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Fisch, Shalom M.; Yotive, William; Brown, Susan K. McCann; Garner, M. Scott; Chen, Lisa – Journal of Educational Media, 1997
This study compares two animated programs set in prehistoric times, "Cro" (an educational program about technology) and "The Flintstones" (a noneducational program). Results indicated that Cro's technology content was salient to children but children did not distinguish between the programs on the basis of their educational…
Descriptors: Ancient History, Animation, Cartoons, Childhood Attitudes
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Slish, Donald F. – American Biology Teacher, 2000
Points out the inadequacy of visual information such as writing on a blackboard or using an overhead projector as the ability to develop an understanding of dynamic processes among students. Recommends using short animations that can be viewed on the World Wide Web. Describes how to make a GIF animation. (YDS)
Descriptors: Animation, Biology, Computer Uses in Education, Educational Technology
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Clark, Richard E.; Choi, Sunhee – Journal of Educational Computing Research, 2005
Research on animated pedagogical agents (agents) is viewed as a very positive attempt to introduce more pedagogical support and motivational elements into multi-media instruction. Yet, existing empirical studies that examine the learning benefits of agents have had very mixed results, largely due to the way that they are designed. This article…
Descriptors: Computer Assisted Instruction, Student Motivation, Learning Motivation, Multimedia Instruction
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Pargas, Roy P.; Weaver, Kenneth A. – New Directions for Teaching and Learning, 2005
Laptops helped two faculty members adapt a highly challenging, critical computer science course to increasing enrollment. Among the course enhancements the technology made possible were daily quizzes, animation-based demonstrations and exercises, and more authentic assessment. (Contains 2 tables.)
Descriptors: Tests, Performance Based Assessment, College Faculty, Computer Science
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Connelly, John; Connelly, Marilyn; Tibbitts, Connie; Rudkin, Jeff – TechTrends: Linking Research & Practice to Improve Learning, 2004
As the authors write this on October 26, 2003, they are flying home to Hawaii after four days of educational excitement at the 2003 AECT International Student Media Festival in Anaheim. While there, they spent 16 hours a day meeting students and teachers from all over the country, attending meetings, teaching workshops, being amazed at the quality…
Descriptors: Conferences, Film Production, Animation, Educational Media
Hinshaw, Craig – Arts & Activities, 2003
Describes a project used with fifth-grade students in which they learned about animation. Explains that the students learned about animation used in art. States that they received a personal data assistant to create their own animation of a flower that was growing and pollinated by a butterfly. (CMK)
Descriptors: Animation, Art Education, Art History, Art Materials
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Vincent, John; Rizzo, Jan – Australian Educational Computing, 2005
In this project, narrative was constructed by Grade 5 students using learning technologies (cameras, computers and multimedia software) through three-dimensional cartoon animations, or "claymation", and the creativity that emerged was at times startling. Narrative need not be interpreted narrowly and monomodally. It emerged that…
Descriptors: Creativity, Computer Assisted Instruction, Cartoons, Grade 5
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Massaro, Dominic W.; Light, Joanna – Volta Review, 2004
The goal of this study was to test the effectiveness of a Language Wizard/Player with Baldi, a computer-animated tutor, for teaching new vocabulary items to children with a hearing loss. Eight students with hearing loss, between the ages of 6 and 10, were tested and trained for about 20-30 minutes a day, 2 days a week for about 10 weeks on three…
Descriptors: Hearing Impairments, Vocabulary Development, Children, Computer Uses in Education
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Mahmood, A. Kamil; Ferneley, Elaine – Journal of Interactive Learning Research, 2006
There is increasing interest in embodied agents (or avatars) and the effects on human cognition and motivation. Specifically there is an increasing interest in the use of embodied agents in e-learning environments. However, empirical investigations into the use of embodied agents in online education are limited. Our aim is to provide a framework…
Descriptors: Online Courses, Computer Uses in Education, Web Based Instruction, Case Studies
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Dancy, Melissa H.; Beichner, Robert – Physical Review Special Topics - Physics Education Research, 2006
This study investigates the effect of computer animation on assessment and the conditions under which animation may improve or hinder assessment of conceptual understanding in physics. An instrument was developed by replacing static pictures and descriptions of motion with computer animations on the Force Concept Inventory, a commonly used pencil…
Descriptors: Animation, Computer Graphics, Protocol Analysis, Physics
Packard, Abbot L.; And Others – 1994
This study examined the effects of using static graphics and animated graphics to introduce statistical concepts associated with analysis of variance (ANOVA) to a group of college students. The demonstrations led the learner from the concrete to the abstract by use of dynamically adjustable variables paired with immediate feedback. Participants in…
Descriptors: Analysis of Variance, Animation, College Students, Feedback
Palazzi, Maria – 1987
This master's thesis examines applications of computer technology to the field of industrial design and ways in which technology can transform the traditional process. Following a statement of the problem, the history and applications of the fields of computer graphics and industrial design are reviewed. The traditional industrial design process…
Descriptors: Animation, Computer Graphics, Computer Simulation, Data Collection
Akiyama, Takashiro; Kodaira, Sachiko Imaizumi – 1987
Reactions of 50 2-year-old and 46 4-year-old Japanese children to selected experimental television programs were examined in two studies. The child was placed with his or her mother in a room where the experimental program was shown on one television and a fast-moving animation without sound was shown on a second television as a distractor. The…
Descriptors: Animation, Attention, Childrens Television, Comprehension
Every, I. M. – 1981
An Open University project was planned to develop a set of computer assisted learning (CAL) microcomputer programs for a second level, summer school physics course, scheduled to begin in 1982. Major project aims were the development of an underlying system to effectively use medium resolution graphics with a simple animation capability;…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Hapkiewicz, Walter G. – 1977
This paper reviews ten studies on the effects of television cartoon violence on aggressive behavior in children and discusses possible reasons for the inconsistent results. Methodology and results of field and laboratory studies are compared, and study limitations are noted. The impact of cartoons is discussed in terms of human vs. animal…
Descriptors: Aggression, Animation, Antisocial Behavior, Cartoons
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