Publication Date
| In 2026 | 1 |
| Since 2025 | 443 |
| Since 2022 (last 5 years) | 2600 |
| Since 2017 (last 10 years) | 5835 |
| Since 2007 (last 20 years) | 11869 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 959 |
| Practitioners | 849 |
| Researchers | 483 |
| Administrators | 140 |
| Students | 71 |
| Policymakers | 64 |
| Media Staff | 63 |
| Parents | 13 |
| Support Staff | 8 |
| Counselors | 7 |
| Community | 6 |
| More ▼ | |
Location
| Australia | 492 |
| Canada | 346 |
| United Kingdom | 312 |
| Turkey | 245 |
| China | 238 |
| United States | 220 |
| Taiwan | 195 |
| Netherlands | 146 |
| Spain | 143 |
| Indonesia | 140 |
| California | 137 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 8 |
| Meets WWC Standards with or without Reservations | 12 |
| Does not meet standards | 6 |
Evagoru, Maria; Nisiforou, Efi – Journal of Technology and Teacher Education, 2020
COVID-19 changed not only the way we live but also the way we teach and prepare pre-service teachers. The purpose of this paper is to describe the shift from a conventional STEM fair to an online teaching environment prepared by elementary pre-service teachers after the closure of the educational system in Cyprus as of March 2020. We describe a…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Science Fairs
Chou, Chih-Lun; Hung, Min-Ling; Tsai, Chia-Wen; Chang, Yu-Chih – British Journal of Educational Technology, 2020
The aim of this research is to examine the dimensions of junior high school teachers' readiness for implementing a flipped classroom approach and to construct and validate an instrument--the Flipped-Classroom Teacher Scale (FCTS). Two sets of samples (170 and 495 junior high school teachers) served to explore and confirm the constructs of the FCTS…
Descriptors: Blended Learning, Teaching Methods, Junior High School Teachers, Construct Validity
Newell, Catherine; Bain, Alan – Higher Education Research and Development, 2020
There is little empirical research related to the readiness and capacity of academics for team-based collaboration. This case study used the existing literature about collaboration as a term of reference to examine the perceptions of a group of academics engaged in course design and how prepared they were individually and as teams for…
Descriptors: College Faculty, Teacher Attitudes, Instructional Design, Teamwork
Evans, Jennifer Catharine; Yip, Hennie; Chan, Kannass; Armatas, Christine; Tse, Ada – Higher Education Research and Development, 2020
Online learning has become a ubiquitous part of the educational landscape and how teachers are supported in developing approaches to teaching online is a fundamental aspect of the students' learning experience. Based on the implementation of a professional development course on becoming an online teacher offered in a blended learning mode at one…
Descriptors: Blended Learning, Higher Education, Teaching Methods, Management Systems
Baker, Nick; Freer, John; Fujita, Nobuko; Higgison, Alicia; Lubrick, Mark; Sabourin, Brandon M.; Sylvester, Jane; van Wyk, Paula M. – Collected Essays on Learning and Teaching, 2020
This paper explores the development of a flexible, free, online certificate program built on open educational resources to support instructors transitioning to online and non-traditional teaching modes. The program offers multiple pathways to completion, including recognition of prior learning and immersing participants in the online learning…
Descriptors: Online Courses, Faculty Development, Teacher Certification, Electronic Learning
An, Yunjo – International Journal of Technology in Education, 2020
Gamification has been used in a variety of settings, including business, healthcare, and education. Although there are successful gamification examples, many gamification projects fail due to poor design. Despite the importance of thoughtful design of gamification, previous research on gamification in education has not paid sufficient attention to…
Descriptors: Teaching Methods, Instructional Design, Competition, Game Based Learning
Tong, Yanrong; Kinshuk; Wei, Xuefeng – International Journal of Mobile and Blended Learning, 2020
Project-based learning (PBL) and Blended Learning (BL) have been widely used in universities. There are some empirical teaching researches on PBL in the BL environment for some specific courses, but for the combination of PBL and BL, there is as yet no universal teaching model. This article puts forward a new universal teaching mode: Project-Based…
Descriptors: Instructional Design, Active Learning, Student Projects, Blended Learning
Cutri, Ramona Maile; Whiting, Erin Feinauer; Bybee, Eric Ruiz – Educational Studies: Journal of the American Educational Studies Association, 2020
This reflexive inquiry explores a teacher educator's efforts to design opportunities for students to use their knowledge of social media and the Internet to contribute content to their online critical multicultural education course. Findings identify steps critical multicultural education pedagogues can take to design such opportunities: (a)…
Descriptors: Social Media, Multicultural Education, Teaching Methods, Critical Theory
Bremmer, Melissa; van Hoek, Ellen – International Journal of Education & the Arts, 2020
This article describes the qualitative study of the redesigning of a course based on the Canadian "4CO-teaching method" for student teachers. This method consists of four different phases of co-teaching: co-design, co-execution, co-debriefing, and coreflection. Through this way of co-teaching, student teachers in both primary education…
Descriptors: Team Teaching, Teacher Collaboration, Student Teachers, Elementary Education
Tang, Xiaofei; Taguchi, Naoko – CALICO Journal, 2020
A well-designed game can offer enormous opportunities for pragmatics learning by providing an immersive environment where learners can practice L2 in a variety of social contexts. To examine the applicability of gaming to L2 pragmatics learning, this study used the platform "Unity" to develop a scenario-based digital game…
Descriptors: Phrase Structure, Pragmatics, Feedback (Response), Second Language Learning
Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
Park, Wonyong; Yang, Seungran; Song, Jinwoong – International Journal of Science Education, 2020
Research on nature of science (NOS) has confirmed that students' understanding of NOS is best achieved by explicitly considering NOS a cognitive learning expectation and providing opportunities to reflect on it. However, little has been discussed on how to design and use tasks enhancing students' NOS understanding. In an attempt to fill this gap,…
Descriptors: Scientific Principles, Science Instruction, Textbooks, Content Analysis
Dietiker, Leslie; Singh, Rashmi; Riling, Meghan; Nieves, Hector I. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
How can we design mathematical lessons that spark student interest? To answer this, we analyzed teacher-designed and enacted lessons that students described as interesting for how the content unfolded. When compared to those the same students describe as uninteresting, multiple distinguishing characteristics are evident, such as the presence of…
Descriptors: Mathematics Instruction, Instructional Design, Learner Engagement, Student Interests
Zahner, William; Pelaez, Kevin; Calleros, Ernesto – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
We describe results of a long-term design experiment focused on promoting mathematics learning among multilingual ninth graders classified as English Learners. The intervention at a linguistically diverse public high school in the US focused on a unit introducing concepts related to linear rates of change. We analyze results from a…
Descriptors: Mathematics Instruction, Educational Environment, Instructional Design, Multilingualism
Murillo, Angela P.; Jones, Kyle M. L. – Information and Learning Sciences, 2020
Purpose: Quality Matters is one of the most widely regarded standards for online course design. Due to the COVID-19 pandemic, many instructors have needed to quickly convert face-to-face classes into an online environment. However, many instructors do not have online education expertise. Standards such as Quality Matters can help guide the…
Descriptors: Educational Quality, Online Courses, Standards, Instructional Design

Peer reviewed
Direct link
