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Emprin, Fabien; Petitfour, Édith – Digital Experiences in Mathematics Education, 2021
This article investigates how a computer simulator for human interactions and a dyadic system in a pencil-and-paper environment can contribute to helping students with poor motor co-ordination, notably those with dyspraxia, to learn geometry. The aim is to design an alternative way to teach the subject, and to explore its effects on the learning…
Descriptors: Developmental Disabilities, Perceptual Motor Coordination, Computer Simulation, Computer Uses in Education
Grethel G. Bactong; Abegial Dianne H. Sabas; Krezel Marie M. Salva; Albert John B. Lituañas; Angelo Mark P. Walag – Online Submission, 2021
The integration of information and communication tools in education has been a common trend in the last decade which resulted in increased student engagement, motivation, and even achievement and learning. Despite these improvements, science teachers still report challenges with its use in science education. Several abstract topics in chemistry…
Descriptors: Science Education, Science Instruction, Teaching Methods, Chemistry
Rebecca A. Dore; Kelly M. Purtell; Laura M. Justice – Grantee Submission, 2021
Objective: This study examines media use of children from low-income homes during school closings during the COVID-19 pandemic. Method: Caregivers of 151 kindergartners from low-income homes completed questionnaires as part of a larger study. Caregivers reported how much time children spent watching TV/videos and using apps on the most recent…
Descriptors: COVID-19, Pandemics, Computer Use, Low Income Students
Jorge Paolo Castillo Moreno – ProQuest LLC, 2021
The purpose of this study was to determine how the use of www.achieve3000.com, as a computer-based supplemental English Language Art (ELA) instructional tool, affected middle school students' ELA achievement. 455 middle school ELA students from the sixth, seventh, and eighth grades participated in this study. The collected student achievement that…
Descriptors: Middle School Students, English Instruction, Language Arts, Achievement
Cardoso, Josué; Caetano, Diego; Abreu, Raphael; Quadros, João; dos Santos, Joel; Ogasawara, Eduardo; Lignani, Leonardo – IEEE Transactions on Learning Technologies, 2020
This paper analyzes Sim-Evolution, an educational simulator designed to help teachers presenting three basic principles of the theory of evolution by natural selection (TENS): the trait variation within a population, the heritability of trait variation, and the selective survival based on heritable traits. Sim-Evolution focuses on high school…
Descriptors: Computer Simulation, Computer Uses in Education, Evolution, Science Instruction
Krouska, Akrivi; Virvou, Maria – IEEE Transactions on Learning Technologies, 2020
Social networking-based learning (SN-learning) is one of the most promising innovations to promote learning via a social network, and thus, providing a more interactive, student-centered, cooperative, and on-demand environment. In such an environment, group formation plays an important role to the effectiveness of learning process. Adequate groups…
Descriptors: Social Networks, Cooperative Learning, Computer Uses in Education, Grouping (Instructional Purposes)
Winter, Julia E.; Engalan, Joseph; Wegwerth, Sarah E.; Manchester, Gianna J.; Wentzel, Michael T.; Evans, Michael J.; Kabrhel, James E.; Yee, Lawrence J. – Journal of Chemical Education, 2020
The mechanism maps that guide student instruction in organic chemistry curricula are structural representations of bond-breaking and bond-making events that transform a reactant into a product. For students, these pathways represented by electron pushing formalism (EPF) can be challenging to navigate. For instructors, providing formative feedback…
Descriptors: Organic Chemistry, Science Instruction, Computer Uses in Education, Educational Technology
Johnson, Heather Lynn; McClintock, Evan D.; Gardner, Amber – Digital Experiences in Mathematics Education, 2020
We posit a dual approach to digital task design: to engineer opportunities for students to conceive of graphs as representing relationships between quantities and to foreground students' reasoning and exploration, rather than their answer-finding. Locally integrating Ference Marton's variation theory and Patrick Thompson's theory of quantitative…
Descriptors: Logical Thinking, Graphs, Computer Uses in Education, Learning Activities
Bratitsis, Tharrenos; Mantellou, Marianna – Themes in eLearning, 2020
The paper reflects on a teaching intervention which utilized digital storytelling as an approach for teaching the subtraction algorithm in 2nd Grade. Literature indicates that this is a difficult topic for children of this age. The aim was to examine if through digital storytelling, students find it easier to understand and apply the two…
Descriptors: Story Telling, Elementary School Mathematics, Subtraction, Mathematics Instruction
Sivrikova, Nadezhda V.; Ptashko, Tatyana G.; Perebeynos, Artem E.; Chernikova, Elena G.; Gilyazeva, Natalya V.; Vasilyeva, Victoria S. – Education and Information Technologies, 2020
Digital devices have become more widespread in recent years and children's interest in them has significantly changed their own learning habits. Individual interaction with digital devices in infancy and early childhood posits both benefits and risks in gaining informal learning experiences. The lack of relevant studies on the issue brings forward…
Descriptors: Infants, Young Children, Parent Role, Age Differences
Sasaki, Rhonni; Goff, Wendy; Dowsett, Andre; Parossien, David; Matthies, Justin; Di Iorio, Celia; Montey, Shannon; Rowe, Samuel; Puddy, Gemma – Journal of Technology and Teacher Education, 2020
The recent Covid-19 pandemic has dramatically disrupted schooling around the world. Social distancing requirements have resulted in many countries closing physical school buildings or remaining open but delivering a hybrid model of off-site and on-site teaching and learning. This poses a variety of challenges for Initial Teacher Education (ITE)…
Descriptors: Preservice Teacher Education, Computer Simulation, Computer Uses in Education, Simulated Environment
Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
Powers, Jillian R.; Musgrove, Ann T. – Computers in the Schools, 2020
This study examined the role that planning time plays in teachers' adoption of 1:1 computing for individualized instruction. In particular, the research explored whether the availability of time to plan for 1:1 computing served as an external variable as described by Davis, Bagozzi, and Warshaw (1989) in the Technology Acceptance Model (TAM). The…
Descriptors: Elementary School Teachers, Technology Integration, Planning, Individualized Instruction
Nápoles, Jessica; Silveira, Jason M. – Journal of Music Teacher Education, 2020
The purpose of this study was to examine preservice and inservice teachers' perceptions of pacing in ensemble rehearsal settings. We used Silveira's definition of pacing as our conceptual framework: "the continuous flow of instruction without unnecessary interruptions and/or unnecessary sounds and without presentation of irrelevant…
Descriptors: Preservice Teachers, Student Attitudes, Music Teachers, Teacher Attitudes
Yurniwati; Soleh, Dudung Amir – International Journal of Instruction, 2020
Computer-Based Problem Solving is a combination of problem-based learning and computer-assisted learning. The method facilitates students to use computer programs as cognitive tools to solve problems. The purpose of this study is to determine the effect of Computer Based Problem Solving on High Level Thinking Skills (HOTS) of prospective teachers.…
Descriptors: Computer Uses in Education, Problem Solving, Thinking Skills, Preservice Teachers

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