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Yang, Yuqin; van Aalst, Jan; Chan, Carol K. K. – American Educational Research Journal, 2020
This study investigates designs for developing knowledge building (KB) and higher order competencies among academically low-achieving students. Thirty-seven low-achieving students from a ninth-grade visual arts course in Hong Kong participated. The design involved principle-based KB pedagogy, with students writing on Knowledge Forum® (KF),…
Descriptors: Reflection, Student Evaluation, Knowledge Level, Low Achievement
Gardner, Phil – Collegiate Employment Research Institute, 2020
2020 marks the 50th anniversary of the Collegiate Employment Research Institute at Michigan State University and the 50th edition of the annual Trends in Campus Recruiting Survey. More than 3000 attempted the survey with 2408 providing information that could be used in preparing this report. Due to the high level of economic uncertainty, only 1036…
Descriptors: Recruitment, Employment, Personnel Selection, Employment Opportunities
Erdogan, Erdi; Tonga, Deniz – Online Submission, 2020
Along with the changes and developments that took place in technology, new fields of study emerged within the scope of citizenship education. One of these is digital citizenship. In this context, it is important to reveal students' attitudes towards technology and digital citizenship. The purpose of this research is to examine the digital…
Descriptors: Foreign Countries, Middle School Students, Technological Literacy, Citizenship Education
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Gülay Ogelman, Hülya; Güngör, Hande; Körükçü, Özlem; Erten Sarkaya, Hatice – Early Child Development and Care, 2018
The primary objective of this study is to determine the predictive effect of technology use durations of 5-6 year-old children on their social skill levels and social status. In this study, children's technology usage is restricted to the use of television, portable computers, tablets and smartphones. The sample group of the study consisted of 162…
Descriptors: Young Children, Interpersonal Competence, Social Status, Television
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Noroozi, Omid; Kirschner, Paul A.; Biemans, Harm J. A.; Mulder, Martin – Educational Psychology Review, 2018
Argumentation is fundamental for many learning assignments, ranging from primary school to university and beyond. Computer-supported argument scaffolds can facilitate argumentative discourse along with concomitant interactive discussions among learners in a group (i.e., first-order argument scaffolding). However, there is no evidence, and hence no…
Descriptors: Persuasive Discourse, Scaffolding (Teaching Technique), Skill Development, Scripts
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Loperfido, Fedela Feldia; Dipace, Anna; Scarinci, Alessia – Research on Education and Media, 2018
What emotions can students experience in digitally mediated learning processes? In this paper, we connect Learning Analytics to the Grounded Theory in order to analyse the emotional world of students of 11 courses within the EduOpen (www.eduopen.org) massive open online course (MOOC) platform. Namely, we have used NVivo 11 Plus software and have…
Descriptors: Learning Analytics, Emotional Experience, Psychological Patterns, Online Courses
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Owusu-Ansah, Samuel – International Journal on E-Learning, 2018
The main aim of the study was to assess the accessibility, adequacy and use of ICT in Distance Education (DE) programme of the University of Ghana (UG), Legon distance learning students. Information Communication Technology (ICT) plays a critical role in enhancing the teaching and learning processes of the DE programme. Both interview and…
Descriptors: Distance Education, Computer Uses in Education, Foreign Countries, Undergraduate Students
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Ho, Anne M. – PRIMUS, 2018
Escape rooms are an increasingly popular puzzle game, and educators have started implementing them in classrooms. This paper will describe the motivations and implementation of escape-room-like puzzles in an undergraduate cryptography course, including how the open-source mathematics software system SageMath is used. In addition, there is a…
Descriptors: Puzzles, Technology, Class Activities, Undergraduate Students
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Efendioglu, Akin – Educational Technology Research and Development, 2018
The main purpose of the study is to develop a "Facebook Effect Scale on Teacher Quality" (FESTQ) based on the pedagogical content knowledge, technological pedagogical content knowledge and lifelong learning frameworks. Study participants comprised 556 teachers. Explanatory factor analysis and confirmatory factor analysis were conducted…
Descriptors: Social Media, Teacher Effectiveness, Pedagogical Content Knowledge, Technological Literacy
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Jobrack, Matthew; Bossé, Michael J.; Chandler, Kayla; Adu-Gyamfi, Kwaku – International Journal for Mathematics Teaching and Learning, 2018
Student problem solving in the context of a dynamic mathematics environment (DME) has previously been investigated primarily through the lens of whether or not the student could complete a problem-solving task. Herein, we investigate what trajectories students employ in the realms of mathematics, technology, and problem solving as they attempt to…
Descriptors: Problem Solving, Mathematics Education, Geometry, Visual Aids
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Chandra, Shaneel; Sharma, Bibhya – American Journal of Distance Education, 2018
The University of the South Pacific is owned by 12 nations in the South Pacific Ocean. The institution provides higher education through its 14 campuses, with at least 1 campus per member country. To be able to overcome the geographical divide and isolation, while ensuring high-quality learning and teaching, the university utilizes Internet,…
Descriptors: Chemistry, College Science, Distance Education, Computer Uses in Education
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
Acker, Kathleen J. – ProQuest LLC, 2018
The purpose of this study was to examine the extent at which teachers that have been using 1:1 technology in the classroom for two years were willing and/or prepared to adapt their instructional practices and pedagogical beliefs in this technology intensive environment. The study also sought to explore factors that might affect this change or lack…
Descriptors: Middle School Teachers, Teacher Attitudes, Beliefs, Educational Technology
Jordan, Jamie Byrd – ProQuest LLC, 2018
This research explored the impact of a sixth grade one-to-one laptop initiative on student attitudes about learning and technological competencies. The study compared student preintervention and postintervention survey data prior to and after a sixth grade laptop intervention initiative. The survey responses were divided into 5 dimensions (School…
Descriptors: Laptop Computers, Educational Technology, Grade 6, Student Attitudes
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O'Dowd, Robert – Research-publishing.net, 2018
Telecollaboration, or 'virtual exchange', are terms used to refer to the engagement of groups of learners in online intercultural interactions and collaboration projects with partners from other cultural contexts or geographical locations as an integrated part of their educational programmes. In recent years, approaches to virtual exchange have…
Descriptors: Intercultural Communication, Cooperative Learning, Higher Education, Periodicals
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