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Sun, Zhong; Yao, Xiajing; You, Jiaxin; Du, Wenli; Luo, Liming – Interactive Learning Environments, 2018
This study aimed to explore the features of mobile learning behaviors among Chinese elementary school students, and relationships between mobile learning behaviors and personal characteristics in mobile learning environment. The current study designed and developed a game-based educational mobile environment and conducted an experimental research.…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Student Characteristics
Hsu, Wei-Che; Tseng, Ching-Mei; Kang, Shih-Chung – Educational Technology & Society, 2018
Taiwan has long been categorized as a country suffering from water shortages. The acquisition of knowledge and development of the concept of water conservation, and the development water conservation habits, are considered a civic responsibility of the citizens. The purpose of the present study was to utilize an immersive virtual environment…
Descriptors: Foreign Countries, Water, Conservation (Environment), Educational Technology
Turner, Patrick E.; Johnston, Elizabeth; Kebritchi, Mansureh; Evans, Sally; Heflich, David A. – Cogent Education, 2018
Technological advances have provided educational institutions the capability to explore various online teaching strategies such as digital games in the classroom. Though games can be used to engage various learning styles and behaviors, the platform is mainly practiced at the secondary educational grade level with traditional-aged students. Little…
Descriptors: Computer Games, Influence of Technology, Academic Achievement, Nontraditional Students
Grogan, Kelly – Journal of Economic Education, 2018
Health insurance policy is a current topic of concern for the United States. The classroom game discussed here provides students with a thorough understanding of some of the policy options under debate, in addition to demonstrating the classic problem of adverse selection. Students received probabilities of encountering a variety of medical…
Descriptors: Health Insurance, Health Services, Costs, Risk
Bahgat, Mohamed; Elsafty, Ashraf; Shaarawy, Ashraf; Said, Tamer – Journal of Education and Training Studies, 2018
Over the past decades, Learning & Development has become an area of growing interest and constant research. As a result, there is an abundance of studies and models that target the development of educators. However, the professional development of educators should be built on a comprehensive framework of research-based instructional strategies…
Descriptors: Models, Active Learning, Adult Students, Learning Theories
Chiang, Feng-kuang; Qin, Lian – Interactive Learning Environments, 2018
This study examined the effects of students' construction of computer-based educational games, using Scratch, on their mathematical equation-solving performance and their attitudes towards learning mathematics with the assistance of technology. A one-group, pretest-posttest quasi-experimental study design, was adopted. A total of 89 seventh grade…
Descriptors: Pilot Projects, Foreign Countries, Grade 7, Educational Games
Hally, Edmond; Randolph, Zachary – Journal on Excellence in College Teaching, 2018
With the success of simulations like "Reacting to the Past," role-playing games have seen increased usage in educational settings. This study examined the use of an original role-playing game in four political theory classes. It measured outcomes of student perception and success in regard to learning objectives asking students to…
Descriptors: Role Playing, Political Science, Simulation, Teaching Methods
Worthington, Tracy Anne – Social Studies, 2018
The purpose of this article is to synthesize research on the benefits and use of games, role-plays, and simulations, whilst providing examples practicing teachers may wish to use in their classroom. Therefore, the article presents a discussion of key previous research on the use of games, role-plays, and simulations in secondary history…
Descriptors: Middle School Students, Student Centered Learning, Educational Games, Role Playing
Read, Kirsten; James, Sarah; Weaver, Andrew – Journal of Early Childhood Research, 2018
This study examined the relationship between four common types of language play and their correlations with the verbal and social abilities of 3- to 5-year-old children. While observation has shown that children this age produce a range of play, research has not yet examined whether play is a measurable skill connected to preschoolers' language…
Descriptors: Interpersonal Competence, Play, Preschool Education, Educational Games
Çiftçi, Serdar – Turkish Online Journal of Educational Technology - TOJET, 2018
The aim of this research is to investigate, through data analysis, the studies conducted on the use of educational digital games by children. As part of this study, a search of the Science Direct, Web of Science, and ERIC databases was performed to identify the studies on this topic published within the last decade (2007 and 2017). From this…
Descriptors: Educational Games, Computer Games, Databases, Programming Languages
Huang, Wenhao David; Oh, Eunjung Grace – Educational Media International, 2018
The integration of digital game-based learning environment (DGBLE) enhanced by technology in recent years has been hampered by its complexity and difficulty in realistically addressing teachers' instructional needs. The pedagogical gap between what teachers think a DGBLE can deliver and what DGBLE can actually offer remains substantial. To…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Elementary School Teachers
An, Yunjo – Educational Technology Research and Development, 2018
This study examined the effects of a graduate level, professional development (PD) course on teachers' perceptions, attitudes, self-efficacy, and behavioral intentions regarding the use of digital games in the classrooms, teacher involvement in educational game design, and constructionist gaming. Twenty-one teachers participated in the study. Both…
Descriptors: Faculty Development, Online Courses, Educational Games, Design
Viswanathan, Shekar; Radhakrishnan, B. – International Journal of Game-Based Learning, 2018
A novel approach to teaching concepts using game design in the graduate sustainability and engineering management programs is illustrated. These student-built games tied to demonstrate the course learning outcomes (CLOs) were tested in a classroom environment. This pilot study's impact on student learning, motivation, creativity, engagement,…
Descriptors: Teaching Methods, Student Motivation, Creativity, Learner Engagement
Murray, Ian – ProQuest LLC, 2018
Vocabulary knowledge is considered fundamental to learning. However, students typically find learning scientific vocabulary quite difficult, and that is especially true for biology vocabulary. Games are well established as effective tools for vocabulary instruction. Multimedia instruction is likewise recognized as aiding vocabulary learning. To…
Descriptors: Vocabulary Development, Science Instruction, High School Students, Secondary School Science
Güler, Dursun; Özsoy, Olcay – Online Submission, 2018
This paper examines preschool and primary school educational games from teachers' perspective. Research group was composed by Amasya centre and related preschools and primary schools working teachers aged between 20 and 40, official and on payment (temporary). In total, 214 preschool and primary school teachers have been interviewed. The handouts…
Descriptors: Preschool Teachers, Elementary School Teachers, Educational Games, Teacher Attitudes

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