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Strømme, Torunn Aa.; Mork, Sonja M. – Research in Science Education, 2021
This paper analyses students' conceptual sense-making of two representations of protein synthesis: animations and static visualizations. Even though several studies have focused on the effect of animations versus static visualizations or support aspects that enable students to effectively benefit from animations, existing research has not yet…
Descriptors: Animation, Science Instruction, Units of Study, Visualization
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Saputra, Dedi; Gürbüz, Burcu; Haryani, Haryani – Journal of Science Learning, 2021
The use of smartphone technology with various operating system platforms and Android is also widely used in education. Various types of applications were created to support the learning process at school and outside of school. The purpose of this research is to create an alternative learning media in the form of an interactive animation…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Chemistry
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Rekik, Ghazi; Belkhir, Yosra; Jarraya, Mohamed – Technology, Pedagogy and Education, 2021
In two separate experiments, the authors investigated how a complex animated basketball scene should be designed in order to avoid the high cognitive load due to the transient nature of information. Using system-paced segments and decreasing the video's presentation speed were tested as instructional strategies to reduce students' cognitive load.…
Descriptors: Animation, Team Sports, Teaching Methods, Video Technology
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Jiang, Shiyan; Smith, Blaine E.; Shen, Ji – Interactive Learning Environments, 2021
Previous research illustrates the collaborative nature of adolescents' multimodal composing processes. However, few studies have specifically focused on how different modes influence student interactions over time. This study examines how multiple modes (e.g. text, music, visuals, and animations) mediated middle schoolers' composing processes as…
Descriptors: Middle School Students, Early Adolescents, Interaction, Peer Relationship
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Aristov, Michael M.; Moore, John W.; Berry, John F. – Journal of Chemical Education, 2021
Through the implementation of the free website/smartphone application Sketchfab, we have found a simple means to introduce 3D visual tools into the chemistry classroom. Sketchfab stores 3D models and animations with free cross-platform accessibility. Blender is a free 3D modeling tool that has been used to prepare models and animations for…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
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Bosch, Chancey; Ellis, Trevor – Journal of Global Education and Research, 2021
Technology-enhanced learning continues to provide opportunities for increased interventions in educational programing. For teacher education programs, novelty pales in comparison to providing meaningful instruction and enduring outcomes. The use of avatars has provided integration of research evidence that increases intended behaviors; however,…
Descriptors: Computer Simulation, Simulated Environment, Self Efficacy, Technology Integration
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Guven Demir, Elif; Öksuz, Yücel – Participatory Educational Research, 2022
This research aimed to investigate animation-based achievement tests according to the item format, psychometric features, students' performance, and gender. The study sample consisted of 52 fifth-grade students in Samsun/Turkey in 2017-2018. Measures of the research were open-ended (OE), animation-based open-ended (AOE), multiple-choice (MC), and…
Descriptors: Animation, Achievement Tests, Test Items, Psychometrics
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Stellefson, Michael; Ferguson, Lacey; Spratt, Susannah; Zhang, Linxi – American Journal of Health Education, 2020
Background: While most undergraduate students in public health are aware of health behavior theories and models, they lack sufficient knowledge about how to apply and test them in Health Education/promotion research. Purpose: Evaluate eight new conceptual animation (CA) videos that explained theory and model testing in eight research articles from…
Descriptors: Public Health, Health Behavior, Video Technology, Animation
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Yaseen, Zeynep; Aubusson, Peter – Research in Science Education, 2020
This article describes an investigation into teaching and learning with student-generated animations combined with a representational pedagogy. In particular, it reports on interactive discussions that were stimulated by the students' own animations as well as their critiques of experts' animations. Animations representing views of states of…
Descriptors: Animation, High School Students, Grade 11, Secondary School Science
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Koc-Januchta, Marta M.; Höffler, Tim N.; Prechtl, Helmut; Leutner, Detlev – Educational Technology Research and Development, 2020
The aim of this study was to investigate the role of visual/verbal cognitive style and interactivity level in dynamic and non-dynamic multimedia learning environments. A group of 235 biology students learned about photosynthesis either from a computer-based animation or a series of static pictures with spoken explanatory text. Participants were…
Descriptors: Cognitive Style, Interaction, Visualization, Multimedia Instruction
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White, Peta; Nielsen, Wendy; Taylor, Russell – Teaching Science, 2020
Senior secondary students were tasked with generating slowmation representations of biological processes they had already learned about during Year 11 VCE biology. The slowmation task therefore connects work with representations to review of course material. Results indicate that students negotiated between the textbook (and some teacher-specific…
Descriptors: Secondary School Science, Grade 11, Secondary School Students, Scientific Concepts
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Hiranyachattada, Tiantada; Kusirirat, Kampanat – European Journal of Science and Mathematics Education, 2020
Physically-based rendering (PBR) concept is widely use nowadays in 3D rendering works, this concepts interested in the ray of light for describes the interaction of light and materials. Understanding the principles of PBR can be easier to adjust shader parameters to be realistic, react correctly to changes in lighting condition and also giving the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Concept Formation
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Charalambous, Charalambos Y. – ZDM: The International Journal on Mathematics Education, 2020
Attempts to better conceptualize and measure teacher knowledge, and through that examine its association to instructional quality have been intensified over the past decades. Despite the progress made, a review of pertinent literature points to four challenges related to studying this association: "proximity" (i.e., the extent to which…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Simulation, Simulated Environment
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Buttussi, Fabio; Chittaro, Luca – IEEE Transactions on Learning Technologies, 2020
Humor and fear appeals are widely employed in traditional communication for educational purposes, but their exploitation in animated pedagogical agents has been scarcely explored. We studied the use of humor and fear appeals by a three-dimensional animated pedagogical agent that taught the same procedural knowledge in four conditions: i) humor…
Descriptors: Humor, Fear, Animation, Teaching Methods
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Bus, Adriana G.; Neuman, Susan B.; Roskos, Kathleen – AERA Open, 2020
Just beginning to understand the potentials new technologies might bring to the learning environments of young children, we invited authors to submit articles that investigate multimedia sources and their effect on learning settings. Two main themes emerged--how digitization changes the learning environment and adult-child interaction in…
Descriptors: Young Children, Electronic Publishing, Childrens Literature, Books
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