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Zinth, Jennifer – Education Commission of the States, 2016
Allowing high school students to fulfill a math or science high school graduation requirement via a computer science credit may encourage more student to pursue computer science coursework. This Education Trends report is an update to the original report released in April 2015 and explores state policies that allow or require districts to apply…
Descriptors: High School Graduates, Graduation Requirements, Computer Science Education, Educational Trends
Akdemir, Zeynep Gonca; Menekse, Muhsin; Hosseini, Mahdi; Nandi, Arindam; Furuya, Keiichiro – Science Teacher, 2021
Quantum technologies refer to any technology developed based on the principles of quantum physics. Quantum communication, quantum computing, and quantum sensing are applications of such technologies, in which quantum mechanics underpins the key assumptions on their design and development. Quantum technologies promise revolutionary and disruptive…
Descriptors: Physics, High School Students, Science Instruction, Teaching Methods
Seo, Hyunjin; Altschwager, Darcey; Choi, Baekyoung; Song, Sejun; Britton, Hannah; Ramaswamy, Megha; Schuster, Bernard; Ault, Marilyn; Ayinala, Kaushik; Zaman, Rafida; Tihen, Ben; Yenugu, Lohitha – ACM Transactions on Computing Education, 2021
As society increasingly relies on digital technologies in many different aspects, those who lack relevant access and skills are lagging increasingly behind. Among the underserved groups disproportionately affected by the digital divide are women who are transitioning from incarceration and seeking to reenter the workforce outside the carceral…
Descriptors: Informal Education, Females, Transitional Programs, Program Development
Playton, Stephanie D. C.; Hite, Rebecca; Leach, Paula K. – Electronic Journal for Research in Science & Mathematics Education, 2021
Both computer science (CS) knowledge and workforce readiness skills (e.g., creativity, communication, collaboration, and critical thinking) have equally grown in national importance to fill the growing pipeline of CS careers. Various factors have contributed to CS job shortages, which include a lack of student instruction on, engagement with,…
Descriptors: STEM Education, Computer Science Education, Educational Research, Partnerships in Education
Ryoo, Jean J.; Morris, Alicia; Margolis, Jane – ACM Transactions on Computing Education, 2021
The Computer Science for All movement is bringing CS to K-12 classrooms across the nation. At the same time, new technologies created by computer scientists have been reproducing existing inequities that directly impact today's youth, while being "promoted and perceived as more objective or progressive than the discriminatory systems of a…
Descriptors: Social Responsibility, Computer Science Education, Elementary Secondary Education, Hispanic American Students
Hadad, Shlomit; Shamir-Inbal, Tamar; Blau, Ina; Leykin, Eynat – Journal of Educational Computing Research, 2021
This study explored (1) pedagogical strategies in Educational Coding and Robotics (ECR) learning which can develop computational thinking of students and (2) the degree of teacher centrality in the ECR classroom. In addition, we investigated (3) the added value of the Small Private Online Course (SPOC) to teacher professional development (TPD). We…
Descriptors: Professional Development, Inservice Teacher Education, Elementary School Teachers, Programming
González-Castro, Nuria; Muñoz-Merino, Pedro J.; Alario-Hoyos, Carlos; Delgado Kloos, Carlos – Australasian Journal of Educational Technology, 2021
Massive open online courses (MOOCs) pose a challenge for instructors when trying to provide personalised support to learners, due to large numbers of registered participants. Conversational agents can be of help to support learners when working with MOOCs. This article presents an adaptive learning module for JavaPAL, a conversational agent that…
Descriptors: Online Courses, Learning Modules, Computer Science Education, Programming
Dowdall, Shane; Hlobaz, Artur; Milczarski, Piotr; O'Reilly, Derek; Podlaski, Krzysztof; Stawska, Zofia – Informatics in Education, 2021
The development of communication and other soft skills among computer science students is not usually an easy task. Often, curricula focus on technical skills, with team projects being used for the improvement of communication skills. However, these teams usually comprise solely of computer science students. In this paper, we present a didactical…
Descriptors: Foreign Countries, Computer Science Education, Soft Skills, Skill Development
Ferris, Kaitlyn A.; Century, Jeanne; Zuo, Huifang – International Journal of Computer Science Education in Schools, 2021
This article reports on implementation of a problem-based learning intervention developed with the intention of finding time for computer science (CS) in the elementary school day. This study investigated differences in effects on students in particular socio-demographic groups using a quasi-experimental design. We first provide an overview of the…
Descriptors: Equal Education, Computer Science Education, Elementary School Students, Intervention
Medveckis, Arturs; Pigozne, Tamara; Tomsons, Dzintars – World Journal on Educational Technology: Current Issues, 2021
Life-long learning, including development of professional competence, is an essential paradigm of the 21st century. The goal of this research is to analyse the quality and efficiency of the educators' professional competence enhancement programme dubbed "Fundamentals of Programming in Visual Programming Environment Scratch" in accordance…
Descriptors: Teacher Competencies, Technological Literacy, Programming Languages, Computer Science Education
Fowler, Brian; Nesen, Yuri; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer Science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior analysis and…
Descriptors: Foreign Countries, Computer Science Education, Elementary Secondary Education, Curriculum Development
Katrina Laguarda; Linda Shear; Satabdi Basu; Haiwen Wang – SRI Education, a Division of SRI International, 2021
CoolThink@JC aims to nurture students' proactive use of technologies for social good from a young age, preparing them for a fast-changing digital future through hands-on, minds-on, and joyful learning experiences. After a successful pilot in 32 schools, CoolThink's co-creators, led by The Hong Kong Jockey Club Charities Trust (the Trust), have…
Descriptors: Foreign Countries, Elementary School Students, Elementary Schools, Thinking Skills
Wong, Wing-Kwong – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to propose a maker's approach to teaching an operating systems (OSs) course in which students apply knowledge of OSs to making a toy robot by focusing on input/outputs, hardware devices and system programming. Design/methodology/approach: Classroom action research is involved in this study. Findings: After the course was…
Descriptors: Computer Science Education, Robotics, Toys, Teaching Methods
How, Meng-Leong; Looi, Chee-Kit – International Journal of Computer Science Education in Schools, 2018
Computational Thinking (CT) is pervasive in our daily lives and is useful for problem-solving. Decision-making is a crucial part of problem-solving. In the extant literature, problem-solving strategies in educational settings are often conveniently attributed to intuition; however, it is well documented that computer programmers might even have…
Descriptors: Mathematics Instruction, Equations (Mathematics), Scaffolding (Teaching Technique), Decision Making
Huskey, Sybil; Latulipe, Celine; Word, Melissa; Lottridge, Danielle – Journal of Dance Education, 2018
This case study looks at the use of focus groups as a reflective pedagogical tool in a collaborative project at the University of North Carolina at Charlotte. The study involved the DanceDraw project, a collaboration between choreographers and computer scientists investigating the intersection of dance and technology. Eight dance and technology…
Descriptors: Focus Groups, Dance, Case Studies, Computer Science

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