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Cecilia Caiman; Britt Jakobson – Journal of Research in Science Teaching, 2024
The purpose of this article is to introduce a methodology for analyzing the complex configurations emerging in students' speech and drawing activities, having consequences for how and what students learn and make meaning of in science. Accordingly, we launch a methodology to unfold the multidimensional communication as to deepen the analysis of…
Descriptors: Elementary School Students, Elementary School Science, Science Education, Teaching Methods
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Qiaoyi Huang; Yi Wei – Interactive Learning Environments, 2024
The active process of digitalisation of all spheres of human activity, defined as the Industrial Revolution 4.0, has a direct impact on the transformation of the education system and learning management in the direction of meeting the need for lifelong learning and adapting to the dynamically changing requirements of the global labour market. This…
Descriptors: Foreign Countries, Learning Management Systems, Educational Technology, Needs Assessment
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Gülin Kizikli; Gülay Ekici – Educational Research: Theory and Practice, 2024
The use of rapidly developing mass media in the education process has revealed the concept of distance education, the importance and necessity of which have been re-understood throughout the world during COVID-19. The purpose of this study is to determine teacher practices in distance education and to examine teacher views on distance education…
Descriptors: Foreign Countries, COVID-19, Pandemics, Distance Education
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Aom Perkash; Qaisar Shaheen; Robina Saleem; Furqan Rustam; Monica Gracia Villar; Eduardo Silva Alvarado; Isabel de la Torre Diez; Imran Ashraf – Education and Information Technologies, 2024
Developing tools to support students, educators, intuitions, and government in the educational environment has become an important task to improve the quality of education and learning outcomes. Information and communication technology (ICT) is adopted by educational institutions; one such instance is video interaction in flipped teaching.…
Descriptors: Academic Achievement, Colleges, Artificial Intelligence, Predictor Variables
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Jesús Pérez; Eladio Dapena; Jose Aguilar – Education and Information Technologies, 2024
In tutoring systems, a pedagogical policy, which decides the next action for the tutor to take, is important because it determines how well students will learn. An effective pedagogical policy must adapt its actions according to the student's features, such as knowledge, error patterns, and emotions. For adapting difficulty, it is common to…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Reinforcement, Difficulty Level
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Wang Zhou; YeaJin Kim – Education and Information Technologies, 2024
The application of artificial intelligence technologies, such as ChatGPT-4, offers a substantial chance to improve the learning process. The promising prospect of utilizing artificial intelligence and ChatGPT-4 to enhance educational interactions by offering tailored and engaging experiences is highly enticing. The promise of ChatGPT-4 resides in…
Descriptors: Music Education, Computer Software, Undergraduate Students, Foreign Countries
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Naomi Kurata – Language Learning Journal, 2024
Despite an increasing number of studies that explore language learning beyond the classroom (LBC), research examining LBC activities in relation to in-class learning is very limited. This paper investigates what kinds of LBC activities university students of Chinese and Japanese in Australia engage in and how they connect these activities to…
Descriptors: Learning Experience, Informal Education, Chinese, Japanese
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Chrissi Nerantzi; Emma Gillaspy; Sandra Sinfield; Marianthi Karatsiori; Tom Burns; Anna Hunter; Hannah Seat; Nathalie Tasler – Innovations in Education and Teaching International, 2024
The global pandemic has led to an explosion of open learning opportunities for academics to connect, share and develop ideas together. This paper presents a collaborative autoethnographic case study on the educational leadership approaches enacted and experienced in the voluntary Creativity for Learning in Higher Education (#creativeHE) community.…
Descriptors: Participation, Leadership, Creativity, Learning Processes
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Yeter Ünlü; Emre Yildiz; Sinan Akdag – Distance Learning, 2024
This study adopted integrated cooperative learning and writing-to-learn activities rather than the traditional approach to having preservice science teachers acquire knowledge about classroom management. The effects of these practices were compared. This research aims to determine the effects of cooperative news articles and story writing, as well…
Descriptors: News Writing, Cooperative Learning, Writing (Composition), Electronic Learning
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Ilona Bass; Cristian Espinoza; Elizabeth Bonawitz; Tomer D. Ullman – Cognitive Science, 2024
When people make decisions, they act in a way that is either automatic ("rote"), or more thoughtful ("reflective"). But do people notice when "others" are behaving in a rote way, and do they care? We examine the detection of rote behavior and its consequences in U.S. adults, focusing specifically on pedagogy and…
Descriptors: Teaching Methods, Learning Processes, Rote Learning, Critical Thinking
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Michelle E. Bartlett; James E. Bartlett II; Mitchell R. Williams – Online Journal of Distance Learning Administration, 2024
The week-long, in-person Summer Institute offers students a unique and enriching experience that greatly influences their educational journey. One of the key benefits is the opportunity for face-to-face interactions, which can be transformative in an era dominated by online learning. Students can engage in real-time discussions, forge meaningful…
Descriptors: Doctoral Students, Summer Programs, Learner Engagement, Student Attitudes
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Pinky Kusuma Ningtyas; Hayuni Retno Widarti; Parlan Parlan – Journal of Science Learning, 2024
Social media is one of the platforms that is popular and familiar to various circles. This technology has penetrated multiple fields, especially education. Many studies have shown the use of social media in the learning process. This study aims to explore the use of social media in science learning environments and their impacts. The method used…
Descriptors: Social Media, Science Education, Learning Processes, Research Reports
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Feyza Candan; Mehmet Basaran – Interactive Learning Environments, 2024
This research aims to examine the effects of Kahoot, a technology-based gamification tool, on the learning process. The research design is qualitative and uses meta-thematic analysis to analyze data collected through document analysis and content analysis of 40 studies. The results show that Kahoot has positive impacts on students' cognitive,…
Descriptors: Public School Teachers, Gamification, Educational Games, Technology Uses in Education
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Paulo Roberto Weingärtner-Junior; Natalia Piedemonte-Antoniassi; Vitor Ferreira-Bindo; Guilherme Frederico Bernardo-Lenz e Silva – Journal of Technology and Science Education, 2024
To meet a Brazilian guideline for engineering courses, which advocates the use of active learning in applied disciplines, this research studies new students entering an Engineering course at an important university in Brazil. It was applied to them a traditional MTBI (Myers-Briggs Type Indicator) questionary with the aim of finding out if there is…
Descriptors: Foreign Countries, College Freshmen, Engineering Education, Self Concept
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Paola Iannone; Athina Thoma – International Journal of Mathematical Education in Science and Technology, 2024
Programming is becoming increasingly common in mathematics degrees as it is a desirable skill for new graduates. However, research shows that its use is mostly restricted to computational or modelling tasks. This paper reports a study on students' perceptions of and difficulties with Lean, an interactive theorem prover introduced as part of a…
Descriptors: Programming, Mathematics Instruction, Computer Science Education, Student Attitudes
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