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Yildiz, Ayla – Research in Pedagogy, 2021
The aim of this study is to determine the relationship between high school students' digital addiction levels and their inquiry skills. The sample of the study consists of 319 9th, 10th, 11th, and 12th grade high school students chosen by random sampling. Of these students studying in Sivas province schools of Turkey, two are Anatolian High…
Descriptors: Correlation, High School Students, Adolescents, Addictive Behavior
Limniou, Maria – Education Sciences, 2021
The aim of this investigation was to explore student behaviour when students brought their own digital devices into a lecture theatre. A total of 361 undergraduate psychology students from the University of Liverpool who used at least one digital device during lecture time fully completed an online questionnaire (159 first-, 124 second- and 78…
Descriptors: Academic Achievement, Handheld Devices, Telecommunications, Laptop Computers
Elizabeth Enkin; Olha Tytarenko; Eric Kirschling – CALICO Journal, 2021
This article discusses the development of an immersive virtual reality (VR)-infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their…
Descriptors: Cultural Education, Russian, Computer Simulation, Active Learning
Mark Bodner; Andrew Coulson – Grantee Submission, 2021
A randomized controlled trial group design study funded by IES NCR Grant R305A090527 was conducted in which 16,307 3rd, 4th, and 5th grade students in 52 school grade-level clusters were randomly assigned to receive ST Math (program revision Gen3), a supplemental mathematics software instructional intervention, or to a business-as-usual…
Descriptors: Mathematics Instruction, Computer Software, Computer Uses in Education, Elementary School Students
Rudolph, Heather A.; Schwabe, Anna; Johnson, Vanessa – HAPS Educator, 2018
Instructors struggle with the amount of information they are expected to teach in the limited number of hours that are available in undergraduate human anatomy and physiology laboratories and students struggle with how to learn the terminology. When a snowstorm closed our campus, labs were cancelled for five of our fourteen lab sections. The…
Descriptors: Video Technology, Anatomy, Physiology, Vocabulary
Santoianni, Flavia; Ciasullo, Alessandro – Research on Education and Media, 2018
Adaptive learning environments design has been originally influenced by the adaptive learning environments model, which has been recently re-shaped by the bio-educational adaptive approach. Adaptive and bio-educational models share the common main idea that education should be adaptive. Since the 90's the adoption of an adaptive educational point…
Descriptors: Instructional Design, Hypermedia, Computer Uses in Education, Computer Simulation
Lee, Jung Min; Rogers, Aracelis; Young, William – Adult Learning, 2018
The purpose of this study was to identify selected characteristics of current Osher Lifelong Learning Institute (OLLI) members in Florida and then compare the results between Florida and non-Florida institutes. This study was primarily quantitative and employed the Demographic and Behavioral Trends Survey (DBTS) with the addition of four…
Descriptors: Lifelong Learning, Individual Characteristics, Adult Education, Retirement
Kolomiiets, Bogdan – Comparative Professional Pedagogy, 2018
This article presents the results of scientific-pedagogical research, which consisting in identifying of roots of independent study development in the USA in from the early 1900s to the moment of its extensive implementation in academic programs in the 1950s. The author began to investigate the independent study with aid of heuristic approach…
Descriptors: Independent Study, Distance Education, Learning Motivation, Self Motivation
Ding, Lu; Er, Erkan – Journal of Computer Assisted Learning, 2018
Research has noted the effectiveness of online tools (e.g., discussion boards) for supporting help seeking among class members. However, help seeking is not necessarily warranted via online learning tools because some factors (e.g., low Internet self-efficacy) may influence students' intention to use them. This study aims to identify the…
Descriptors: College Students, Help Seeking, Computer Uses in Education, Influences
Ortagus, Justin C.; Kramer, Dennis A., II; Umbricht, Mark R. – Journal of Higher Education, 2018
Information technology (IT) spending has increased in every sector of higher education during the past decade despite a lack of meaningful data pertaining to its impact on productivity. This study, which was guided by the production theory, used a unique data set and dynamic fixed-effects panel model to examine the relationship between IT funding…
Descriptors: Higher Education, Productivity, Financial Support, Public Colleges
Wong, Eva Y. W.; Law, Lisa; Kwong, Theresa; Pegrum, Mark – Journal on Excellence in College Teaching, 2018
The authors evaluated the effectiveness of using augmented reality (AR) with mobile technologies to help students understand the abstract concepts of academic integrity and ethics (AIE). Quantitative and qualitative data collected from student participants (N = 3613) indicate that they enjoyed the interactive AR learning activities in the Trails…
Descriptors: Computer Simulation, Handheld Devices, Computer Uses in Education, Ethical Instruction
Hurst, Glenn A. – Journal of Chemical Education, 2018
Snapchat is a social media platform with the ability to share media and network with others. The platform has been applied with lower division undergraduate students studying chemistry, biochemistry, and natural sciences. Approximately 140 students followed a "class" account where both images and videos were shared with the aim of…
Descriptors: College Science, Chemistry, Undergraduate Students, Social Media
Laurie, Maggi; Manches, Andrew; Fletcher-Watson, Sue – Psychology of Education Review, 2018
The development of new technologies for autistic children is outpacing the creation of research evidence for their efficacy. As a result commercially available technologies that are used in practice often have received limited quality research evaluations. If research is to inform the real-world use of technology for user benefit, it must examine…
Descriptors: Educational Technology, Special Education, Students with Disabilities, Autism
Spero, Ken – Learning Professional, 2018
Computer simulations can provide essential practice at making a wide range of decisions facing education leaders, filling gaps in experience with relevant virtual on-the-job training. Simulations can help administrators prepare for difficult conversations about students in crisis, racial tensions, teacher evaluations, and other sensitive topics.…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Decision Making
Kiyici, Mübin – Malaysian Online Journal of Educational Technology, 2018
Concept of augmented reality (AR) has been attracting the attention of researchers due to its feature of combining physical environment of students and digital presentation materials and offering them to users. AR applications have made a great impression among scientists working in a wide range of fields from engineering sciences to social…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Foreign Countries

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