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Joseph P. Magliano; Tabitha Stickel; Kathryn S. McCarthy; Daphne Greenberg – Grantee Submission, 2024
Visual media (pictures, photographs) are often used in adult literacy instruction, presumably because they are easy for adult literacy learners to process. However, relatively little research has been conducted on how adult literacy learners comprehend visual media, such as picture stories. Some have argued that picture stories could be used as a…
Descriptors: Adult Literacy, Picture Books, College Students, Adult Education
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Reyhan Tekin-Sitrava; Zeynep Özel; Mine Isiksal-Bostan; Seçil Yemen-Karpuzcu – International Journal of Science and Mathematics Education, 2025
It is known that teacher noticing skills improve through different interventions such as video clubs, lesson study, and short-term professional development programs. However, it is not known whether this improvement is permanent and whether teachers can transfer their noticing skills into the classroom. It is extremely important to provide an…
Descriptors: Faculty Development, Middle School Teachers, Mathematics Teachers, Teacher Collaboration
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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María Dolores Soto-González; Ramona Rodríguez-López – Journal of Technology and Science Education, 2025
This study presents a transdisciplinary techno-artistic experience conducted with students of the degree in Preschool Education from the University of Valencia. The experience seeks to promote the use of technologies with a contemporary approach through new creative forms such as sound-visual cartographies. The objective is to understand the…
Descriptors: Interdisciplinary Approach, Educational Technology, Preservice Teachers, Preschool Teachers
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Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
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Anita Dewi Utami; Susiswo; Puguh Darmawan; Imam Rofiki; Sharifah Osman; Octavina Rizky Utami Putri; Reni Albertin Putri; Hanifah Damayanti – Mathematics Teaching Research Journal, 2025
This research describes the implementation of discussion-centric blended learning (DCBL) so that it can foster student HOTS (Higher-Order Thinking Skill). There were 31 students, aged 18-20 years, in the Mathematical Statistics class involved in HOTS pre-test, DCBL and HOTS post-test activities. Audio-visual video recordings, observations and…
Descriptors: Thinking Skills, Discussion (Teaching Technique), Late Adolescents, Mathematics Education
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Emine Zerdali; Eray Egmir – International Journal of Education in Mathematics, Science and Technology, 2025
This study examines the relationship between secondary school students' reflective thinking skills toward problem solving and their metacognitive awareness. Using the correlational survey method, this study selected a sample of 571 secondary school students from Afyonkarahisar province during the 2022-2023 academic year using the convenient…
Descriptors: Secondary School Students, Reflection, Thinking Skills, Problem Solving
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Tippawan Meepung – Journal of Education and Learning, 2025
This study explores the development and evaluation of a digital learning ecosystem through metaverse experiences aimed at enhancing the competencies of modern digital entrepreneurs. The objectives were as follows: (1) to study the digital learning ecosystem through metaverse experiences, (2) to design and develop a digital learning ecosystem using…
Descriptors: Electronic Learning, Ecology, Artificial Intelligence, Skill Development
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Noa Ragonis; Rinat B. Rosenberg-Kima; Orit Hazzan – Educational Technology Research and Development, 2025
Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the…
Descriptors: Computation, Thinking Skills, Preservice Teacher Education, Preservice Teachers
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Maria Dimeli; Apostolos Kostas – Journal of Information Technology Education: Research, 2025
Aim/Purpose: The purpose of this systematic review is to identify and analyze the current findings of empirical research on the use of ChatGPT in school and higher education. Background: As AI reshapes education, the adoption of ChatGPT has the potential to revolutionize teaching and learning in school and higher educational settings. Meanwhile,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Barriers
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Nyet Moi Siew; Sufirman Arifin – Journal of Baltic Science Education, 2025
Previous studies have demonstrated that the socio-scientific issue approach (SIA) and design thinking (DT) can inspire creative thinking in science learning. However, the way in which the integration of SIA and DT fosters creative thinking in entrepreneurship (CTE) among rural secondary school students during science learning remains unclear. To…
Descriptors: Thinking Skills, Entrepreneurship, Rural Schools, Social Problems
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Lintang Matahari Hasani; Kasiyah Junus; Lia Sadita; Tsukasa Hirashima; Yusuke Hayashi – Online Learning, 2025
Online collaborative learning (OCL) based on the community of inquiry (CoI) framework is often implemented in the form of an online discussion activity for teaching subjects that require learners to revise their understandings and invent ways to solve problems. However, implementing OCL is challenging due to the difficulty of fostering…
Descriptors: Thinking Skills, Inquiry, Computer Mediated Communication, Asynchronous Communication
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Thayaamol Upapong; Apantee Poonputta – Educational Process: International Journal, 2025
Background/purpose: The purposes of this research are to develop a reliable and valid assessment tool for measuring systems thinking skills in upper primary students in Thailand and to establish a normative criterion for evaluating their systems thinking abilities based on educational standards. Materials/methods: The study followed a three-phase…
Descriptors: Thinking Skills, Elementary School Students, Measures (Individuals), Foreign Countries
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Mehmet Avci – Education and Information Technologies, 2025
In recent decades, under the influence of technological advancements, evolving student demographics, and shifting societal demands, the landscape of higher education has undergone significant transformations. Among numerous learning approaches, Flipped Learning (FL) has gained particular prominence due to its ability to enhance students'…
Descriptors: Peer Teaching, Cooperative Learning, Peer Counseling, Academic Achievement
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Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
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