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Imamoglu, Mehmet; Imamoglu, Osman – Online Submission, 2018
The purpose of this study is to examine three-dimensional human modeling software suitable for use in the field of sport sciences. Three-dimensional modeling takes place by transferring virtual objects to objects in our real or imaginary world. Virtual objects, which are transferred to virtual environments by a designer or a design team using…
Descriptors: Visual Aids, Computer Software, Human Body, Sports Medicine
Alkhawajah, Amirah M. – ProQuest LLC, 2018
Instructional designers are often discouraged from testing their learning products due to the challenges faced when attempting to apply the traditional approaches of usability testing. As a result, scholars have been trying new methods to overcome those challenges. Remote usability testing, often operated by crowdsourcing websites, is one of those…
Descriptors: Usability, Guidelines, Web Sites, Computer Uses in Education
de Mooij, Susanne M. M.; Raijmakers, Maartje E. J.; Dumontheil, Iroise; Kirkham, Natasha Z.; van de Maas, Han L. J. – Journal of Computer Assisted Learning, 2021
While response time and accuracy indicate overall performance, their value in uncovering cognitive processes, underlying learning, is limited. A promising online measure, designed to track decision-making, is computer mouse tracking, where mouse attraction towards different locations may reflect the consideration of alternative response options.…
Descriptors: Error Patterns, Identification, Computer Peripherals, Computer Uses in Education
Liaqat, Amna; Munteanu, Cosmin; Demmans Epp, Carrie – International Journal of Artificial Intelligence in Education, 2021
300,000 immigrants move to Canada each year in search of better economic opportunities, and many have limited English language skills. Improving written literacy of newcomers can enhance education, employment, or social integration opportunities. However, frequent, timely, and personalized feedback is not always possible for immigrants. Online…
Descriptors: Adult Students, English Language Learners, Feedback (Response), Automation
Vahedi, Zahra; Zannella, Lesley; Want, Stephen C. – Active Learning in Higher Education, 2021
Research has frequently found that students use their information and communication technologies--such as smartphones and laptops--for non-academic uses in the classroom. These uses include sending messages as well as checking email and social media accounts. This study aimed to examine students' in-class information and communication technology…
Descriptors: Computer Use, Telecommunications, Handheld Devices, Laptop Computers
Chen, Ching-Huei; Hung, Hsiu-Ting; Yeh, Hui-Chin – Journal of Computer Assisted Learning, 2021
Learning a foreign language requires interaction with language input while involved in a task. Given that problem-based learning (PBL) offers hands-on application in realistic contexts, and that virtual reality (VR) enables learners to interact with multiple modalities of information, this study examines how the integration of VR technology into…
Descriptors: Problem Based Learning, English for Special Purposes, Second Language Learning, Computer Simulation
Helping International Students Identify Themselves: Social Media Usage and Organizational Attachment
Paez, Gustavo Valdez; Hou, Ning; Tan, James A.; Wang, Zhan; Hua, Jing – Journal of International Students, 2021
The relationship between social media usage and personality has received increased scrutiny recently. The current study studies international students' organizational attachment through the exploration of their personality and usage of university social media. Participants were 51 international students from a Midwest State University and 49…
Descriptors: Foreign Students, College Students, Student Characteristics, Personality Traits
Sung, Shannon H.; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Xie, Charles; Massicotte, Joyce; Shen, Ji – Journal of Science Education and Technology, 2021
In this paper, we demonstrate how machine learning could be used to quickly assess a student's multimodal representational thinking. Multimodal representational thinking is the complex construct that encodes how students form conceptual, perceptual, graphical, or mathematical symbols in their mind. The augmented reality (AR) technology is adopted…
Descriptors: Observation, Artificial Intelligence, Knowledge Representation, Grade 9
Pastore, A.; Romero, A. M.; Diget, C.; Rios, A.; Leech, K.; Stokoe, P. – Physics Education, 2021
We present a simple activity based on the liquid-drop model which allows secondary school students to explore the uses of mathematical models and gain an intuitive understanding of the concept of binding energy, and in particular the significance of positive binding energy. Using spreadsheets provided as supplementary material, students can…
Descriptors: Science Instruction, Energy, Computer Uses in Education, Teaching Methods
Leung, Promail K. Y.; Cheng, Maurice M. W. – Journal of Educational Technology Systems, 2021
Students nowadays grow up with electronic devices and are adept at navigating the virtual world. Practical activities may be more of a novelty for them than simulations. Using the topic of electric circuits as a context, we examined the ways in which Grade 11 students perceived and learned from practical work and simulations, respectively. In this…
Descriptors: Grade 11, Experiential Learning, Computer Simulation, Electronic Equipment
Lajoie, Susanne P. – International Journal of Artificial Intelligence in Education, 2021
I first met Jim Greer at the NATO Advanced Study Institute on Syntheses of Instructional Sciences and Computing Science for Effective Instructional Computing Systems in 1990 in Calgary, Canada. It was during this meeting that I came to realize that Jim was one of those rare individuals that could help "translate" computer science…
Descriptors: Models, Student Characteristics, Artificial Intelligence, Computer Uses in Education
Craig, Kalani; Danish, Joshua; Humburg, Megan; Hmelo-Silver, Cindy; Szostalo, Maksymilian; McCranie, Ann – International Journal of Computer-Supported Collaborative Learning, 2021
Students across disciplines struggle with sensemaking when they are faced with the need to understand and analyze massive amounts of information. This is particularly salient in the disciplines of both history and data science. Our approach to helping students build expertise with complex information leverages activity theory to think about the…
Descriptors: Comprehension, Data Analysis, Information Theory, Design
Alfadda, Hind Abdulaziz; Mahdi, Hassan Saleh – Journal of Psycholinguistic Research, 2021
The study uses technology acceptance model (TAM) to gain insights into user reactions to the technology adopted for language learning. The study aims to analyze the correlation between the variables of TAM on using Zoom application in language learning, in addition to examining how gender and experience influence the use of technology. The…
Descriptors: Undergraduate Students, Second Language Learning, English (Second Language), Electronic Learning
Campbell, Katherine; Weingart, Rachel; Ashta, Jasleen; Cronin, Thomas; Gazmararian, Julie – Journal of School Health, 2021
Background: Many schools transitioned online to reduce viral spread and promote social distancing amid the COVID-19 pandemic. Remote learning may impact health behaviors and coping strategies among adolescents, including reduced physical activity and increased screen time. Social media and peers provide information about the pandemic to…
Descriptors: COVID-19, Pandemics, Online Courses, School Closing
Perifanou, Maria; Tzafilkou, Katerina; Economides, Anastasios A. – Education Sciences, 2021
The literature provides rich evidence on students' levels of digital skills as well as on their frequency of Internet and social media use. Several studies have examined the relationships between social media use and academic achievement. However, there are not any studies investigating the relationships between social media use and digital skills…
Descriptors: Social Media, Web 2.0 Technologies, Computer Use, Time Management