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Al-Shammari, Minwir M. – Journal of International Education in Business, 2022
Purpose: The study is exploratory and aims to investigate students' learning experience in a supply chain management (SCM) course at a university in Bahrain. The selected learning skills were cognitive, affective and interactive, whereas the adopted pedagogical tools were case analysis, evaluative essay and game exercise.…
Descriptors: Foreign Countries, College Students, Business Administration Education, Business Schools
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What Works Clearinghouse, 2022
Based on recent research and in collaboration with expert panelists, the What Works Clearinghouse™ (WWC) has provided practical recommendations for preschool educators to use to help prepare young children benefit from learning opportunities they will encounter in school. The "Preparing Young Children for School Practice Guide" details…
Descriptors: Preschool Teachers, Preschool Education, School Readiness, Evidence Based Practice
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Burchinal, Margaret R.; Krowka, Sarah; Newman-Gonchar, Rebecca; Jayanthi, Madhavi; Gersten, Russell; Wavell, Samantha; Lyskawa, Julia; Haymond, Kelly; Bierman, Karen; Gonzalez, Jorge E.; McClelland, Megan M.; Nelson, Kimberly; Pentimonti, Jill; Purpura, David J.; Sachs, Jason; Sarama, Julie; Schlesinger-Devlin, Elizabeth; Washington, Julie; Rosen, Emily – What Works Clearinghouse, 2022
By learning social-emotional, executive function, mathematics, and literacy skills in preschool, children are likely to be better prepared for the higher expectations and more formal curriculum in elementary school. Ensuring that all children are well prepared for elementary school is a priority for parents, caregivers, guardians, and policy…
Descriptors: Preschool Teachers, Preschool Education, School Readiness, Evidence Based Practice
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Dorsaf Benna Chelly; Manel BenSassi; Henda Ben Ghezala; Riadh Ben Boubaker – International Association for Development of the Information Society, 2022
The COVID-19 has impacted education all over the world, especially many African countries where the experience of the pandemic has been distressing. While the need for distance learning was clear from the outset of the pandemic, achieving effective reach to learners was more complex, multifaceted and challenging task, facing to many issues:…
Descriptors: Pandemics, Equal Education, Distance Education, Educational Change
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Joachim Kranz; Ru¨diger Tiemann – Journal of Chemical Education, 2022
The acquisition of scientific knowledge through problem solving offers the possibility to consider different requirements for inclusive chemistry lessons. The architecture of the "model for inclusive chemistry teaching" (MiC) is designed in a way that teachers can derive concrete, planning-guiding assistance from it. Following this…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Teacher Attitudes
Meetal Shah; Mary Styers – Online Submission, 2022
Explore Learning contracted with LearnPlatform, a third-party edtech research company, to examine the relationship between student usage of Frax and math learning outcomes. Frax is a game-based, adaptive technology designed using the latest research on effective fractions instruction to support all learners in meeting early standards for fractions…
Descriptors: Elementary Secondary Education, Federal Legislation, Educational Legislation, Elementary School Mathematics
Linlin Li; Momo Hayakawa; Joan Freese; Beth Daniels; Gary Weiser; Kim Luttgen; Mai Chue Lor; Megan Schneider; Chun-Wei Huang; Emily Jensen – Grantee Submission, 2022
School closures because of natural phenomena, such as COVID-19, underscore long-standing gaps in access to science education in the United States of America, particularly for young students. When educators have to pivot to deliver virtual instruction, it is important to identify feasible remote learning strategies for science content across formal…
Descriptors: COVID-19, Pandemics, Science Education, Science Instruction
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Vidal, Eric Cesar E., Jr.; Ty, Jayzon F.; Caluya, Nicko R.; Rodrigo, Ma. Mercedes T. – Interactive Learning Environments, 2019
We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Teaching Methods
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McGregor, Karla K.; Marshall, Brooke A.; Julian, Samantha K.; Oleson, Jacob – Language, Speech, and Hearing Services in Schools, 2019
Objectives: The aim of this study was to determine whether college students build their vocabularies by playing a serious game that incorporates principles of learning and memory. Design: This study used a single-site, prospective, randomized trial with 2 branches--immediate and delayed treatment. Outcome measures were obtained after a 1-month…
Descriptors: Educational Games, Mastery Learning, Vocabulary Development, Game Based Learning
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Cesur, Kürsat – English Teaching Forum, 2019
Being a lucky child, I played lots of games, as my parents were primary-school teachers, and playing games is a natural part of growing up and learning. More recently, I took the opportunity to create new games while teaching a course called "Teaching English to Young Learners" to preservice teachers of English. Among these games, there…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
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Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
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Bayir, Eylem; Evmez, Sefanur – International Journal of Evaluation and Research in Education, 2019
This study aimed to investigate how inquiry-based experiment-integrated science games affect the achievement and scientific process skills of 5th grade students. The topics of "Light and Sound" and "Electricity in Our Lives" were selected for the experiment. Two groups totaling 41 students participated. The research method…
Descriptors: Inquiry, Science Experiments, Educational Games, Science Achievement
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Hawkins, Ian; Ratan, Rabindra; Blair, Denice; Fordham, Joseph – Journal of Science Education and Technology, 2019
Science, technology, engineering, and mathematics (STEM) education has become an essential part of school curricula and is crucial to filling future jobs, so research examining ways to increase STEM motivations is essential. While an abundance of research has examined STEM in relation to traditional media, research examining the impact of digital…
Descriptors: Sex Role, Sex Stereotypes, Computer Games, Educational Games
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Soldano, Carlotta; Luz, Yael; Arzarello, Ferdinando; Yerushalmy, Michal – Educational Studies in Mathematics, 2019
The paper describes two versions of an inquiry-based activity in geometry, designed as a game between two players. The game is inspired by Hintikka's semantic game, which is a familiar tool in the field of logic to define truth. The activity is designed in a dynamic geometry environment (DGE). The inquiry is initially guided by the game itself and…
Descriptors: Geometry, Semantics, Mathematics Instruction, Inquiry
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Chen, Szu-Wei; Yang, Chih-Hui; Huang, Keng-Shiang; Fu, Shen-Li – Innovations in Education and Teaching International, 2019
Knowledge associated with energy conservation is important but it may appear difficult and monotonous to students due to the presence of jargon and complex scientific concepts. This research created two digital question-and-answer games and compared them with a traditional paper-and-pencil learning method to explore how different learning…
Descriptors: Foreign Countries, College Students, Educational Games, Energy Conservation
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