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Overland, Corin – Contributions to Music Education, 2017
Research suggests that a teacher's social and managerial acumen is highly influential over student learning outcomes. This broad collection of skills is categorized in teacher evaluation frameworks using terms like "professional behavior" or "deportment." Despite their importance, there is little evidence to suggest that…
Descriptors: Role Playing, Simulation, Case Studies, Preservice Teachers
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McCoy, Charles Allan – Teaching Sociology, 2017
Goffman's dramaturgical approach is frequently used to introduce undergraduate students to the sociological understanding of human interaction. While a number of scholars have designed engaging student activities that highlight Goffman's approach, most of these activities tend to involve atypical embarrassing interactions or norm-breaking…
Descriptors: Class Activities, Educational Games, Sociology, Interaction
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Dove, Jane – Paedagogica Historica: International Journal of the History of Education, 2017
Children in Georgian and Victorian times were expected to be familiar with the geography of England and Wales. This study analyses some of the resources then available which taught children this information. John Aikin's "England Delineated" is evaluated as a geographical text and then compared with less formal games and puzzles, then on…
Descriptors: Geography Instruction, Teaching Methods, Educational History, Foreign Countries
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Russo, James – Australian Primary Mathematics Classroom, 2017
Using a game-based context and concentrating explicitly on language, students in the early years are able to make sense about place value amid the vagaries of the English language in naming numbers. This conceptual approach to understanding place value allows students to further develop number strategies beyond counting by ones.
Descriptors: Educational Games, Teaching Methods, Mathematical Concepts, Numbers
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Sanchez, Eric; Young, Shawn; Jouneau-Sion, Caroline – Education and Information Technologies, 2017
In this article, we discuss the concept of gamification, based on a literature review and preliminary feedback from teachers using "Classcraft," a role-playing game supported by a digital platform and a mobile application that were developed to answer high school teachers' classroom management needs. Our results come from two experiments…
Descriptors: Classroom Techniques, Computer Oriented Programs, Role Playing, Secondary School Teachers
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Kustiawan, Usep – Research on Education and Media, 2017
Early Childhood is the beginning of basic skills development, and one such skill is the language skill. During this time, appropriate stimulus is required to assist the optimal development of children's language skills, which includes the utilization of effective media learning in kindergarten. Field observation obtained by the researcher in…
Descriptors: Language Skills, Skill Development, Kindergarten, Instructional Materials
Girgin, Mustafa – Online Submission, 2017
Almost all of the studies which are about the learning effects of the games emphasize as if, they have all agreed on all hands that the games contribute to the child's spiritual and educational development. No matter at which age group it is, to claim that game derived gains couldn't be gained by no other way, wouldn't be exaggeration indeed. The…
Descriptors: Educational Games, Computer Games, Geography Instruction, Maps
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Jackson, G. Tanner; McNamara, Danielle S. – Grantee Submission, 2017
By combining the benefits from Intelligent Tutoring Systems (ITSs) and video games, educational games offer the unique potential to capture learners' interest, compel them to persist with targeted tasks, and can result in improved mastery of educational content and skills. These benefits are described within the context of educational game…
Descriptors: Educational Games, Intelligent Tutoring Systems, Educational Benefits, Learning Motivation
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Caviglia-Harris, Jill L.; Melstrom, Richard T. – Journal of Economic Education, 2015
In this article, the authors describe a simple classroom game that demonstrates the advantage of tradable emissions permits in regulating environmental pollution. Students take on the role of polluters who must consider the costs of complying with a uniform reduction and a tradable permits program. The class is divided into high-cost polluters and…
Descriptors: Educational Games, Economics Education, Class Activities, Pollution
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Riyanto – Education Quarterly Reviews, 2019
Mathematics and Indonesian Language are subjects that are considered difficult by students in Indonesia. In addition, students are also considered less creative. One way to solve this problem is to apply the game in learning. For this reason, a game that can solve the problem needs to be designed. The game that is hypothesized to improve math,…
Descriptors: Foreign Countries, Educational Games, Vocabulary Development, Language Acquisition
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Pombo, Lúcia; Marques, Margarida Morais; Afonso, Luís; Dias, Paulo; Madeira, Joaquim – International Journal of Mobile and Blended Learning, 2019
There is a discussion on the potential of augmented reality (AR), mobile technologies to enhance learning. This article presents: 1) the EduPARK project's first cycle of design-based research for the development of a mobile AR game-like app that aims to promote learning in an urban park, and 2) an experience of students using it in loco. The focus…
Descriptors: Handheld Devices, Computer Simulation, Computer Software, Outdoor Education
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Chen, Ching-Huei; Yeh, Hui-Chin – Technology, Pedagogy and Education, 2019
Student-generated questioning (SGQ) has been widely used to facilitate English learning in the Foreign Language classroom, with questions surrounding its quality and use in flipped classrooms remaining at the forefront of discussions. This study aims to explore the implications of integrating SGQ using a game-based learning platform named Kahoot,…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Blended Learning
Thompson, Pamela – New England Journal of Higher Education, 2019
Thomas College is leading the field of teacher preparation through the design of its three-year programs in Education, which are now being offered across our suite of early childhood, elementary and secondary programs. Students can earn a teaching degree and be recommended for certification in three years. There is a need for practical answers to…
Descriptors: Teacher Education Programs, Preservice Teachers, Educational Facilities, Educational Innovation
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Lodzikowski, Kacper; Jekiel, Mateusz – ELT Journal, 2019
This exploratory study fills the gap in research on using print board games to teach English prosody to advanced EFL learners at university level. We developed three in-class print-and-play board games that accompanied three prosody-related topics in a course in English phonetics and phonology at a Polish university. For those topics, compared to…
Descriptors: Intonation, Suprasegmentals, English (Second Language), Second Language Learning
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Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
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