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Lukosch, Heide; Groen, Daan; Kurapati, Shalini; Klemke, Roland; Verbraeck, Alexander – International Journal of Game-Based Learning, 2016
This study introduces the concept of microgames to support situated learning in order to foster situational awareness (SA) of planners in seaport container terminals. In today's complex working environments, it is often difficult to develop the required level of understanding of a given situation, described as situational awareness. A container…
Descriptors: Performance, Foreign Countries, Case Studies, Games
Nelson, Nancy J.; Fien, Hank; Doabler, Christian T.; Clarke, Ben – Grantee Submission, 2016
Hope Elementary School recently purchased tablets for all of its students to facilitate the use of technology in the classroom. The principal at Hope Elementary understands that technology can be an efficient and effective way for teachers to access materials and differentiate instruction to support the achievement of all learners. However, some…
Descriptors: Educational Technology, Educational Games, Computer Oriented Programs, Technology Uses in Education
Russell, Christine Marie – ProQuest LLC, 2016
Many stakeholders in education believe that video games can be used to enhance teaching and learning. However, parents' attitudes toward changes in education can be a factor in whether the modifications are successful. Unfortunately, there is not much information regarding parents' attitudes towards the use of video games in education. The purpose…
Descriptors: Middle Schools, Middle School Students, Middle School Teachers, Parents
Sanders, Veronica – ProQuest LLC, 2016
This study implemented and evaluated gaming instruction as a professional development for science teachers at a Georgia high school. It was guided by four research questions that (a) assessed the impact of training in gaming instruction and evaluation of that training on science teachers' ability to use games; (b) examined evidence showing that…
Descriptors: Secondary School Science, Action Research, Research Projects, Secondary School Teachers
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Chee, Yam San – Australian Journal of Education, 2014
Intentional learning has customarily been construed from a perspective that foregrounds cognitive engagement and mental life in meaning making. In this paper, I interrogate the said perspective. I argue that a theoretical positioning based on the dominant paradigm of human information processing psychology leads to incoherence because this…
Descriptors: Intentional Learning, Educational Games, Computer Games, Game Based Learning
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Hendrix, Maurice; Backlund, Per; Vampula, Boris – International Journal of Game-Based Learning, 2014
The potential of Computer Games for non-entertainment purposes, such as education, is well established. A wide variety of games have been developed for the educational market, covering subjects such as mathematics and languages. However, while a growing industry developing educational games exist, the practical uptake in schools is not as high as…
Descriptors: Computer Games, Educational Games, Foreign Countries, Evaluation Methods
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Day, Lorraine – Australian Primary Mathematics Classroom, 2014
The Reasoning Proficiency in number and algebra is about children making sense of the mathematics by explaining their thinking, giving reasons for their decisions and describing mathematical situations and concepts. Lorraine Day notes, children need to be able to speak, read and write the language of mathematics while investigating pattern and…
Descriptors: Algebra, Mathematics Instruction, Mathematical Logic, Logical Thinking
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Norton, Anderson; Deater-Deckard, Kirby – International Journal of Science and Mathematics Education, 2014
Because of their focus on psychological structures and operations, neo-Piagetian approaches to learning lend themselves to neurological hypotheses. Recent advances in neural imaging and educational technology now make it possible to test some of these claims. Here, we take a neo-Piagetian approach to mathematical learning in order to frame two…
Descriptors: Cognitive Development, Child Development, Learning Theories, Neurosciences
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Schifter, Catherine C.; Natarajan, Uma; Ketelhut, Diane Jass; Kirchgessner, Amanda – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
Data-driven decision making is essential in K-12 education today, but teachers often do not know how to make use of extensive data sets. Research shows that teachers are not taught how to use extensive data (i.e., multiple data sets) to reflect on student progress or to differentiate instruction. This paper presents a process used in an National…
Descriptors: Science Teachers, Intermediate Grades, Educational Games, Science Instruction
Shaughnessy, Michael F. – Educational Technology, 2014
In this article, Michael F. Shaughnessy, Contributing Editor of this journal, interviews David Dockterman, Chief Architect, Learning Sciences, at Scholastic Education, where he provides guidance on turning research into practical programs. Dockterman was one of the founders of Tom Snyder Productions, a leading educational software developer and…
Descriptors: Interviews, Computer System Design, Computer Software, Computer Simulation
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Martin, John; Dikkers, Seann; Squire, Kurt; Gagnon, David – TechTrends: Linking Research and Practice to Improve Learning, 2014
The proliferation of broadband mobile devices, which many students bring to school with them as mobile phones, makes the widespread adoption of AR pedagogies a possibility, but pedagogical, distribution, and training models are needed to make this innovation an integrated part of education, This paper employs Social Construction of Technology…
Descriptors: Telecommunications, Handheld Devices, Simulated Environment, Teaching Methods
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Henrickson, Kevin E. – Journal of Education for Business, 2014
Many undergraduate students report a lack of concern about facing labor market discrimination throughout their careers. However, there is ample evidence that discrimination based on race, gender, and age still persists within the labor market. The author outlines a classroom experiment demonstrating the existence of discrimination, even when the…
Descriptors: Undergraduate Students, Labor Market, Educational Games, Equal Opportunities (Jobs)
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Harden, Siegfried; Grilliot, Matthew E. – American Biology Teacher, 2014
Optimal foraging theory is a principle that is often presented in the community ecology section of biology textbooks, but also can be demonstrated in the laboratory. We introduce a lab activity that uses an interactive strategy to teach high school and/or college students about this ecological concept. The activity is ideal because it engages…
Descriptors: Ecology, Science Activities, Science Laboratories, Science Instruction
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Grilliot, Matthew E.; Harden, Siegfried – American Biology Teacher, 2014
In 1858, Darwin published "On the Origin of Species by Means of Natural Selection." His explanation of evolution by natural selection has become the unifying theme of biology. We have found that many students do not fully comprehend the process of evolution by natural selection. We discuss a few simple games that incorporate hands-on…
Descriptors: Biology, Evolution, Science Instruction, Educational Games
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Mathews Nkhoma; Jaime Calbeto; Narumon Sriratanaviriyakul; Thu Muang; Quyen Ha Tran; Thanh Kim Cao – Interactive Technology and Smart Education, 2014
Purpose: Simulation games have long been used as a teaching tool in the classroom environment mainly due to the high level of participation and engagement that students are able to generate from these, making the learning process more enjoyable and capable to replicate real-life scenarios. Feedback given during the simulation helps to motivate…
Descriptors: Feedback (Response), Undergraduate Students, Foreign Countries, Cognitive Processes
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