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Sarah Fehrman – International Journal of Designs for Learning, 2022
This design case follows the transformation of a language and culture course for first-year international students from face-to-face to online. It focuses on creating and managing disorienting dilemmas in an online environment as students are given the opportunity to pursue transformative learning. Design decisions about creating community, course…
Descriptors: Instructional Design, Online Courses, Barriers, Second Language Learning
Jim Shifflett; Kristin Herman; Lisa Hines; Jacqueline Nikiema – International Journal of Designs for Learning, 2022
This design case documents the development of a new online training program to teach circuit court interns in Wise County, Virginia, how to create smart land records, or land record abstracts stored on a blockchain. The authors first describe the instructional context behind land record abstraction and the clients' original specifications for the…
Descriptors: Instructional Design, Online Courses, Internship Programs, Courts
Wang, Qiyun – Elementary School Forum (Mimbar Sekolah Dasar), 2019
Technology has been increasingly used to promote students' engagement in online learning environments. Engagement refers to the students' commitment or effort involved in learning. Engagement often has various categories such as behavioral, emotional, and cognitive engagement. In this paper, a technology-supported learning model is proposed for…
Descriptors: Educational Technology, Technology Uses in Education, Learner Engagement, Online Courses
Chang, Bo; Xu, Renmei – Technology, Instruction, Cognition and Learning, 2019
The purpose of this review paper was to conduct a literature review on the effects of colors on learners' learning cognition and emotions. Findings of this review could inform practitioners about better color choices they could use to present information and design learning materials in ways that decrease learners' cognitive load, increase their…
Descriptors: Color, Emotional Response, Educational Research, Memory
Baadte, Christiane – European Journal of Psychology of Education, 2019
It was investigated whether teachers' feedback skills to support students' self-regulated learning (SRL) can be improved by short-term video-based interventions and/or direct instructions that were adapted to a SRL framework. Forty pre-service and 40 in-service teachers were assigned to a video + instruction or an instruction-only condition.…
Descriptors: Metacognition, Feedback (Response), Learning Strategies, Teacher Student Relationship
Katsaounidou, Anastasia; Vrysis, Lazaros; Kotsakis, Rigas; Dimoulas, Charalampos; Veglis, Andreas – Education Sciences, 2019
During the last years, there has been a growing multidisciplinary interest in alternative educational approaches, such as serious games, aiming at enhancing thinking skills and media literacy. Likewise, the objective of this study is to present the design and the development of an educational web application for learning the necessary steps…
Descriptors: Educational Games, Media Literacy, News Reporting, Audits (Verification)
Huang, Kun; Law, Victor; Lee, Sang Joon – British Journal of Educational Technology, 2019
The Community of Inquiry (CoI) model provides a lens to examine online learning through three elements: teaching presence (the design and facilitation of learning experiences), social presence (the extent to which learners project themselves as real people) and cognitive presence (the extent to which learners are able to construct meaning through…
Descriptors: Epistemology, Communities of Practice, Learning Experience, Online Courses
Matic, Ljerka Jukic – Center for Educational Policy Studies Journal, 2019
Teachers' pedagogical design capacity is their ability to perceive and mobilise existing resources to create productive instructional episodes in the classroom. To a certain extent, this ability is dependent on the curricular resource used. As the textbook remains the most commonly used curricular resource in mathematics classrooms, the study…
Descriptors: Lesson Plans, Instructional Design, Teacher Role, Experienced Teachers
Rauschenberger, Maria; Willems, Andreas; Ternieden, Menno; Thomaschewski, Jörg – Journal of Interactive Learning Research, 2019
Gamification is an established concept to apply game elements in different contexts to engage and motivate users. Gamification has been successfully used in various use cases and applications as well as general frameworks have been established. To support the design of learning environments in order to improve students' engagement and motivation,…
Descriptors: Computer Games, Student Motivation, Guidelines, Learner Engagement
Sulistyaningsih, Dwi; Purnomo; Aziz, Abdul – International Electronic Journal of Mathematics Education, 2019
Many types of e-learning are currently available for use in the education sector. E-learning can provide training and education to a large number of students with diverse cultural backgrounds and educational levels. However, e-learning can fail if forced to provide teaching material that exceeds what can be achieved by e-learning. Some people…
Descriptors: Instructional Design, Instructional Materials, Electronic Learning, Mathematics Instruction
Nouri, Jalal – Technology, Knowledge and Learning, 2019
Information and communication technologies have increasingly been integrated in our everyday lives, and as many would say changed how we acquire knowledge and how we learn. It is against such a background this paper will describe how higher education students engage with technology during self-studies and how they in particular utilize different…
Descriptors: Multiple Literacies, Higher Education, Information Technology, Semiotics
Easter, Jaclyn; Hollister, Erin; Wilcox, Jesse – Science and Children, 2019
Although science, technology, engineering, and mathematics (STEM) initiatives have received increased attention in recent years (Bybee 2011), the focus is often on science and mathematics (Thornburg 2009). Yet, engineering has been referred to as "the glue that holds the other STEM subjects together" (Thornburg 2009). With the release of…
Descriptors: STEM Education, Problem Solving, Elementary School Students, Grade 3
Kim, Mi Song – Research and Practice in Technology Enhanced Learning, 2019
Recent research in technology-enhanced learning environments has indicated the need to redefine the role of teachers as designers. This supports successful learners better able to adapt to twenty-first century education, in particular STEM education. However, such a repositioning of teaching as a design science challenges teachers to…
Descriptors: Taxonomy, Technological Literacy, Pedagogical Content Knowledge, Instructional Design
Shanna, Shweta – Waikato Journal of Education, 2019
The aim of this article is to provide a critical review of the theories and the model used in the field of geometry education research. The article critically discusses van Hiele's theory, Fischbein's theory of figural concepts, Duval's theory of figural apprehension, the Spatial Operational Capacity (SOC) model by Wessels and van Niekerk, and the…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Theories
Miner-Romanoff, Karen; Rae, Amy; Zakrzewski, Chris E. – Journal of Problem Based Learning in Higher Education, 2019
Educators have observed that our college graduates are not equipped with the complex problem-solving skills to contribute to the many challenges of industry and other professional contexts. This paper describes an experiential problem-based multifaceted instructional design and teaching model at the New York University School of Professional…
Descriptors: Problem Based Learning, Experiential Learning, Critical Thinking, Communication Skills

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