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Urban-Woldron, Hildegard – Journal of Computers in Mathematics and Science Teaching, 2009
Appropriate educational technologies have the potential to make physics' concepts more accessible through visualization, modeling and multiple representations. Students are engaged in more powerful scientific activities and they are able to perform investigations that would not be possible without the use of technology. This paper presents…
Descriptors: Physics, Computer Software, Educational Technology, Internet
Merchant, Guy – Journal of Research in Reading, 2009
Introducing new digital literacies into classroom settings is an important and challenging task, and one that is encouraged by both policy-makers and educators. This paper draws on a case study of a 3D virtual world which aimed to engage and motivate primary school children in an immersive and literacy-rich on-line experience. Planning decisions,…
Descriptors: Case Studies, Virtual Classrooms, Learner Engagement, Student Motivation
Holzinger, Andreas; Kickmeier-Rust, Michael D.; Wassertheurer, Sigi; Hessinger, Michael – Computers & Education, 2009
Objective: Since simulations are often accepted uncritically, with excessive emphasis being placed on technological sophistication at the expense of underlying psychological and educational theories, we evaluated the learning performance of simulation software, in order to gain insight into the proper use of simulations for application in medical…
Descriptors: Physiology, Learning Theories, Medical Education, Medical Students
Ash, Katie – Education Week, 2009
To build on classroom experiments and lectures, Daniel Sweeney has his 9th grade earth science students act out scientific concepts on a 15-by-15-foot mat on the floor of the room. Object-tracking cameras mounted on scaffolding around the space collect data based on the students' movements while immersing them in the experience through a video…
Descriptors: Academic Achievement, Earth Science, Scientific Concepts, Grade 9
Maki, William S. – Cognitive Psychology, 2007
Judgments of associative memory (JAM) were indexed by ratings given to pairs of cue and response words. The normed probabilities, p(response|cue), were obtained from free association norms. The ratings were linearly related to the probabilities. The JAM functions were characterized by high intercepts (approximately 50 on a 100 point scale) and…
Descriptors: Stimuli, Semantics, Probability, Memory
Svarovsky, Gina Navoa; Shaffer, David Williamson – Journal of Research in Science Teaching, 2007
In this article, we describe a preliminary study that integrates research on engineering design activities for K-12 students with work on microworlds as learning tools. Here, we extend these bodies of research by exploring whether--and how--authentic recreations of engineering practices can help students develop conceptual understanding of…
Descriptors: Scientific Concepts, Elementary Secondary Education, Engineering Education, Physics
McDaniel, Reuben R., Jr. – Performance Improvement Quarterly, 2007
Misspecification of the nature of organizations may be a major reason for difficulty in achieving performance improvement. Organizations are often viewed as machine-like, but complexity science suggests that organizations should be viewed as complex adaptive systems. I identify the characteristics of complex adaptive systems and give examples of…
Descriptors: Creative Activities, Organizational Change, Intervention, Computer Simulation
Vaidyanath, Sreeram; Williams, Jason; Hilliard, Marcus; Wiesner, Theodore – Chemical Engineering Education, 2007
Computer-simulated experiments offer many benefits to engineering curricula in the areas of safety, cost, and flexibility. We report our experience in developing and deploying a computer-simulated unit operations laboratory, driven by the guiding principle of maximum fidelity to the physical lab. We find that, while the up-front investment in…
Descriptors: Engineering Education, Laboratories, Computer Assisted Instruction, Simulation
Smith, Kelly – Education & Training, 2007
Purpose: The Technology Enhanced Enterprise Education project (TE3) promotes the use of learning technologies to enhance enterprise and entrepreneurship education in the 12 HEI partners of the Mercia Institute of Enterprise (MIE). This paper describes the formal processes and procedures underpinning TE3, describes issues around material…
Descriptors: Entrepreneurship, Material Development, Online Courses, Higher Education
Rushton, Simon K.; Bradshaw, Mark F.; Warren, Paul A. – Cognition, 2007
An object that moves is spotted almost effortlessly; it "pops out." When the observer is stationary, a moving object is uniquely identified by retinal motion. This is not so when the observer is also moving; as the eye travels through space all scene objects change position relative to the eye producing a complicated field of retinal motion.…
Descriptors: Motion, Brain, Eye Movements, Computer Simulation
Muhlberger, Andreas; Bulthoff, Heinrich H.; Wiedemann, Georg; Pauli, Paul – Psychological Assessment, 2007
An overall assessment of phobic fear requires not only a verbal self-report of fear but also an assessment of behavioral and physiological responses. Virtual reality can be used to simulate realistic (phobic) situations and therefore should be useful for inducing emotions in a controlled, standardized way. Verbal and physiological fear reactions…
Descriptors: Metabolism, Computer Simulation, Fear, Measurement Techniques
Oishi, Lindsay – Technology & Learning, 2007
Second Life's unstructured atmosphere and wide-open spaces where student creativity can grow and flourish are two of the reasons Pepperdine University Professor Bill Moseley integrated the program into his curriculum. In this article, the author discusses how Second Life works and its challenges. Second Life is often described as a 3-D version of…
Descriptors: Core Curriculum, Internet, Computer Simulation, Simulated Environment
Jauregi, Kristi; Canto, Silvia – Research-publishing.net, 2012
One of the key concerns of educators is to come to know what works in language teaching and under which conditions (Intercultural) Communicative Competence can be furthered. This concern is even bigger among professionals experimenting or willing to experiment with new media. Following socio-constructivist theories of learning (Vygotsky, 1978) and…
Descriptors: Second Language Learning, Second Language Instruction, Native Speakers, Computer Assisted Instruction
Zhao, Guopeng; Ailiya; Shen, Zhiqi – Educational Technology & Society, 2012
Teachable agent is a type of pedagogical agent which instantiates Learning-by-Teaching theory through simulating a "naive" learner in order to motivate students to teach it. This paper discusses the limitation of existing teachable agents and incorporates intrinsic motivation to the agent model to enable teachable agents with initiative…
Descriptors: Foreign Countries, Instructional Design, Artificial Intelligence, Electronic Learning
Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction

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