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Biyi Wen – ProQuest LLC, 2024
This dissertation is an inquiry into the history of Chinese computer-based word processing technologies from 1958 to 1997. My purpose in looking into the history is to answer, how the development and usage of word-processing technologies have contributed to knowledge production, by shaping the understanding of what information technologies can do.…
Descriptors: History, Chinese, Word Processing, Computer Software
Taylor Waits – ProQuest LLC, 2024
The Stimulating Sparks Through Student Storytelling of the #NOTAGAINSU Movement or 4.S. project is a digital storytelling campaign that centers the student organizers, participants, and supporters of the #NotAgainSU movement at Syracuse University from 2019-2021. It provides a historical account of the #NotAgainSU movement through the perspective…
Descriptors: Higher Education, African American Students, Social Justice, Racism
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Huidan Liu; Lihua Liu; Huadong Li – SAGE Open, 2024
In today's world of multimedia communication, the use of multiple modes of discourse is prevalent in various fields. The international academic community has taken an interest in studying multimodality from different perspectives. This paper uses CiteSpace 6.1.R6 to visually analyze literature on multimodal discourse studies (MDS) in the Web of…
Descriptors: Multimedia Materials, Communication (Thought Transfer), Discourse Analysis, Knowledge Management
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Júlio César Dutra; Patrícia Schmid Calvão – European Journal of Engineering Education, 2024
This article aims to present our experience with transmedia storytelling in the design of materials selection, integrating two disciplines within an undergraduate mechanical engineering curriculum in Brazil. The students' project involved developing a narrative within the fictional universe of superheroes while exploring material properties using…
Descriptors: Educational Technology, Multimedia Materials, Story Telling, Social Media
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Olivia G. Stewart – International Journal of Qualitative Studies in Education (QSE), 2024
As students and teachers embrace more forms of multimodal composing, classroom power structures move from the more linear, hierarchical structures typically seen in education to more open, student-centered forms. However, these transitions are not always seamless. Using a multiliteracies framework, this article focuses on how a classroom teacher…
Descriptors: High School Seniors, Charter Schools, Writing Instruction, High School Teachers
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Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
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Yagnik, Arpan – Communication Teacher, 2021
This article introduces an assignment that will help instructors effectively teach media grammar and convergence to their students. Hybrid letter writing (HBL) is an experiential learning assignment where students learn about media grammar and convergence by experiencing it. The current modus operandi of teaching convergence and media grammar is…
Descriptors: Mass Media, Writing Instruction, Writing Assignments, Letters (Correspondence)
Teneika L. Eve – ProQuest LLC, 2021
Research on adult learners is ever evolving, and Knowles (1990) considered them to be a neglected species. Andragogy is the coined term that describes the manner in which adults learn. Adult learners are considered autonomous, experience-driven, and motivated. However, despite the strides made in adult learner literature, there still remain many…
Descriptors: Adults, Andragogy, Adult Learning, Multimedia Materials
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Kim, ChanMin; Dinç, Emre; Lee, Eunseo; Baabdullah, Afaf; Zhang, Anna Y.; Belland, Brian R. – Journal of Educational Computing Research, 2023
Analogical reasoning is considered to be a critical cognitive skill in programming. However, it has been rarely studied in a block-based programming context, especially involving both virtual and physical objects. In this multi-case study, we examined how novice programming learners majoring in early childhood education used analogical reasoning…
Descriptors: Robotics, Programming, Novices, Thinking Skills
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Rivera Gavidia, Luis Miguel; Marrero Galván, Juan José – International Journal of Science Education, 2023
The aim of this research was to assess students' ability to explain scientific phenomena by means of a POE pedagogical tool. To achieve this aim, we conducted home experiments in a digital environment. In this qualitative and transversal ex-post-facto research, 775 pupils (aged 13-18 years) enrolled in compulsory secondary education from the…
Descriptors: Scientific Literacy, Science Process Skills, Prediction, Observation
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Ölmefors, Oscar; Scheffel, Jan – Pedagogy, Culture and Society, 2023
Flipped classroom pedagogics has become a widely used approach within blended learning. The aim of the present study is to add students' perspectives on the flipped classroom as used as a pedagogical method in a Swedish upper secondary school. In this qualitative study, eight students participated in focus group interviews. Problems were found…
Descriptors: High School Students, Student Attitudes, Flipped Classroom, Foreign Countries
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Wuthnow, Julie – Journal of University Teaching and Learning Practice, 2023
Digital storytelling (DS) is a multimedia storytelling technique that has become an efficacious educational tool in tertiary environments. Individual students, supported by other students in a facilitated "Story Circle", create short videos using digital devices, still images, and a cloud-based video editor in response to a targeted…
Descriptors: Multiple Literacies, Digital Literacy, Story Telling, Multimedia Materials
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Pereira, Marina Andreia Gomes; Pedro, Luís Francisco Mendes Gabriel – Digital Education Review, 2023
The use of digital technologies as a support to the learning process may contribute to a more dynamic and participatory way of developing knowledge. Transmedia narratives assume characteristics congruent with this by facilitating the incorporation of educational methodologies that foster learning skills in interaction with digital devices during…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Technology, Narration
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Sasipim Poompimol; Patcharin Panjaburee; Pratchayapong Yasri; Khajornsak Buaraphan – IAFOR Journal of Education, 2023
The collaborative board game was predicted to be a potential game-based learning environment to improve students' knowledge of cyberbullying and prevent cyberbullying behaviors. The games with the debriefing method could enhance the quality of the learning environment for improving the cognitive domain. Scholars pointed out that the well-designed…
Descriptors: Preferences, Computer Mediated Communication, Bullying, Educational Games
Scott Alan Hauert – ProQuest LLC, 2023
Multimedia technologies allow instructional designers to transform interpersonal interactions into interactions between learners and content. These learner-content interactions are more scalable in online, asynchronous distance education (DE) than interactions between learners and the instructor or interactions among learners. Additionally,…
Descriptors: Interaction, Multimedia Materials, Technology Uses in Education, Electronic Learning
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