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Codish, David; Ravid, Gilad – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
Gamification in education is being used as a way to increase student engagement and learning. While carrying a big promise, little is known about how students with different personalities, specifically extraverts and introverts, are influenced by game elements and mechanics: knowledge that is essential to ensure that implementing gamification will…
Descriptors: Educational Games, Learner Engagement, Play, Personality Traits
Hopper, Keith B.; Waugh, Jonathan B. – Educational Technology, 2014
PowerPoint is roundly reviled and ridiculed, yet this technology enjoys universal popularity. This article reviews the criticisms of PowerPoint and its peer technologies, describes its affordances and advantages, and suggests innovative PowerPoint applications in instruction. Beyond garden-variety applications of PowerPoint, it may also be used to…
Descriptors: Educational Technology, Computer Software Evaluation, Computer Software, Courseware
Knudsen, Hanne; Andersen, Niels Åkerstrøm – Journal of Education Policy, 2014
Over the past 10-15?years, state-funded schools have begun to require parents to assume an undefined and infinite personal responsibility. In this article, we investigate how schools organize responsibility games to respond to this challenge and how these games affect the concept of responsibility. We point to a dislocation in the way parents are…
Descriptors: Parent Responsibility, Educational Games, Parent Role, Child Rearing
McCarthy, Mary M. – Journal of Political Science Education, 2014
Games and simulations are increasingly used in courses on international politics. This study explores the hypothesis that games are better than simulations (as well as only reading and lectures) in introducing students to abstract concepts integral to an understanding of world politics. The study compares a two-level Prisoner's Dilemma game…
Descriptors: Educational Games, Simulation, Teaching Methods, Politics
Hemmi, Akiko; Narumi-Munro, Fumiko; Alexander, Wilma; Parker, Helen; Yamauchi, Yoko – British Journal of Educational Technology, 2014
Game consoles have been adopted as a learning platform in school education. However, there is a scarcity of studies examining the utility of games consoles with built-in WiFi as affordable learning platforms in universities. This paper contributes to knowledge about the capacity of the Nintendo DSi to create new learning spaces mediated and…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Computer Software
Bates, Keith; Davies, Jill; Burke, Christine; Mattingly, Molly – Foundation for People with Learning Disabilities, 2014
Across the UK, fewer than 5.8% of people with a learning disability have a job, and many of those who are employed only work part-time. Yet most people indicate that they want to work. Many miss out on the basic right to aspire to a career, the wider social networks, the better emotional and physical health, and the independence that come from…
Descriptors: Foreign Countries, Occupational Aspiration, Intellectual Disability, Workshops
Julia Gressick; Bruce Alan Spitzer; Kyle Sagarsee – Journal of Teaching and Learning with Technology, 2014
This article describes the use of the Quick Response codes (QR codes) as a way to engage students in an interactive scavenger hunt to review course content prior to an exam. The authors developed an educational augmented reality learning game (e.g. Wu & Wen-Yu Lee, 2012) that leveraged QR codes as a way to engage undergraduate students by…
Descriptors: Handheld Devices, Access to Information, Educational Technology, Educational Games
Jeon, Jongho; Kim, Kwanwoong; Jung, Soonyoung – Journal of Education and Learning, 2012
It is believed that the game programming education at school should be conducted in consideration of an individual student's ability, an elementary programmer. Language to be used in the programming education also need to be associated with the ones that are actually used in the game industry. Lately, many researches on the educational programming…
Descriptors: Educational Games, Computer Software, Programming Languages, Design
Hoffman, Thomas R.; Snapp, Bart – Mathematics Teacher, 2012
Many view mathematics as a rich and wonderfully elaborate game. In turn, games can be used to illustrate mathematical ideas. Fibber's Dice, an adaptation of the game Liar's Dice, is a fast-paced game that rewards gutsy moves and favors the underdog. It also brings to life concepts arising in the study of probability. In particular, Fibber's Dice…
Descriptors: Numbers, Probability, Mathematics Instruction, Teaching Methods
Sampaio, Bruno; Morgado, Carmen; Barbosa, Fernanda – International Association for Development of the Information Society, 2012
Games are currently being used by an increasing number of people, of different ages and in different contexts. Usually, they provide fun ways of interaction, collaboration, and competition among players. These aspects may be very important in an educational context, since many research studies confirm that games have many positive effects on…
Descriptors: Educational Games, Tests, Scores, Teamwork
Sierra, Wendi; Stedman, Kyle D. – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2012
Games are becoming increasingly prevalent in education, both in traditional school settings and beyond. In this Disputatio webtext, we look specifically at one application of games for pedagogical use: gamification. Rather than introducing a pre-existing game into the learning spaces, gamification adds elements of games into educational (or other)…
Descriptors: Educational Games, Writing Instruction, College Instruction, Teacher Orientation
Echeverria, Alejandro; Barrios, Enrique; Nussbaum, Miguel; Amestica, Matias; Leclerc, Sandra – Computers & Education, 2012
Computer simulations combined with games have been successfully used to teach conceptual physics. However, there is no clear methodology for guiding the design of these types of games. To remedy this, we propose a structured methodology for the design of conceptual physics games that explicitly integrates the principles of the intrinsic…
Descriptors: Fantasy, Physics, Methods, Statistical Significance
Dankers, Paul, Ed.; Koc, Mustafa, Ed.; Ciddi, Mustafa Lutfi, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Blended Learning, Educational Technology, Success, Junior High School Teachers
Piet Kommers Ed.; Tomayess Issa Ed.; Adriana Backx Noronha Viana Ed.; Theodora Issa Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers and posters of the International Conferences on: Educational Technologies 2022 (ICEduTech 2022), Sustainability, Technology and Education 2022 (STE 2022), Internet Technologies & Society 2022 (ITS 2022), and Applied Management Advances in the 21st Century 2022 (AMA21 2022) held virtually, from December…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Teacher Education
Whinnery, Stacie B.; Whinnery, Keith W.; Eddins, Daisy – Physical Disabilities: Education and Related Services, 2016
This article addresses the challenges educators face when attempting to find a balance between both functional and academic skill instruction for students with severe, multiple disabilities including motor impairments. The authors describe a strategy that employs embedded instruction of early numeracy and functional motor skills during physical…
Descriptors: Numeracy, Psychomotor Skills, Teaching Methods, Educational Games

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