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Candace Lapan; Sara E. Rimm-Kaufman; Eileen G. Merritt – Grantee Submission, 2024
The current study examined Connect Science, a service-learning program which incorporates social and emotional learning lessons and science lessons developed around Next Generation Science Standards. Guided by Self-Determination Theory, focus groups with 8 Connect Science classrooms and 8 control classrooms investigated fourth graders' experience…
Descriptors: Service Learning, Grade 4, Elementary School Students, Personal Autonomy
Dimitra Karoulla-Vrikki, Editor; Lucilla Lopriore, Editor – Multilingual Matters, 2025
This volume presents research on oracy development in early language learning, with a particular focus on the pedagogical implications for growingly plurilingual classrooms. The chapters offer empirical results from diverse international contexts which reveal common and differing experiences of teaching methodologies and assessment practices,…
Descriptors: Oral Language, English (Second Language), Second Language Learning, Second Language Instruction
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Murshida Parvin; Muneera Muftah – Open Education Studies, 2025
Task-based language teaching (TBLT) is widely recognized as an effective approach for developing second language (L2) learners' English skills. However, its success often depends on the teacher's ability to design engaging tasks and dynamic learning platforms that foster active participation. While previous studies highlight the importance of…
Descriptors: Age Groups, English (Second Language), Second Language Learning, Technology Integration
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Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
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Roqayeh Enferad; Baqer Yaqubi; Seyyed Ghasem Hassani – Language Teaching Research, 2025
In this enquiry, I (the first author) as a teacher of English as a foreign language (EFL) reflect on my own deep-seated reluctance to use pair/group work activities in my classroom, although I am aware of the benefits of pair/group activities for second language (L2) learning as abundantly documented in empirical studies. Through an…
Descriptors: Language Teachers, English (Second Language), Second Language Learning, Second Language Instruction
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Meidi Sirk – International Journal for Research in Vocational Education and Training, 2025
Context: The importance of both self-regulated and self-directed learners has been emphasised in lifelong learning. However, in theory, self-regulated learning (SRL) serves as a basis for becoming a self-directed learner. Therefore, SRL (which includes certain skills) needs to be developed in vocational education and training alongside specialist…
Descriptors: Self Management, Career and Technical Education, Student Attitudes, Self Evaluation (Individuals)
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Sinem Demirci; Alan Reid; Gaye Teksöz; Elvan Sahin – Environmental Education Research, 2025
Through Target 4.7 of SDG4 on 'quality education', Agenda 2030 invites governments to take ownership of progress towards ensuring 'Education for Sustainable Development' (ESD) becomes embedded into all levels of education. However, conceptual analysis suggests an ongoing blindspot related to the significance of systems literacy in fostering the…
Descriptors: Elementary Secondary Education, Sustainable Development, Curriculum Development, Systems Development
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Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
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Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
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Cao-Tuong Dinh; Hoang-Yen Phuong – Turkish Online Journal of Distance Education, 2025
Self-regulated learning (SRL) has been extensively explored in psychological research, particularly for its influential role in online education systems. Despite its importance, little is understood about how SRL-focused training impacts students' academic experiences. This study seeks to address this gap by examining SRL interventions within…
Descriptors: Foreign Countries, MOOCs, Self Management, English (Second Language)
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Tholani Tshuma; Eunice Nyamupangedengu – Research in Social Sciences and Technology, 2025
This inquiry sought to investigate the opportunities and potential challenges of engaging in a self-study approach as a strategy for enhancing professional growth during my teaching of the topic of evolutionary genetics to 24 twelfth-grade students. I had, for many years, experienced pedagogical deficits and shortcomings when teaching evolutionary…
Descriptors: Science Instruction, Teaching Methods, Faculty Development, Science Teachers
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Tanjun Liu; Dana Gablasova – Computer Assisted Language Learning, 2025
Collocations, a crucial component of language competence, remain a challenge for L2 learners across all proficiency levels. While the data-driven learning (DDL) approach has shown great potential for collocation learning from a shorter-term perspective, this study investigates its effectiveness in the long term, examining both linguistic gains and…
Descriptors: Phrase Structure, Learning Analytics, English (Second Language), Second Language Instruction
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Atsushi Iida – Language Teaching Research, 2025
This qualitative, case-study research explores the English language learning history of a Japanese pre-service teacher by analysing five English-language poems and a self-reflective essay regarding her experiences of learning the target language. The methodology chosen in this study was a poetic inquiry through which the investigator reconstructed…
Descriptors: Preservice Teachers, Teacher Education Programs, Learning Experience, Second Language Learning
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Glen Andrew Stewart – Australian Journal of Applied Linguistics, 2025
Metacognition plays a crucial role in language learning, enabling learners to reflect on and adjust their strategies for more effective learning, particularly when reviewing for quizzes and exams. Technology can be a powerful aid in this context. This study examines the extent to which review-focused cognitive strategies, delivered using an online…
Descriptors: Metacognition, Blended Learning, English (Second Language), Second Language Learning
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Shen Qiao; Samuel Kai Wah Chu; Susanna Siu-sze Yeung – Computer Assisted Language Learning, 2025
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar words by applying knowledge of morphemes. It has emerged recently as an important predictor of reading comprehension. However, while gamification can potentially be used to teach this skill, few studies have examined its use. To address this, a…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
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