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Dizon, Gilbert; Tang, Daniel – JALT CALL Journal, 2020
The ubiquity of smartphones and the growing popularity of smart speakers have given rise to cloud-based, intelligent personal assistants (IPAs), such as Siri and Google Assistant. However, little is known about the use of IPAs for Autonomous Second Language Learning (ASLL). Thus, the aims of this study were twofold: to assess Japanese English as a…
Descriptors: Artificial Intelligence, Computer Uses in Education, Electronic Equipment, Second Language Learning
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Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
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Zhang, Lu; Shang, Junjie; Pelton, Tim; Pelton, Leslee Francis – Journal of Computer Assisted Learning, 2020
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is…
Descriptors: Elementary School Students, Fractions, Computer Games, Educational Games
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Narayan, Sharishna; Naidu, Som – Asian Journal of Distance Education, 2020
Individual access to mobile devices in higher education has increased tremendously in recent years as tablet computers (hereinafter mentioned as tablets) are now widely available giving students greater access to these technologies than ever before. The increasingly widespread diffusion of tablets at The University of the South Pacific (USP)…
Descriptors: Handheld Devices, College Freshmen, Student Attitudes, Usability
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Hou, Huei-Tse; Yu, Tsai-Fang; Chiang, Fong-Dai; Lin, Yi-Hui; Chang, Kuo-En; Kuo, Chih-Chen – Journal of Educational Computing Research, 2020
Blogs are useful interaction tools to promote learners' knowledge construction and interaction in online teaching activities. On the other hand, although many studies show that mindtools facilitate learners' cognitive process, little research focus on their effects on learners' higher order cognitive thinking in blogs. This research developed a…
Descriptors: Electronic Publishing, Web Sites, Cognitive Processes, Thinking Skills
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Sparkman-Key, Narketta; Vajda, Anthony; Belcher, T'Airra – Journal of Service-Learning in Higher Education, 2020
This study focuses on advancing the understanding of human services education in international service-learning focused study abroad programs. There is a gap in the literature pertaining to service-learning education for human services students. This study explores the integration of service-learning, reflection, and technology in human services…
Descriptors: Service Learning, Study Abroad, Human Services, Reflection
Sabrina G. McClard – ProQuest LLC, 2020
The purpose of this study was to determine if there was a significant difference between student ELA growth scores among two intervention programs based on the delivery method. Multiple tools have been implemented in schools to improve student learning outcomes in reading. These include but are not limited to Reading Plus (RP) and Leveled Literacy…
Descriptors: Computer Uses in Education, Small Group Instruction, Intervention, Differences
Xiaoxu Meng – ProQuest LLC, 2020
A challenge for the virtual reality (VR) industry is facing is that VR is not immersive enough to make people feel a genuine sense of presence: the low frame rate leads to dizziness and the lack of human body visualization limits the human-computer interaction. In this dissertation, I present our research on enhancing visual and gestural fidelity…
Descriptors: Computer Simulation, Visual Aids, Nonverbal Communication, Visual Perception
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Lin, Kequan; Sokolova, Anna Nikolaevna; Vlasova, Vera K. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The study is relevant due to the opportunity of increasing efficiency of teaching mathematics at university through integration of students of computer experiment conducted with the use of IT in this process. The problem of there search is defined by a contradiction between great potential opportunities of mathematics experiment for motivating and…
Descriptors: College Mathematics, Computer Uses in Education, Mathematics Instruction, Experiments
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Vennebo, Kirsten Foshaug – Educational Management Administration & Leadership, 2017
Leadership is recognised in both policy and research as a key enabler of innovation in schools. Numerous researchers have focused on how school leaders formally narrate their experiences of leading innovations including their observations of effect; however, modest attention has been paid to the processes through which leaders engage in innovative…
Descriptors: Leadership, Educational Innovation, Computer Uses in Education, Foreign Countries
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Inventado, Paul Salvador; Scupelli, Peter; Heffernan, Cristina; Heffernan, Neil – Grantee Submission, 2017
Increasingly, computer-based learning systems are used by educators to facilitate learning. Evaluations of several math learning systems show that they result in significant student learning improvements. Feedback provision is one of the key features in math learning systems that contribute to its success. We have recently been uncovering feedback…
Descriptors: Feedback (Response), Mathematics Instruction, Electronic Learning, Design
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Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs
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Süzük, Erol; Akinci, Tuncay – Journal of Education and Learning, 2021
This study aimed to investigate and compare pre-service teachers' self-confidence in technological pedagogical content knowledge (TPACK) concerning their gender, department, and owned digital technologies. To achieve this goal, the survey method was conducted as part of a quantitative method design. Participants of the study consisted of 252…
Descriptors: Preservice Teachers, Preservice Teacher Education, Self Efficacy, Pedagogical Content Knowledge
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Ramasamy, Prabhu; T. S., Rajeev; George, Reeja; R. S., Jiji – International Journal of Education and Development using Information and Communication Technology, 2021
The objectives of the study on which this paper is based, were to develop an IT [Information Technology] based expert system on dairy cattle diseases for Continuing Veterinary Education (CVE) of veterinarians and to assess its effectiveness. The veterinarians working in three districts under the Animal Husbandry Department, Kerala were the…
Descriptors: Animals, Diseases, Veterinary Medicine, Information Technology
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Hossain, Syed Far Abid; Nurunnabi, Mohammad; Hussain, Khalid – Technology, Pedagogy and Education, 2021
This article examines the consequences of routine mobile devices usage tendency in the TPACK-based classroom with the aim of improving academic performance. Findings from the primary data analysis with students and prospective graduates with teaching intention in future (n = 313) in China indicate that the regular usage tendency of mobile devices…
Descriptors: Handheld Devices, Telecommunications, Electronic Learning, Technology Integration
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