NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 13,636 to 13,650 of 24,804 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Edwards, Michael Todd; Phelps, Steve – Mathematics Teacher, 2008
Data analysis plays a prominent role in various facets of modern life: Schools evaluate and revise programs on the basis of test scores; policymakers make decisions on the basis of information gleaned from polling data; supermarkets stock shelves on the basis of data collected at checkout lanes. Data analysis provides teachers with new tools and…
Descriptors: Visualization, Data Analysis, Mathematical Concepts, Probability
Peer reviewed Peer reviewed
Direct linkDirect link
de la Torre, Jimmy – Applied Psychological Measurement, 2008
Recent work has shown that multidimensionally scoring responses from different tests can provide better ability estimates. For educational assessment data, applications of this approach have been limited to binary scores. Of the different variants, the de la Torre and Patz model is considered more general because implementing the scoring procedure…
Descriptors: Markov Processes, Scoring, Data Analysis, Item Response Theory
Peer reviewed Peer reviewed
Direct linkDirect link
Mapstone, Mark; Dickerson, Kathryn; Duffy, Charles J. – Brain, 2008
Similar manifestations of functional decline in ageing and Alzheimer's disease obscure differences in the underlying cognitive mechanisms of impairment. We sought to examine the contributions of top-down attentional and bottom-up perceptual factors to visual self-movement processing in ageing and Alzheimer's disease. We administered a novel…
Descriptors: Alzheimers Disease, Aging (Individuals), Older Adults, Cognitive Ability
Peer reviewed Peer reviewed
Direct linkDirect link
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the author provides an overview of Second Life[trademark], or simply SL, which was developed at Linden Lab, a San Francisco-based corporation. SL is an online society within a threee-dimensional virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy.…
Descriptors: Computer Simulation, Computer Assisted Design, Economic Development, Economic Opportunities
Bugeja, Michael J. – Education Digest: Essential Readings Condensed for Quick Review, 2008
An article this author wrote about avatar harassment and assault in Second Life (SL) inspired a considerable response after it was published. Perhaps the most notable reply was from Linden Lab, the company that created the virtual-reality world. In his initial essay ("The Chronicle of Higher Education," September 14, 2007; "The Education Digest,"…
Descriptors: Higher Education, Civil Rights, Computer Simulation, Technology Education
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kriek, Jeanne; Stols, Gerrit – South African Journal of Education, 2010
In this pilot study, we sought to examine the influence of the beliefs of Grade 10 to 12 physical science teachers on their intended and actual usage of interactive simulations (Physics Education Technology, or PhET) in their classrooms. A combination of the Theory of Planned Behaviour, the Technology Acceptance Model and the Innovation Diffusion…
Descriptors: Teacher Attitudes, Secondary School Teachers, Science Teachers, Simulation
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…
Descriptors: Evidence, Student Evaluation, Educational Assessment, Influence of Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
Peer reviewed Peer reviewed
Direct linkDirect link
Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ray, Beverly; Coulter, Gail A. – Journal of Digital Learning in Teacher Education, 2010
This research examined the change in the perceptions of preservice teachers regarding the use of digital minigames to support middle school level social studies learning. The results of a Wilcoxon Signed Ranks Test for matched pairs revealed that participants' (N = 18) perceptions were positively modified by participation in a series of digital…
Descriptors: Preservice Teachers, Middle Schools, Elementary Education, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Weitzman, R. A. – 1982
The goal of this research was to predict from a recruit's responses to the Armed Services Vocational Aptitude Battery (ASVAB) items whether the recruit would pass the Armed Forces Qualification Test (AFQT). The data consisted of the responses (correct/incorrect) of 1,020 Navy recruits to 200 items of the ASVAB together with the scores of these…
Descriptors: Adults, Armed Forces, Computer Oriented Programs, Computer Simulation
Peer reviewed Peer reviewed
Armstrong, C. J. – Education for Information, 1984
Discusses motives behind development of teaching aids to introduce library science students to online searching, range of such aids the College of Librarianship Wales has developed, and describes a microcomputer package which comprises a computer assisted instruction module to familiarize students with DIALOG and an emulation which allows online…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Information Retrieval
Peer reviewed Peer reviewed
Borst, Richard – Science Teacher, 1989
Describes a kangaroo simulation which can be adapted for use with radio tracking activities for other animals. Outlines procedures and information to help implement the activity. Provides a map of Australia, calculations, and sample kangaroo movement data. (RT)
Descriptors: Animal Behavior, Biological Sciences, Computer Simulation, Ecology
Pages: 1  |  ...  |  906  |  907  |  908  |  909  |  910  |  911  |  912  |  913  |  914  |  ...  |  1654