NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,296 to 2,310 of 9,507 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wiburg, Karin; Parra, Julia; Mucundanyi, Gaspard; Latorre, Joann; Torres, Ruth Constansa – International Journal of Technology in Teaching and Learning, 2017
Faculty and Doctoral Students in a Learning Design & Technology program have been researching and studying instructional design models over the last year in light of current changes in learning and design theory. This work is part of a yearlong project related to the following two questions: 1) What are instructional design (ID) models that…
Descriptors: Constructivism (Learning), Instructional Design, Models, Educational Games
Thompson, Clarissa A.; Morris, Bradley J.; Sidney, Pooja G. – Grantee Submission, 2017
Do children spontaneously represent spatial-numeric features of a task, even when it does not include printed numbers (Mix et al., 2016)? Sixty first grade students completed a novel spatial estimation task by seeking and finding pages in a 100-page book without printed page numbers. Children were shown pages 1 through 6 and 100, and then were…
Descriptors: Elementary School Students, Grade 6, Number Concepts, Spatial Ability
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Matta, Alfredo; Silva, Francisca De Paula Da; Amorim, António; Boaventura, Edivaldo – Asian Journal of Distance Education, 2018
Based on the 15 years long analysis on the investigation about the relationship between Research and Knowledge in History and the Development of Digital Technology for the teaching and research in this knowledge area, comes up an interpretation of the new contributions that the digital technologies are bringing for the knowledge in History, from…
Descriptors: Educational Technology, Technology Uses in Education, History Instruction, Knowledge Level
Peer reviewed Peer reviewed
Direct linkDirect link
Havard, Byron; Hyland, Courtney; Podsiad, Megan; Hastings, Nancy B. – Distance Learning, 2018
Although advances in wearable technology have progressed significantly over the past few decades, researchers and educators are continually developing wearable devices and finding new ways to incorporate them into the academic curriculum. Currently, the usage of wearable devices occurs in a variety of ways in K-12 education. Educators and…
Descriptors: Assistive Technology, Educational Technology, Technology Integration, Elementary Secondary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Lastrapes, Renée E.; Fritz, Jennifer N.; Casper-Teague, Laura – Journal of Behavioral Education, 2018
The Teacher versus Students Game is a variation of the Good Behavior Game (Barrish et al. in J Appl Behav Anal 2:119-124, 1969. https://doi.org/10.1901/jaba.1969.2-119) in which students compete against the teacher to earn points and win the game. Students earn points when they follow rules, whereas the teacher earns points when they do not. The…
Descriptors: Student Behavior, Educational Games, Competition, Time on Task
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pérez-Manzano, Antonio; Almela-Baeza, Javier – Comunicar: Media Education Research Journal, 2018
The current growth in gamification-based applications, and especially in what is known as Digital Game-based Learning (DGBL), is providing new opportunities with considerable educational potential. In the present study, we report on the results of the progress of a project for developing a setting for a gamified website carried out ad hoc,…
Descriptors: Educational Games, Science Careers, Adolescents, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Kocadere, Selay Arkün; Çaglar, Seyma – Educational Technology & Society, 2018
Studies highlight the need to consider different player types during gamification design. The aim of the present study was to determine the elements that affect learners showing different player type characteristics in a gamified learning environment. Accordingly, the study examined which game elements trigger which mechanics. The design of the…
Descriptors: Educational Games, Design, Undergraduate Students, Individual Characteristics
Peer reviewed Peer reviewed
Direct linkDirect link
Catenazzi, Nadia; Sommaruga, Lorenzo; De Angelis, Kylene; Gabbianelli, Giulio – International Journal on E-Learning, 2018
In the context of the road transport there is the need to provide new training opportunities for million of truck and bus drivers who are often on the road. The C95-Challenge EU Erasmus+ project aims to meet this need by introducing new training methodologies and solutions that support compulsory periodic courses. The main project result is the…
Descriptors: Driver Education, Online Courses, Electronic Learning, Interactive Video
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rahman, Azman Ab.; Sahrir, Muhammad Sabri; Zainuddin, Nurkhamimi; Khafidz, Hasanah Abd. – Educational Research and Reviews, 2018
Board games have become one of the useful tools in teaching and learning. Many instructors and educators have chosen to use board games to enhance the way of delivering course contents. A board game will help students understand the education concept quickly and get involved in experiential learning, where students can manage and solve problems in…
Descriptors: Foreign Countries, Educational Games, Islam, Experiential Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kim, Young Rae; Park, Mi Sun – Journal of Education and Training Studies, 2018
A virtual world was created using the popular sandbox game Minecraft to support the development of preservice teachers' knowledge for teaching mathematics. Preservice teachers explored the virtual world for a geometry activity involving area and volume problems. They then discussed how this integration of technology could support students'…
Descriptors: Mathematics Instruction, Preservice Teachers, Video Games, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Qing – Educational Technology Research and Development, 2018
In this study, teachers are giving an opportunity to design and develop their own educational games. The following three questions guide the research: (1) What are the characteristics of teacher designed and developed games? (2) What theories do teachers use when they make games for educational purposes? (3) What are the design considerations when…
Descriptors: Educational Games, Design, Educational Theories, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Hooshyar, Danial; Binti Ahmad, Rodina; Wang, Minhong; Yousefi, Moslem; Fathi, Moein; Lim, Heuiseok – Journal of Educational Computing Research, 2018
Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to…
Descriptors: Intelligent Tutoring Systems, Teaching Methods, Introductory Courses, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Jo, Jaechoon; Yu, Wonhui; Koh, Kyu Han; Lim, Heuiseok – Journal of Educational Computing Research, 2018
We propose a minimum learning judgment system that is appropriate for online learning environments, and we verify this minimum learning judgment system through various experiments. By focusing on the learning effort, this system can easily and quickly determine whether learners have exerted the minimum effort required for learning. To do this, the…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Word Recognition
Peer reviewed Peer reviewed
Direct linkDirect link
Hooshyar, Danial; Yousefi, Moslem; Lim, Heuiseok – Journal of Educational Computing Research, 2018
Automated content generation for educational games has become an emerging research problem, as manual authoring is often time consuming and costly. In this article, we present a procedural content generation framework that intends to produce educational game content from the viewpoint of both designer and user. This framework generates content by…
Descriptors: Data, Educational Games, Reading Skills, Preschool Children
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lock, Jennifer; Kim, Beaumie; Koh, Kim; Wilcox, Gabrielle – Canadian Journal for the Scholarship of Teaching and Learning, 2018
Innovative practice in a classroom adds challenges and tensions to programs and institutional structures in higher education. With the recent emphasis on curricula reform, there is a great focus on assessment and pedagogical practices to support student learning. To illustrate the tensions arising from these efforts, we present four pedagogical…
Descriptors: Educational Innovation, Higher Education, Evaluation Methods, Teaching Methods
Pages: 1  |  ...  |  150  |  151  |  152  |  153  |  154  |  155  |  156  |  157  |  158  |  ...  |  634