas – Journal of Political Science Education, 2008
This article describes a simulation that fulfills many of the goals of a scholar/apprentice model--one that requires a sustained period of time during which an apprentice practices a set of discipline-specific skills under the guidance of his or her mentor. Such an extended simulation differs from shorter exercises in several ways, such as the…
Descriptors: Simulation, Student Evaluation, College Students, Political Science
Zeigler, Sara L.; Moran, Sheena M. – Journal of Political Science Education, 2008
The manuscript explores gender stereotyping in performance evaluations in undergraduate mock trial competitions. The central hypothesis is that gendered expectations for attorney and witness behavior in the legal community inform and influence the evaluation of undergraduate performance in relation to communication methods, argumentation…
Descriptors: Judges, Law Related Education, Females, Sex Stereotypes

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