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Duncan, Sean C. – E-Learning and Digital Media, 2010
This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present within online forums around three video game series, video games, or game platforms, and key design practices engaged upon by gamers in these spaces. It is…
Descriptors: Video Games, Discourse Analysis, Computer Assisted Design, Media Research
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Loveland, Thomas – Technology and Engineering Teacher, 2012
In modern CAD and CAM manufacturing companies, engineers design parts for machines and consumable goods. Many of these parts are cut on CNC machines. Whether using a CNC lathe, milling machine, or router, the ideas and designs of engineers must be translated into a machine-readable form called G & M Code that can be used to cut parts to precise…
Descriptors: Computer Assisted Design, National Standards, Manufacturing, Skilled Workers
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Anderson, Ryan; Williams, Robert – Journal of Career and Technical Education, 2012
The researchers sought to find the Agricultural Science teachers' attitude toward five innovations (Computer-Aided Design, Record Books, E-Mail Career Development Event Registration, and World Wide Web) of information technology. The population for this study consisted of all 333 secondary Agricultural science teachers from Texas FFA Areas V and…
Descriptors: Academic Achievement, Information Technology, Innovation, Teaching Experience
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Casey, Ashley; Hastie, Peter A.; Rovegno, Inez – Physical Education and Sport Pedagogy, 2011
Background: In the 1970s and 1980s, there was considerable discussion about the potential of student-designed games to help students develop a more refined and deeper understanding of games. Unfortunately, despite these sophisticated conversations, there has been limited empirical research on the effectiveness of student-designed games,…
Descriptors: Physical Education, Student Attitudes, Writing Processes, Foreign Countries
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Gold, Abby; Barno, Trina Adler; Sherman, Shelley; Lovett, Kathleen; Hurtado, G. Ali – Journal of Extension, 2013
Systematic evaluation is an essential tool for understanding program effectiveness. This article describes the pilot test of a statewide evaluation tool for the Supplemental Nutrition Assistance Program-Education (SNAP-Ed). A computer algorithm helped Community Nutrition Educators (CNEs) build surveys specific to their varied educational settings…
Descriptors: State Programs, Program Evaluation, Program Effectiveness, Evaluation Methods
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Thornton, Timothy; Ernst, Jeremy V.; Clark, Aaron C. – Technology and Engineering Teacher, 2012
Improvement in instructional practices through dynamic means of delivery remains a central consideration to technology educators. To help accomplish this, one must constantly utilize contemporary and cutting-edge technological applications in attempts to provide a more beneficial learning experience for students. These technologies must…
Descriptors: Educational Technology, Computer Simulation, Computer Assisted Design, Computer Software
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Pratt, Dave; Noss, Richard – International Journal of Computers for Mathematical Learning, 2010
Our focus is on the design of systems (pedagogical, technical, social) that encourage mathematical abstraction, a process we refer to as "designing for abstraction." In this paper, we draw on detailed design experiments from our research on children's understanding about chance and distribution to re-present this work as a case study in designing…
Descriptors: Design, Mathematics Education, Mathematical Concepts, Epistemology
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Shih, Ching-Hsiang; Yeh, Jui-Chi; Shih, Ching-Tien; Chang, Man-Ling – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The latest studies have adopted software technology which turns the Wii Remote Controller into a high-performance limb action detector, we assessed whether two persons with multiple disabilities would be able to control an environmental stimulus through limb action. This study extends the functionality of the Wii Remote Controller to the…
Descriptors: Attention Deficit Hyperactivity Disorder, Stimulation, Intervention, Multiple Disabilities
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Austin, Brian D. – Art Therapy: Journal of the American Art Therapy Association, 2009
This viewpoint reviews several historical positions on the relationship between technology and creativity, and their implications for the practice of art therapy in the techno-digital age. The author posits that the question remains unanswered as to whether the profession will accept and become fully proficient in the use of the computer as a true…
Descriptors: Creativity, Fantasy, Figurative Language, Art Therapy
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Ben Youssef, Belgacem; Berry, Barbara – International Journal of Technology and Design Education, 2012
Spatial thinking skills are vital for success in everyday living and work, not to mention the centrality of spatial reasoning in scientific discoveries, design-based disciplines, medicine, geosciences and mathematics to name a few. This case study describes a course in spatial thinking and communicating designed and delivered by an…
Descriptors: Thinking Skills, Spatial Ability, Communication Skills, Undergraduate Students
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Deal, Walter F.; Jones, Catherine E. – Technology and Engineering Teacher, 2012
Humans by their very nature are users of tools, materials, and processes as a part of their survival and existence. As humans have progressed over time, their civilizations and societies have changed beyond imagination and have moved from hunters and gatherers of food and materials for survival to sophisticated societies with complex social and…
Descriptors: Technology Integration, Robotics, Technological Literacy, Manufacturing
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Rudner, Lawrence M.; Guo, Fanmin – Journal of Applied Testing Technology, 2011
This study investigates measurement decision theory (MDT) as an underlying model for computer adaptive testing when the goal is to classify examinees into one of a finite number of groups. The first analysis compares MDT with a popular item response theory model and finds little difference in terms of the percentage of correct classifications. The…
Descriptors: Adaptive Testing, Instructional Systems, Item Response Theory, Computer Assisted Testing
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Smith, S. C.; Al-Assadi, W. K.; Di, J. – IEEE Transactions on Education, 2010
As demand increases for circuits with higher performance, higher complexity, and decreased feature size, asynchronous (clockless) paradigms will become more widely used in the semiconductor industry, as evidenced by the International Technology Roadmap for Semiconductors' (ITRS) prediction of a likely shift from synchronous to asynchronous design…
Descriptors: Computer System Design, Engineering Education, Curriculum Development, Integrated Curriculum
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Sanna, A.; Lamberti, F.; Paravati, G.; Demartini, C. – IEEE Transactions on Learning Technologies, 2012
Computer-based assessment of exams provides teachers and students with two main benefits: fairness and effectiveness in the evaluation process. This paper proposes a fully automatic evaluation tool for the Graphic and Virtual Design (GVD) curriculum at the First School of Architecture of the Politecnico di Torino, Italy. In particular, the tool is…
Descriptors: Foreign Countries, Open Source Technology, Computer Assisted Testing, Computer Graphics
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Putz, Claus; Intveen, Geesche – Engineering Design Graphics Journal, 2009
By supplying various combinations of advanced instructions and different forms of exercises individual learning processes within the impartation of basic knowledge can be activated and supported at best. The fundamentals of our class "Introduction to spatial-geometric cognition using CAD" are constructional inputs, which systematically induce the…
Descriptors: Learning Processes, Geometric Concepts, Lecture Method, Spatial Ability
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