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Eleje, Lydia Ijeoma; Esomonu, Nkechi Patricia-Mary; Okoye, Romy O.; Agu, Ngozi N.; Ugorji, Clifford O.; Okoi, Okoi A.; Abanobi, Chidiebere C. – Education Quarterly Reviews, 2020
Empirically investigated in this study is the effect feedback with remediation has on academic achievement in quantitative economics among students' of secondary school. The design of the study was quasi experimental. 164 Senior Secondary 3 (SS3) students offering economics in the three co-educational schools consisted of the study sample. The…
Descriptors: Secondary School Students, Academic Achievement, Feedback (Response), Foreign Countries
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Mukesh, H. V.; Pillai, K. R.; Mamman, Jose – Studies in Higher Education, 2020
Scholarly community has raised concerns over the effectiveness of traditional classroom pedagogy in entrepreneurship education (EE), highlighting the need for alternative pedagogic approach. Our study explores the superiority of action learning pedagogy over traditional classroom pedagogy for EE, to overcome these challenges. The impact of both…
Descriptors: Entrepreneurship, Teaching Methods, Action Research, Self Efficacy
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Yang, Jie; Wells, James; Henderson, Rachel; Christman, Elaine; Stewart, Gay; Stewart, John – Physical Review Physics Education Research, 2020
Brewe, Bruun, and Bearden first applied network analysis to understand patterns of incorrect conceptual physics reasoning in multiple-choice instruments introducing the module analysis for multiple-choice responses (MAMCR) algorithm. Wells et al. proposed an extension to the algorithm which allowed the analysis of large datasets called modified…
Descriptors: Physics, Scientific Concepts, Multiple Choice Tests, Statistical Analysis
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Emihovich, Benjamin; Roque, Nelson; Mason, Justin – International Journal of Game-Based Learning, 2020
In this study, the authors investigated if two distinct types of video gameplay improved undergraduates' problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on…
Descriptors: Video Games, Undergraduate Students, Problem Solving, Skill Development
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Cody, Christa; Maniktala, Mehak; Lytle, Nicholas; Chi, Min; Barnes, Tiffany – International Journal of Artificial Intelligence in Education, 2022
Research has shown assistance can provide many benefits to novices lacking the mental models needed for problem solving in a new domain. However, varying approaches to assistance, such as subgoals and next-step hints, have been implemented with mixed results. Next-Step hints are common in data-driven tutors due to their straightforward generation…
Descriptors: Comparative Analysis, Prior Learning, Intelligent Tutoring Systems, Problem Solving
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Tang, Hengtao; Dai, Miao; Yang, Shuoqiu; Du, Xu; Hung, Jui-Long; Li, Hao – Distance Education, 2022
The purpose of this research was to apply multimodal learning analytics in order to systemically investigate college students' attention states during their collaborative problem-solving (CPS) in online settings. Existing research on CPS relies on self-reported data, which limits the validity of the findings. This study looked at data in a…
Descriptors: Learning Analytics, College Students, Attention, Cooperative Learning
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Sarfo, Frederick Kwaku; Debrah, Patrick; Amankwah, Francis; Owusu Mensah, Francis – Cogent Education, 2022
The study was designed to investigate the impact of First Principles of Instruction (FPI) with computer animation and chart, and their functional effect on gender to acquire expertise in science in Junior High School (JHS). The content for the treatments was selected from JHS integrated science syllabus. The contents of the instructional media…
Descriptors: Animation, Teaching Methods, Gender Differences, Junior High School Students
Endsley, Kelli – ProQuest LLC, 2022
Purpose: The purpose of this quantitative quasi-experimental study was to focus on the difference of Instructional Reading Level (IRL) scores in Title I public elementary school students, before and after Tier II Response to Intervention (RTI) was implemented. Theoretical Framework: This study was applied theoretically to Vygotsky's sociocultural…
Descriptors: Response to Intervention, Elementary Secondary Education, Federal Legislation, Educational Legislation
Seyedahmad Rahimi; Valerie J. Shute; Curt Fulwider; Katie Bainbridge; Renata Kuba; Xiaotong Yang; Ginny Smith; Ryan S. Baker; Sidney K. D'Mello – Grantee Submission, 2022
Learning does not automatically occur by playing educational games; instead, learning opportunities should be carefully designed in such games. For instance, research has indicated the importance of embedding learning supports within educational games to promote learning and other outcomes (e.g., enjoyment). However, more research is needed to…
Descriptors: Educational Games, Time Factors (Learning), Instructional Design, Problem Solving
Laura J. Bianco – ProQuest LLC, 2022
Distance education has become increasingly popular among college students over the last two decades and institutions have responded to this demand by offering more online and hybrid courses. These courses provide many benefits to students, including increased flexibility and accessibility, which contribute to its growing popularity. However,…
Descriptors: Academic Achievement, Self Esteem, Anatomy, Physiology
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Victoria S. Fringer; Elijah R. Farley; Kimberly Mandery; Michael Badger; Charlee Johnson; Katarina Hanson; Madeline Zamzow; Zoe Armstrong; Lauren LeBourgeois; Tracy Bibelnieks; Jacob W. Wainman – Journal of Chemical Education, 2022
Inquiry-based laboratories were implemented into a General Chemistry Laboratory sequence, and the impact of these exercises on students' experimental design skills was assessed using a four-part assessment developed for this study. This assessment contained a multiple-choice section, a section asking students to explain their reasoning behind a…
Descriptors: Active Learning, Inquiry, Conventional Instruction, Comparative Analysis
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Manganello, Flavio; Pozzi, Francesca; Passarelli, Marcello; Persico, Donatella; Dagnino, Francesca Maria – International Journal of Distance Education Technologies, 2021
This paper reports on usage and impact on learning achievements of a dashboard developed to help monitor self-regulated learning behaviours in an online professional development path. The design of the path as well as of the dashboard were grounded on a pre-existing conceptual framework distinguishing between four different types of self-regulated…
Descriptors: Pretests Posttests, Visualization, Integrated Learning Systems, Nursing
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Aksu, Hasan Huseyin; Colak, Sadettin Okan – African Educational Research Journal, 2021
The purpose of this study is to answer if there is a reasonable difference on academical success of students who get education with traditional and RME approach question on "Teaching geometrical objects to 8th grade students" subject. Study group consists of 47 students which contains 21 experimental and 16 control group from "Ordu…
Descriptors: Teaching Methods, Mathematics Activities, Mathematics Achievement, Grade 8
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Keskitalo, Tuulikki; Ruokamo, Heli – Australasian Journal of Educational Technology, 2021
Medical education can be emotionally charged for many reasons, while simulation-based activities in particular are designed to generate emotional reactions. However, few studies have concentrated on the relationship between learning and emotions in this field, despite widespread interest in the topic in other areas. The aim of this research was to…
Descriptors: Psychological Patterns, Profiles, Simulation, Medical Education
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Chango, Wilson; Cerezo, Rebeca; Sanchez-Santillan, Miguel; Azevedo, Roger; Romero, Cristóbal – Journal of Computing in Higher Education, 2021
The aim of this study was to predict university students' learning performance using different sources of performance and multimodal data from an Intelligent Tutoring System. We collected and preprocessed data from 40 students from different multimodal sources: learning strategies from system logs, emotions from videos of facial expressions,…
Descriptors: Grade Prediction, Intelligent Tutoring Systems, College Students, Data Use
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