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Quinlan, Kevin; Sterling, Donna R. – Science Scope, 2006
In this online exploration of sound energy and the human ear, students carry out an inquiry-based activity, which leads them to websites featuring a diagram of a human ear, an interactive demonstration of the Doppler effect, a model of longitudinal waves, and an animation of human hearing. In the activity, students formulate, justify, and evaluate…
Descriptors: Investigations, Human Body, Physical Sciences, Multiple Intelligences
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Kaplan, Danielle E.; Wu, Erin Chia-ling – Journal of Computing in Higher Education, 2006
Our research suggests static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five…
Descriptors: Animation, Graduate Students, Cues, Computer Assisted Instruction
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O'Day, Danton H. – CBE - Life Sciences Education, 2006
There is accumulating evidence that animations aid learning of dynamic concepts in cell biology. However, existing animation packages are expensive and difficult to learn, and the subsequent production of even short animations can take weeks to months. Here I outline the principles and sequence of steps for producing high-quality PowerPoint…
Descriptors: Animation, Computer Software, Educational Technology, Student Evaluation
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Veletsianos, George – Journal of Educational Computing Research, 2007
Choi and Clark (2006) argue that learning is attributed to the instructional method rather than the specific medium used to deliver instruction (i.e., the pedagogical agent). Additionally, they consider pedagogical agents as unnecessarily expensive tools, whose instructional affordances can be replicated by less expensive options. In this response…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
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Sariçayir, Hakan; Sahin, Musa; Üce, Musa – EURASIA Journal of Mathematics, Science & Technology Education, 2006
Since their introduction into schools, educators have tried to utilize computers in classes in order to make difficult topics more comprehensible. Chemistry educators, when faced with the task of teaching a topic that cannot be taught through experiments in a laboratory, resort to computers to help students visualize difficult concepts and…
Descriptors: Computer Uses in Education, Animation, Computer Simulation, Educational Technology
Gulbahar, Yasemin; Tinmaz, Hasan – Journal of Research on Technology in Education, 2006
In this case study, the aim was to implement project-based learning by utilizing e-portfolio assessment in a small-scale classroom (N = 8). The compulsory Design, Development, and Evaluation of Educational Software course in the curriculum of the Department of Computer Education and Instructional Technology was selected due to its strong…
Descriptors: Educational Technology, Portfolio Assessment, Undergraduate Students, Preservice Teachers
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Fukunaga, Natsuki – Journal of Adolescent & Adult Literacy, 2006
Using multiliteracies and sociocultural perspectives on language and literacy learning, this article describes three Japanese as a foreign language (JFL) students' literacy development through involvement with Japanese popular culture. As part of a larger qualitative ethnographic study, the author interviewed JFL learners who have a particular…
Descriptors: Japanese, Second Language Learning, Literacy, Popular Culture
Sher, Lawrence; Wilkinson, Patricia – 1996
The Mathematics Department at Borough of Manhattan Community College (BMCC) (New York) has been actively involved since 1988 in a serious and successful program to improve instruction, understanding, and retention for women and minority students in calculus courses. One result of this work has been students creating calculus animations using…
Descriptors: Animation, Calculators, Calculus, Educational Change
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Gross, Ronald – Planning for Higher Education, 1975
The twelfth in a series of profiles documenting experiences with the use of instructional technology describes how the New York Institute of Technology focuses technology toward driving down tuition and thereby attracting students. (Author/MLF)
Descriptors: Animation, Autoinstructional Aids, Computer Assisted Instruction, Computer Graphics
Finegold, Lawrence S.; And Others – 1984
The research and development project demonstrated the viability of a simulated training system to address training issues related to three-dimensional air intercept tactics and geometry, and resulted in the production of two videotapes for use in the United States Air Force Interceptor Weapons School. An introduction discusses the overall…
Descriptors: Animation, Computer Software, Display Systems, Instructional Materials
Baddeley, W. Hugh – 1970
The means and methods of producing factual films are dealt with step-by-step from the initial idea to making and distributing the final release prints. The author describes preparing a script; breaking the script down to shooting sequences; budgeting for everything from materials to insurance; preliminary planning for actors, commentators,…
Descriptors: Animation, Budgeting, Color, Documentaries
Wilkie, Bernard – 1971
Television, with its special need for movement and continuous shooting, often demands different special effects techniques from those used in films. This book covers the techniques used to create special effects for television which meet these requirements and which also require less time and money than many film techniques. Included are…
Descriptors: Animation, Costs, Models, Optics
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