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Willden, Jeff – TechTrends, 2001
"Bohr's Atomic Model" is a small interactive multimedia program that introduces the viewer to a simplified model of the atom. This interactive simulation lets students build an atom using an atomic construction set. The underlying design methodology for "Bohr's Atomic Model" is model-centered instruction, which means the central model of the…
Descriptors: Animation, Atomic Structure, Computer Assisted Instruction, Computer Graphics

Howe, William A.; Pang, Valerie Ooka – MultiCultural Review, 2000
Describes how simulations, role plays, and other experiential exercises can be used in educational settings to reduce resistance and encourage discourse on equity issues. These techniques can bring new insights into professional development in multicultural education, raising awareness of hidden biases so teachers feel more comfortable in the…
Descriptors: Consciousness Raising, Diversity (Student), Elementary Secondary Education, Equal Education

Klassen, Johanna; Drummond, Damon – International Journal of Educational Technology, 2000
Describes and evaluates the design and development of an interactive multimedia simulation package for management education called Business Simulation which combines the concepts of case study methods with business simulation games. It is designed to provide students with skills-based training in human resources management, particularly…
Descriptors: Administrator Education, Business Administration Education, Case Method (Teaching Technique), Computer Simulation

Ronen, M.; Eliahu, M. – Journal of Computer Assisted Learning, 1999
Describes a pilot study aimed at exploring the possibility of introducing simulation-based homework into junior high school ninth grade science classes studying electric circuits. Analyzes students' views in relation to their prior computer experience and their achievement, and discusses results from questionnaires and interviews that show…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Educational Environment
Johnson, Larry; O'Neill-Jones, Peggy – Educational Technology, 1999
Describes "Wyzt's Playground", a fourth grade math multimedia title that emulates and simulates the real-life scenario of building a playground and supports the instruction of mathematics and measures proficiency in five NCTM (National Council of Teachers of Mathematics) standards. Explains the multimedia production process and the…
Descriptors: Academic Achievement, Computer Simulation, Educational Environment, Elementary School Mathematics
Kiboss, Joel K.; Ndirangu, Mwangi; Wekesa, Eric W. – Journal of Science Education and Technology, 2004
Biology knowledge and understanding is important not only for the conversion of the loftiest dreams into reality for a better life of individuals but also for preparing secondary pupils for such fields as agriculture, medicine, biotechnology, and genetic engineering. But a recent study has revealed that many aspects of school science (biology…
Descriptors: Instructional Effectiveness, Biology, Teaching Methods, Computer Simulation
Fannon, Kate – International Journal of Training Research, 2004
This article presents a rationale for why role-play simulation is an effective and socially dynamic learning strategy for VET or HE. The factors of generational change, work world demands due to global economics and rapid technological developments are drivers for educationalists to focus more on the process of learning rather than the content.…
Descriptors: Interpersonal Communication, Learning Strategies, Transformative Learning, Learning Processes
Chen, Chwen Jen; Toh, Seong Chong; Ismail, Wan Mohd Fauzy Wan – Journal of Research on Technology in Education, 2005
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on learners with different learning styles. The findings of the aptitude-by-treatment interaction study have shown that learners benefit most from the VR (guided exploration) mode, irrespective of their learning styles. This shows that the VR-based…
Descriptors: Cognitive Style, Computer Simulation, Educational Environment, Individual Differences
Ramasundaram, V.; Grunwald, S.; Mangeot, A.; Comerford, N. B.; Bliss, C. M. – Computers and Education, 2005
Laboratory exercises, field observations and field trips are a fundamental part of many earth science and environmental science courses. Field observations and field trips can be constrained because of distance, time, expense, scale, safety, or complexity of real-world environments. Our objectives were to develop an environmental virtual field…
Descriptors: Educational Environment, Computer Assisted Instruction, Instructional Effectiveness, Computer Simulation
Prosser, Dominic; Eddisford, Susan – Information Technology in Childhood Education Annual, 2004
This paper examines children's and adults' attitudes to virtual representations of museum objects. Drawing on empirical research data gained from two web-based digital learning environments. The paper explores the characteristics of on-line learning activities that move children from a sense of wonder into meaningful engagement with objects and…
Descriptors: Museums, Web Sites, Exhibits, Learning Activities
McAlpine, Iain; Stothard, Phillip – Australasian Journal of Educational Technology, 2005
To enhance a course in 3D Virtual Reality (3D VR) modelling for mining engineers, and to create the potential for off campus students to fully engage with the course, a problem based learning (PBL) approach was applied to the course design and all materials and learning activities were provided online. This paper outlines some of the theoretical…
Descriptors: Instructional Design, Computer Simulation, Online Courses, Problem Based Learning
Haughey, Margaret; Muirhead, Bill – Australasian Journal of Educational Technology, 2005
While much has been written about learning objects, the focus of discussion has been on standards, theoretical principles or post-secondary applications. Little has been published about the issues of the K-12 sector. From the literature, interactivity and scaffolding are the two pedagogical aspects considered crucial to learning object design. In…
Descriptors: Elementary Secondary Education, Multimedia Materials, Multimedia Instruction, Teaching Methods
Johnson, Carla – Science Scope, 2003
Recent events, such as the anthrax scares and the SARS outbreak, have forced teachers to focus on issues such as disease control and bioterrorism in their own backyards. Students are aware of the current biological issues in the news and are curious about infectious diseases and the issues relating to biological warfare. In order to address the…
Descriptors: Disease Control, Terrorism, School Safety, Problem Based Learning
Baylor, Amy L.; Ryu, Jeeheon – Journal of Educational Computing Research, 2003
The purpose of this experimental study was to test the role of image and animation on: a) learners' perceptions of pedagogical agent persona characteristics (i.e., extent to which agent was person-like, engaging, credible, and instructor-like); b) agent value; and c) performance. The primary analysis consisted of two contrast comparisons: 1)…
Descriptors: Supply and Demand, Economics Education, Preservice Teachers, Outcomes of Education
Guarneri; Carl, Ed.; Davis, James, Ed. – M.E. Sharpe Inc, 2008
This comprehensive resource is an invaluable aid for adding a global dimension to students' understanding of American history. It includes a wide range of materials from scholarly articles and reports to original syllabi and ready-to-use lesson plans to guide teachers in enlarging the frame of introductory American history courses to an…
Descriptors: World History, United States History, Courses, Race