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El Mawas, Nour; Tal, Irina; Moldovan, Arghir-Nicolae; Bogusevschi, Diana; Andrews, Josephine; Muntean, Gabriel-Miro; Muntean, Cristina Hava – Knowledge Management & E-Learning, 2020
Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school…
Descriptors: Astronomy, Educational Games, Game Based Learning, Instructional Effectiveness
Pugliese, Cara E.; Ratto, Allison B.; Granader, Yael; Dudley, Katerina M.; Bowen, Amanda; Baker, Cynthia; Anthony, Laura Gutermuth – Autism: The International Journal of Research and Practice, 2020
Youth with autism spectrum disorder can face social-communication challenges related to sexuality, dating, and friendships. The purpose of this study was to assess the feasibility, acceptability, and preliminary efficacy of the Supporting Teens with Autism on Relationships program. In total, 84 youth with autism spectrum disorder aged 9 to 18 and…
Descriptors: Autism, Pervasive Developmental Disorders, Sex Education, Curriculum
McTigue, Erin M.; Solheim, Oddny Judith; Zimmer, Wendi K.; Uppstad, Per Henning – Reading Research Quarterly, 2020
Overall, game-based technology for early reading instruction has not robustly met the learning potentials of young readers. To better understand the effects and limitations of computer-assisted instruction in classrooms, researchers have called for more critical attention to learning theory, methodological selection, and context for learning.…
Descriptors: Game Based Learning, Educational Technology, Educational Games, Reading Instruction
Lynn, Ethan M. – English Teaching Forum, 2020
Ethan Lynn, the author of the article, describes three sets of oral reading activities he developed for his English as a Second Language students. Each set focuses on one of the three types of fluency: word-, sentence-, and passage-level. The word-level fluency activities are best employed as part of the pre-reading phase of a reading activity.…
Descriptors: Student Motivation, Oral Reading, Reading Fluency, Reading Instruction
Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
Aldana, Ihmar L. – Online Submission, 2020
This action research study examined the effects of review games using Kahoot! on students' quiz scores as well as student engagement. The study was conducted in a high school geometry classroom at Tiyan High School (THS) in Barrigada, Guam. This study consisted of a sample size of 42 students in the 10th through the 12th grade. The data collected…
Descriptors: Educational Games, High School Students, Secondary School Mathematics, Geometry
Nantais, Michael; Skyhar, Candy L. – Online Submission, 2020
Numeracy has increasingly become a topic of importance and concern in our contemporary society. Student success in numeracy is influenced by the positive attitudes and values they hold about mathematics. This outreach project sought to foster the development of such attitudes and values through the design, implementation, and evaluation of a…
Descriptors: Numeracy, Mathematics Instruction, Mathematics Skills, Family Programs
Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
McMahon, Joan M. – Management Teaching Review, 2018
This article describes an in-class, noncomputerized, bingo game to accompany coverage of the topic of organizational structure. The game allows students to be actively involved in learning, solidify recognition and understanding of organizational structure terminology, apply understanding of organizational structure to an analysis of…
Descriptors: Organizational Theories, Administrative Organization, Educational Games, Communication Skills
Hill, David; Brunvan, Stein – International Journal of Teaching and Learning in Higher Education, 2018
The use of gamified learning has increased within the educational community over the last decade in an attempt to enhance student learning in multiple ways. In particular, researchers have started to examine gamified learning and its impact on student motivation and engagement within educational settings. However, few have examined the…
Descriptors: Grade Prediction, College Students, Educational Games, Academic Achievement
Veblen, Kari K.; Kruse, Nathan B.; Messenger, Stephen J.; Letain, Meredith – International Journal of Music Education, 2018
This study considers children's informal musicking and online music teaching, learning, playing, and invention through an analysis of children's clapping games on YouTube. We examined a body of 184 games from 103 separate YouTube postings drawn from North America, Central and South America, Europe, Africa, Asia, Australia, and New Zealand.…
Descriptors: Educational Games, Music Activities, Music Education, Video Technology
Ward, Phillip; Piltz, Wendy; Lehwald, Harry – Journal of Physical Education, Recreation & Dance, 2018
This article, designed for teachers and teacher educators, discusses three essential elements of pedagogical content knowledge that teachers need in order to teach games. First, teachers must know their content. This includes common content knowledge, such as techniques and game sense (i.e., using tactics, rules and communication to play the…
Descriptors: Educational Games, Pedagogical Content Knowledge, Physical Education, Physical Education Teachers
Sowell, Jimalee – English Teaching Forum, 2018
Circumlocution--using known vocabulary to describe a forgotten or unknown word--can help English language learners avoid communication breakdowns when speaking. Students of all proficiency levels can benefit from instruction and practice related to circumlocution strategies. In the activity presented in this article, students use these strategies…
Descriptors: Vocabulary Development, Communication Strategies, English Language Learners, Language Proficiency
Chaney, Philip L.; Doukopoulos, Lindsay – Geography Teacher, 2018
Sustainability is an important topic of discussion in geography as society faces increasing challenges from depletion of natural resources and degradation of the natural environment (Yates 2012; Goudie 2013). A primary goal of educators is to prepare students to address complex issues such as these in their personal lives and professional careers.…
Descriptors: Sustainability, Geography Instruction, Active Learning, Water
Alexiou, Andreas; Schippers, Michaéla C. – Education and Information Technologies, 2018
The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and engagement and consequently learning. Additionally, it tries to highlight the moderating role of player personality traits on learning outcomes and acceptance and suggest ways to incorporate…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Student Motivation

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