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Russo, James; Russo, Toby; Bragg, Leicha A. – Mathematics Education Research Group of Australasia, 2021
Research examining teachers' decision making is abundant for pedagogical activities, yet a neglected area is the study of factors influencing teachers when selecting mathematical games. This article sheds light on the factors considered when teachers' select a specific game to use in their primary mathematics classroom. Data from 248 Australian…
Descriptors: Educational Games, Game Based Learning, Decision Making, Selection Criteria
Richard A. Andrusiak – New England College Journal of Applied Educational Research, 2021
Interpreting findings from the numerous research studies that identify meta-variables linked with attitudes toward mathematics and their connections to achievement is complicated by the lack of theoretical clarity around the construct of attitudes. This mixed-methods multiple-case phenomenological study expands the body of research that describes…
Descriptors: Middle School Students, Middle School Mathematics, Mathematics Education, Student Attitudes
Lui, Richard W. C.; Au, Cheuk Hang – International Journal of Game-Based Learning, 2018
This article describes how different literatures have suggested the positive role of educational games in students' learning, but it can be hard to find an existing game for student learning. Some lecturers may try to develop a game for their courses, but there were not many effective models for educational board game development. The authors have…
Descriptors: Educational Games, Instructional Design, Search Engines, Models
Nicholson, Scott – Childhood Education, 2018
Escape rooms are "live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time." Escape Rooms are one type of Escape Game, which are narrative-based challenges that use puzzles, tasks,…
Descriptors: Class Activities, Educational Games, Learner Engagement, Puzzles
Lin, Chang-Hsin; Shih, Ju-Ling – Educational Technology & Society, 2018
This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman's team development model in…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Adventure Education
Souza, P. V. S.; Morais, L. P.; Girardi, D. – Physics Education, 2018
We present an educational game for teaching physics, "Spies." The game is based on the popular boardgame "Codenames." It is useful as a didactic tool to promote and improve student engagement. "Spies" is practical, fast and requires very little physical resources, which makes it ideal for high school teaching and…
Descriptors: Physics, Teaching Methods, Educational Games, Learner Engagement
de Freitas, Sara – Educational Technology & Society, 2018
The literature around the use, efficacy and design of educational games and game-based learning approaches has been building up gradually and in phases, across different disciplines and in an ad hoc way. This has been problematic in a number of ways and resulted in fragmented literature and inconsistent referencing patterns between different…
Descriptors: Teaching Methods, Educational Games, Program Effectiveness, Grounded Theory
Luttikhuizen, Pieternella C. – Journal of Biological Education, 2018
Teaching biological evolution can be difficult on a number of levels, be it student confusion arising from prior conceptions and the controversy surrounding evolution, or simply because the material is complex. Games and simulations can help to convey complex topics and also to increase variety in teaching methods. Here I describe a card game that…
Descriptors: Evolution, Teaching Methods, Genetics, Science Instruction
Hazan, Beliz; Zhang, Wei; Olcum, Ecem; Bergdoll, Rose; Grandoit, Evan; Mandelbaum, Faigy; Wilson-Doenges, Georjeanna; Rabin, Laura A. – Statistics Education Research Journal, 2018
Teaching undergraduate psychology statistics poses challenges to instructors and students due to the perceived complexity of the material and lack of student motivation. With the goal of boosting student competency and engagement in statistics, our study introduced a gamified learning environment into the laboratory portion of the undergraduate…
Descriptors: Undergraduate Students, Psychology, Statistics, College Faculty
Fernandez, Matias; Napier, Joseph; Hu, Feng Sheng; Heath, Katy; de Lafontaine, Guillaume; Hug, Barbara – Science Teacher, 2018
The practice of obtaining, interpreting, and contextualizing data across scientific disciplines is crucial to understanding the natural world. The authors developed the Teal Spruce sampling activity to encourage students to explore the reality of scientific data collection while also providing hands-on experience in interpreting and sharing…
Descriptors: Science Instruction, High School Students, Secondary School Science, Educational Games
Djamas, Djusmaini; Tinedi, Vonny; Yohandri – International Journal of Information and Communication Technology Education, 2018
Learning materials offerstudents and teachers valuable assistance in physicslessons. This article was aimed at developing and evaluating interactive multimedia learning materials that are equipped with games in Linear Motion and Newton's Laws for improving critical thinking skills. The evaluation consists of an expert review, based on grades from…
Descriptors: Multimedia Materials, Multimedia Instruction, Critical Thinking, Science Instruction
Selvi, Meryem; Çosan, Ayse Öztürk – Universal Journal of Educational Research, 2018
This study aims to investigate the effects of using scientific educational games in teaching Kingdoms of Living Things on students' academic achievement and retention of knowledge. The study also assessed students' perceptions of these educational games. 68 ninth grade students constitute the study group of this research. In the school in which…
Descriptors: Teaching Methods, Educational Games, Academic Achievement, Student Attitudes
Hernández Reyna, Martín; Arellano Pimente, J. Jesús; Toledo, Guadalupe Toledo; Hernández López, Miguel Ángel – International Journal of Education and Development using Information and Communication Technology, 2018
In this paper, a playful 3D platform using Kinect as a natural means of user interaction to provide a useful teaching resource is described. This platform acquires knowledge of the components and overall operation of a wind turbine. This platform is implemented as an educational game with three levels. Level 1 is responsible for showing the names…
Descriptors: Teaching Methods, Manipulative Materials, Educational Games, Equipment
Heafner, Joe – Physics Teacher, 2018
I begin my introductory astronomy course with a unit on critical thinking that focuses on, among other things, the differences between the "scientific method" as frequently presented in textbooks and actual scientific practice. One particular classroom activity uses a simple dice game to simulate observation of a natural phenomenon and…
Descriptors: Astronomy, Science Instruction, Teaching Methods, Educational Games
Moseley, Alex – International Journal of Game-Based Learning, 2018
The use of real contexts in learning has been of central interest to educational developments such as experiential learning, case studies, work placements and simulations. They centre around the benefits of putting students in realistic situations, using real tools to solve real/realistic problems. A growing number of learning games are making use…
Descriptors: Educational Games, Context Effect, Relevance (Education), Teaching Methods

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