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Baker, Mark; Beltran, Jane; Buell, Jason; Conrey, Brian; Davis, Tom; Donaldson, Brianna; Detorre-Ozeki, Jeanne; Dibble, Leila; Freeman, Tom; Hammie, Robert; Montgomery, Julie; Pickford, Avery; Wong, Justine – College Mathematics Journal, 2013
Sets in the game "Set" are lines in a certain four-dimensional space. Here we introduce planes into the game, leading to interesting mathematical questions, some of which we solve, and to a wonderful variation on the game "Set," in which every tableau of nine cards must contain at least one configuration for a player to pick up.
Descriptors: Mathematics Instruction, College Mathematics, Mathematical Concepts, Educational Games
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Taalman, L.; Tongen, A.; Warren, B.; Wyrick-Flax, F.; Yoon, I. – College Mathematics Journal, 2013
This paper introduces a new matrix tool for the sowing game Tchoukaillon, which establishes a relationship between board vectors and move vectors that does not depend on actually playing the game. This allows for simpler proofs than currently appear in the literature for two key theorems, as well as a new method for constructing move vectors.We…
Descriptors: College Mathematics, Mathematics Instruction, Validity, Educational Games
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Damon Leiss; Paul Luebbers – Advocate, 2013
Associations have been made among having a low self-esteem and both being a bully and being bullied. With bullying and its victimization being a common problem in today's schools, increasing students' self-esteem could benefit schools with this dilemma. Learning martial arts has been shown to increase students' self-esteem. However, training in…
Descriptors: Self Esteem, Educational Games, Bullying, Victims
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Kosmas, Panagiotis; Ioannou, Andri; Zaphiris, Panayiotis – Educational Media International, 2019
The relationship among bodily movements, cognitive abilities, and academic achievement in children is receiving considerable attention in the research community. The embodied learning approach is based on the idea of an inseparable link between body and mind in learning, aiming for teaching methods that promote children's active engagement in the…
Descriptors: Motion, Cognitive Development, Correlation, Academic Achievement
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Koutromanos, George; Sofos, Alivisos; Avraamidou, Lucy – Educational Media International, 2015
This paper provides a review of the literature about the use of augmented reality in education and specifically in the context of formal and informal environments. It examines the research that has been conducted up to date on the use of those games through mobile technology devices such as mobile phones and tablets, both in primary and secondary…
Descriptors: Literature Reviews, Educational Games, Handheld Devices, Courseware
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Liao-Troth, Sara; Thomas, Stephanie P.; Webb, G. Scott – Marketing Education Review, 2015
The Value Chain Game is an activity that helps students to develop a holistic understanding of the processes and challenges in managing the value chain so that customer needs are met. Competing value chains work to produce and sell two products. Seasonal demand, quality defects, transportation delays, and audits offer complexities that represent…
Descriptors: Marketing, Business Administration Education, Teaching Methods, Audits (Verification)
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Ideland, Malin; Malmberg, Claes – Environmental Education Research, 2015
This article analyses how "eco-certified children" are constructed as desirable subjects in teaching materials addressing education for sustainable development. We are interested in how discourses structure this cherished practice and how this practice has become "natural" and obvious for us. A discourse analysis is carried out…
Descriptors: Sustainable Development, Environmental Education, Childrens Literature, Textbooks
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Overby, Alexandra; Jones, Brian L. – Art Education, 2015
What could video games bring to a K-12 visual arts curriculum? Overby and Jones were skeptical about incorporating gaming and virtual worlds into the classroom, but watching their own children engaging in the video game Minecraft changed their perception. As they started researching the game and how these kids were operating within the space, they…
Descriptors: Art Education, Curriculum Enrichment, Teaching Methods, Learning Strategies
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Jackson, Tanner; Boonthum-Denecke, Chutima; McNamara, Danielle – Journal of Interactive Learning Research, 2015
Intelligent Tutoring Systems (ITSs) are situated in a potential struggle between effective pedagogy and system enjoyment and engagement. iSTART (Interactive Strategy Training for Active Reading and Thinking), a reading strategy tutoring system in which students practice generating self-explanations and using reading strategies, employs two devices…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Reading Strategies, Tutoring
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Lestari, Umi Puji; Putri, Ratu Ilma Indra; Hartono, Yusuf – Indonesian Mathematical Society Journal on Mathematics Education, 2015
This study aims to investigate how set model can help students' understanding of addition of integers in fourth grade. The study has been carried out to 23 students and a teacher of IVC SD Iba Palembang in January 2015. This study is a design research that also promotes PMRI as the underlying design context and activity. Results showed that the…
Descriptors: Foreign Countries, Elementary School Mathematics, Grade 4, Mathematical Concepts
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Carnes, Mark C. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2015
For centuries, the titans of educational reform--Plato, Rousseau, Dewey, Piaget, Erikson, Csikszentmihalyi and others--have championed the educational benefits of play. Yet many professors and administrators are boggled by the idea of playing academic games in college. They instantly dismiss faculty initiatives like "Reacting to the…
Descriptors: Play, Educational Change, Higher Education, Educational Benefits
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Chee, Yam San; Mehrotra, Swati; Ong, Jing Chuan – Asia-Pacific Journal of Teacher Education, 2015
A dominant discourse on "scaling-up" small-scale innovations based on a limited number of successful classroom trials pervades the educational literature. We view this discourse as insensitive to the professional work of teachers and the human side of school change. Our research investigated how teacher professional development could be…
Descriptors: Foreign Countries, Faculty Development, Social Studies, Governance
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Buchheister, Kelley; Jackson, Christa; Taylor, Cynthia – Teaching Children Mathematics, 2015
Classroom teachers may not initially consider games as opportunities for students to engage in deep mathematical thinking. However, this article reveals how a second grade veteran teacher used Attribute Trains, a game adapted from NCTM Illuminations, to foster his students' thinking related to key ideas within the Standards for Mathematical…
Descriptors: Mathematics Instruction, Critical Thinking, Teaching Methods, Grade 2
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Marcondes, Fernanda K.; Moura, Maria J. C. S.; Sanches, Andrea; Costa, Rafaela; Oliveira de Lima, Patricia; Groppo, Francisco Carlos; Amaral, Maria E. C.; Zeni, Paula; Gaviao, Kelly Cristina; Montrezor, Luís H. – Advances in Physiology Education, 2015
The aim of the present article is to describe a puzzle developed for use in teaching cardiac physiology classes. The puzzle presents figures of phases of the cardiac cycle and a table with five columns: phases of cardiac cycle, atrial state, ventricular state, state of atrioventricular valves, and pulmonary and aortic valves. Chips are provided…
Descriptors: Puzzles, Human Body, Teaching Methods, Physiology
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Trinter, Christine P.; Brighton, Catherine M.; Moon, Tonya R. – Gifted Child Today, 2015
Primary grade students enter the mathematics classroom with a range of differences including students' mathematical readiness, mathematical conceptions, interests, and learning profiles. Addressing the learning needs of students is not a trivial task, but accounting for these needs is essential for supporting students as they continually work…
Descriptors: Elementary School Students, Mathematics Instruction, Elementary School Mathematics, Individualized Instruction
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